Robots forgo hostile human takeover and settle for subjugating us by making addictive video games instead.
Ubisoft, has found a winning formula for their video games. We all know this. And they are sticking to it like a bear on honey. For one thing, almost any game from them will have an absolutely gargantuan map. That and an absolute ton of copy-pasted assets. These same games also follow a pretty simple formula. From Ghost Recon Wildlands, to FarCry, to Assassins Creed, your goal in the game is very simple. You open your map screen, there’s a bunch of things to do. You click on one of the things, and then you go there to do the thing. Then the game rewards you for doing the thing. Then it gives you some things and then unlocking more things to click on and go to.
This “carrot on a stick” form of game design is utter genius. Many gamers, present company included, are perfectly content with these time-devouring opulent offerings. Ubisoft has never been more confident that they have a winning formula until now. Just look at their recent offerings. The Crew 2 is a game with a map that is vaguely the size of the entire USA. They loaded it up with a bunch of pinpoints full of races for different types of vehicles everywhere.
So it begins…
That’s why Ubisoft was proud to announce this in a recent PAX East interview. They want to take the design of their games to the next level. Starting production in May, Ubisoft New Jersey will start on their next Assassin’s Creed title. But this is no ordinary dev team, as Ubisoft New Jersey runs completely run by automation. That’s right, the dev is actually a smart AI called U.B.I.S.O.F.T. (Which is short for Universal Binary Interface Siumulator of Future Technology). Several UBISOFTs will be operating day and night to crank out the next edition of your favorite title.
Ubisoft producer Marc-Alexis Côté mused on this exciting event. “We already know how to make a game that everyone will want to play. We have it down to such a science, that we soon won’t need developers anymore. The UBISOFT AI is perfectly capable of replicating our formula. It has already designed the entire map of the next game. It’s 8 times the size of Odyssey”. When asked if this would decrease morale among the human developers of Ubisoft he was resolute. “Well, the elimination of jobs by robots is just part and parcel of living in a society.”
Right now, nobody, not even Ubisoft themselves, know what the plot of the next game will be. Not even the location. The robo-team at Ubisoft NJ will be performing its own internal company showcase. “Everything is so easy to make. Our AI team will be doing all tasks for this project. The script and the main character will be made by our robot friends. We’ve also asked them what they are going to do for voice talent. They said they’ll either hire somebody on their own, or they might even do the acting themselves! Isn’t that neat? They are so smart they literally don’t need any humans to help them make this game work.”
By the way, this interview? It was also performed by the UBISOFT AI. They used their network database of every Ubisoft E3 show ever. After, they constructed a hologram of Aicha Tyler to ask all these questions. The likeness was completely uncanny, including her saying really awkward things that made the entire audience uncomfortable. Digi-Tyler asked Marc if they even knew the title of the game, he admitted something interesting. “We aren’t sure what they are calling this new project yet. But they’ve already presented several working titles based on the titles of other games on the market. It will still be called Assassin’s Creed, but the subtitle is either going to be: Redemption, Revolution, Sisterhood, and Revelations IV.”
Right now the UBISOFT is downloading all the assets used from every Assassins Creed game ever made and will be making slight modifications to them so they look newer. Another arm of the AI has already started distributing random pins on their map where they will eventually add quests to. Expect to hear more about this at E3 this year. The current one.