Blatantly better than Mario Kart – Team Sonic Racing Review

Kart racing mayhem with slightly less cheating BS.

Mario Kart forever held the crown for mascot kart racing games, with Crash Team Racing and Sonic All-stars Racing trailing behind. Team Sonic Racing doesn’t really do much in the way of innovation. It feels a lot more like they just added a new gameplay mode to a multiplayer game that’s already been out. TSR stays literally grounded without the “transformed” shenanigans, and this time all the SEGA “stars” didn’t get any invites. Sad. But this one is actually worth your time!

Team Sonic Racing Graphics

GRAPHICS: 1/2

  • Rock solid 60FPS in single player mode, but frame drop increases in local multiplayer. Split screen also tends to make the other NPC cars look a bit on the jittery side.
  • Brilliant recreations of classic sonic levels. I think. Sonic has had a lot of games, who knows, maybe some were pulled out of their butts?
  • Everything looks internally consistent, but in terms of overall quality, this game does absolutely nothing special to make it shine.
  • Lighting FX and color palettes are incredibly spastic on the casino circuits, with a couple sections that look half-finished.
  • All that said, the car detail is surprisingly thorough. All cars have mods that change the cosmetic looks of the karts (and performance). But even better, the paint schemes are complex and each individual color comes with 15+ different shaders.
  • TFW I can make Tails drive a faux-Batmobile.
  • Sky Road is an absolutely unapologetic Rainbow Road knockoff.
Team Sonic Racing Story

STORY/IMMERSION: 1/2

  • Once again we have a racing game with a plot that it didn’t need. I can’t tell you what happened, I skipped the cutscenes after watching a few.
  • This game practically encourages skipping the cutscenes, as there’s an option on each race in the campaign to skip all the dialog and go straight to the race. Major props for doing this.
  • What’s really egregious is how the plot is carried out. It’s just a blurred out JPG of the track you’re on with PNGs of Sonic characters saying their lines. It’s like watching a kid wave paper cutouts of the crew while mimicking their voices.
  • The script quality also leads me to believe that this was not only written for children, but was in fact written by a child.
  • The campaign itself has a neat little overworld design with normal races and special challenges to keep things fresh. Albeit the CPU drivers get a bit cheaty towards the middle of things.
  • Also, the challenge races were dumbfoundingly challenging. Me and my friend had to take turns playing the same challenge over and over until we both gave up. The vague instructions and tip section didn’t help.
Team Sonic Racing Audio

AUDIO: 1/2

  • It’s a Sonic OST, of course it’s going to have some absolutely kickass tracks. Music tracks, not race tracks (those are fine too).
  • Try to keep playing this game with “team comms” turned on. Every character has about 8-10 phrases total and will say them early and often. Many times they will actually say the same quip twice in a single race.
  • Oh and every single “quip” is the most cringe thing possible. It’s painful. Just imagine Big the Cat saying literally anything ever.
  • Now, when I went into the Garage in the main menu, I heard a remix of the game’s theme song that I absolutely loved. Little did I know, that it was done by The Qemists, a band I love. And DAMN is it good.
Team Sonic Racing Gameplay

GAMEPLAY: 2/2

  • What’s different about this iteration of SEGA’s mascot kart game? This time around its the team gameplay mechanics, which add a lot of neat twists. Races can consist of up to four 3-person teams. Doing several team actions will lead you to victory.
  • Team actions include driving behind your team’s leader to get a “slingshot” boost, sharing/receiving powerups from your teammates, and skimming real close to a teammate who’s been hit gives them a boost. Basically there are a lot of boosts.
  • This feels less random than some of the other mascot kart games. The powerups aren’t very original but some of the more overpowered ones in other games aren’t present.
  • The only real BS factor is the enemy AI, so far playing against them on normal feels far too challenging, as it seems like the CPU team will just magically get an ultimate boost if you’re ahead for more than 10 seconds. This can be remedied by playing the game with real people.
  • Speaking of real people, that’s the best way to enjoy this game. Local multi supports 4 players. Three of you can be on the same team in a team race or all race with their own teams with CPU support. Or, you can go classic with a good ol’ fashioned singles race.
Team Sonic Racing Fun

FUN: 2/2

  • If you’re interested in popping the game in and playing with your friends, you’re in luck. The multiplayer starts with all 15 characters and 18 of the 21 tracks available right from the get-go. No unnecessary grinding in the campaign.
  • There’s plenty of variety to keep things interesting. I ended up playing this game for somewhere around 6 hours straight. Me and a buddy played a for a while, he left. I played by myself. Then a different buddy arrived and we played again. I did not get bored.
  • This game has the dreaded loot boxes in the form of a gacha machine. Only, you can’t buy them for real money, so no exploitative practices here. SEGA actually has ethical standards apparently.
  • Interestingly enough, it’s very easy to earn enough coins to open tons and tons in one go. I opened 41 consecutive boxes from time all by myself, and another solid 30 when playing with friends.
  • There are SOME upgrades in the loot system, BUT all upgrades come with a downside (sacrificing speeed for handling, etc). The prizes you win in the machine do seem to be based on which character you play with. I got back to back to back to back upgrades for Tails early on.

Team Sonic Racing really surprised me. Given Sonic’s poor track record, the game could have been terrible. Instead, I got a slight nostalgia kick after playing for a couple hours. If you’re a big fan of mascot kart racing games and have some friends around, it’s a solid game for parties and easy to pick up. It’s already well priced at $39.99. With summer on the horizon, it’s possible it will go on sale, many games do after a few weeks. I might say wait for a sale, but if you’re a fan of the series, go for it.

SCORE: 7/10




Wait I just gave Rage 2 a 6/10, does that mean this game is better? Guess Team Sonic Racing is the way to go.

About Kurt "Chet" Christel

Kurt Christel AKA chet:( is the EDITOR-IN-CHIEF at Hard Mode Gamers. He is a jackass of all trades and master of some. He likes being both a hipster and an anti-hipster simultaneously. He's also a rampant soft drink enthusiast. Favorite games are currently ones that simply don't feature sandboxes.