When you’re last gen but you’re fun.
Game development studios go out of business all the time. It’s the unfortunate part of the industry that keeps every on their toes. What does not happen often, if at all, is a game publisher going out of business. Then there assets and trademarks being purchased at auction. And finally, one of their biggest franchises gets brought back to life by the new owners. However, crazy it sounds, this is the story of Darksiders 3. The release date was on November 27th 2018 for PS4, Xbox One, and PC. It picks up where the previous games left off and puts you in control of the only horsewoman of the apocalypse. Developed by Gunfire Games and Published by THQ Nordic (remember the story) the third person hack and slash action adventure game hopes to build on the foundation laid before it. Does Fury get an adventure as awesome as War & Death?
The first thing most gamers will notice is that Darksiders 3 looks a lot like Darksiders 2. For reference, DarkSiders 2 looked a lot like DarkSiders 1. So yeah, the graphics are nothing to really be blown away by. The impressive part of the graphics feeling dated is (with the remasters in existence) the timeline of events feels super coherent and natural. In a weird way, rather than feel like the graphics are outdated it feels like the game is bringing the player to a specific point in time. Whether this was intentional or not it makes it super easy to overlook the minor graphic issues. And the game development team did an excellent job at making sure there were no glaring graphical faults. Not the prettiest tool in the shed but not ugly enough to ruin the experience.
The Darksiders series tells an incredible story when all three games are put together. Individually, each games story is really good but it’s very clear something is missing without the experience with the previous games. Fury is on a mission to take down the seven sins that have taken over earth. That reads interesting but not quite enough. It’s missing the flare of knowing everything that led to this point. Like War being framed for causing the battle that destroyed earth and ruined the balance. Or that Death is on his own unapproved mission to prove his brother War’s innocence. Or perhaps the suspicious story from the Char Council that Strife is off on a mission and he can not be reached. See now the story is much more interesting, however all those pieces come together from playing every game. Great story spread across three good games.
Similar to the visuals, the audio in Darksiders 3 sounds very much like it’s predecessors. Again this does an incredible job of creating the feeling that the events of the game are indeed taking place simultaneously with Darksiders 1 and 2. For anyone who’s played the previous games the roars of monster and the destruction of items in sight will sound very familiar. For those new to the series, it’s a hit or miss. Some menu sounds are absolutely annoying with their sharp chimes. However, most of the sounds in game, from sword swinging to landing from a large jump, are pretty action packed. The adrenaline inducing sound effects and music add to the fast paced excitement even if it sounds like a last generation soundtrack.
This is where each game in this series really separates. Each development team for the Darksiders series has had the privilege of working with nearly identical environments with a different protagonist. In Darksiders 3 the player takes control of Fury, often recognized as the least predictable of the four horsemen. Fury specializes in using her whip and magic to overcome most battles. This makes her similar to Death in that she more effectively dodges than she does block. Yet, similar to War, she is very up close and personal, using her whip and magic to close the distance more often than end the fight. The introduction of a few new enemy types and the strengthening of others makes the experience unique to Fury. Enemies that could barely hurt the hulking War are a larger threat to Fury. Learning to play to each Horseman’s strength and weaknesses is what has every fan of this series asking, when do we get the 4 player co-op DarkSiders game?
Fast paced hack and slash third person action. That sentence is the literal definition of a fun game. The Darksiders series does a great job of combining puzzle, platform, and adventure game mechanics. Darksiders 3 is no different. It embodies basic RPG elements like growth and skill charts but it’s mostly about reflex reactions. Battles involve accurate timing for both attacks and dodging. Puzzles scale in size from small levers and dials to entire environments that need to traversed with precision. All these great pieces of other fun games make Darksiders 3 the type of game that requires effort to stop playing.
Darksiders 3 does a great job of being exactly what fans of the series want at the small risk of being too much for newcomers to handle. The team at Gunfire Games have done an excellent job of providing a solid hack and slash adventure during the genre’s major drought. Any fans of fast paced action, unique gameplay mechanics, and challenging puzzles needs to get their hands on this. Or any of the games in the series, honestly.