A final reflection on the games of 2019. It’s a bit late to talk about last year but I filmed this a month ago and it needs to be seen. Consider this a preamble to the HMG redemption arc.
That’s right, 2019 was awesome, I hated it. As of right now, YouTube sucks so I’m going to be sticking with Facebook Watch or any other non-YT video hosting platform. Plus, the FB page is where all the memes are at, so follow the video to my page and SMASH THAT LIKE.
Yesterday, gamers across the internet gathered in excitement for a fiesta of Playstation announcements. Sony’s first official “State of Play”, a short form trailer filled livestream, debut was smooth as butter. A few surprise announcements here. A couple exclusives there. And a ton of confirmed release dates made the most of the roughly 20 minute event. Ignoring the awful voice of the digital announcer, it’s safe to say “State of Play” was a success.
But, was it the right move?
Long time Playstation fans are accustomed to narrative driven experiences. A rule that holds true for announcement trailers as well. Looking back on past Playstation events, you’ll quickly find that most trailers ran 2-3 minutes with tons of narrative detail. Whether eluded to or directly presented, the trailers draw you in by presenting a full living world. Cinematic or in game footage, the announcements tend to deliver the beginning of your next gaming adventure.
State of Play, Sony’s equivalent of a Nintendo Direct, took what felt like a very different approach. It crammed as many announcements as possible into 20 minutes with tons of gameplay footage. Gameplay footage that shows what you will be doing without intriguing us with the why we’re doing it. Sure with a game like the PSVR exclusive IronMan VR, coming fall 2019, you don’t need to necessarily know why he’s fighting the bad guys. He’s a superhero, that’s just what they do.
However, with a game like Ready Set Heroes, as fun as the multiplayer action game looks, it’d be great to learn more about the world. Don’t get me wrong, I’m personally excited for the idea of 4 player party game. Especially one that looks like the Looney Tunes dungeon crawler i never knew i wanted. It just didn’t feel like Sony. It felt like Nintendo.
It’s not about the violence or adulthood
And before you type “Eh look another guy to grown for fun games.” realize my complaint is not about the games. It’s about the presentation. Years of watching E3, Paris Games Week, Tokyo Games Show announcements have set a certain expectation. An expectation that I’ve quietly watch continue to become less and less important. I’d be lying if I said I knew this was coming. Looking back on the most recent E3 conferences though, I feel kind of foolish for not.
Since the release of the PS4, every Sony E3 conference has featured a short form sizzle reel announcing 10-15 games in a matter of minutes. It started off as just the Indie game reveal. Which was offensive for it’s own reasons we don’t have time to talk about now. And slowly it evolved to what we can now expect to be a regular occurrence called “State of Play”. That’s not the end though. Even during this short form experience Sony managed to pack in a video montage cramming release dates for 8 games into what felt like seconds.
8 Games in 60 Seconds? Whoa.
Games like Falcon Age, Everybody’s Golf VR, Trover Saves the Universe were included in this short montage. Forget release dates, the spotlight on these games wasn’t long enough for me to write down all 8 names. And I write super fast because I have awful hand writing, so to me that says a lot. I want to go back to the good old days when gamers complained not enough games were shown. Ok maybe not that far back. Maybe go back to the short-lived time where the balance was almost perfect.
Regardless, I’m a diehard Playstation fan so I’m going to rock with the team no matter what. But, I’m no yes man. If I see something I’m not particularly excited about I’m going to say something. As of right now, I am not entirely excited for the next State of Play. And considering PlayStation will be absent from E3 2019, I’m concerned. Your move Sony.
Kidding, of course, who would take me serious if I didn’t recognize Sir Dan. Let’s be honest. Sir Dan is one of the most mistreated PlayStation Icons of all time. He was there at the beginning of it all and then somehow just disappeared.
Fear not however, it’s Sir Dan’s time to shine. Rumors of a remake had been swirling for a little while and to the surprise of the hopeful, they were true. Sir Dan is back with a remake of the game that made him iconic. The horror/comedy Medievil is getting the full remake treatment. Much like Crash and Spyro, Sir Daniel Fortesque (not to be confused with fortnite) is ready to let the new generation experience the classic 3D platforms.
The announcement trailer arrived perfectly on this Halloween morning. You can check it out below.
The God Eater series has always rode the line between Monster Hunter clone and it’s own game. Both were successful on PSP. Both are hunting games more focused on gameplay than story. And both are super Japanese.
It’s no surprise than that Bandai Namco is ready to talk God hunting. Not monster hunting, major difference. Don’t believe me? Check out the trailer below and see for yourself. Huge difference.
All we know right now is that Nintendo are planning something. A new Nintendo Switch. But not a replacement. It’s the S version. The R version. The X version. The upgrade or the alternate model. Of course, with this simple rumor, comes RAMPANT SPECULATION. We have a whole loot of possibilities to think about. Including:
VR or AR support?
Will the old dock work?
There’s nothing we can do to really prove any of these things are going to happen. We just have to wait and see what they have in store for us in 2019. Maybe we’ll hear more in March? As for that last point, cellular connectivity is the least likely option out of all. Here’s why:
In order for Nintendo to include cellular connectivity on their Switch, they would have to make a contract with every mobile carrier available. Per country. These deals are very expensive due to telecomm regulations and the oligopoly the “Big Four” have on cell service in the USA. Most likely they would have to pick an independent deal with maybe one carrier, say Verizon because they have a truckload of money.
But this also means you would have to activate the switch as a new line on the Verizon network. That means you have to pay an activation fee. And the pay whatever their monthly cost is over amount of data you use, and we have no idea how much data is used to run games online like Splatoon. I’ve seen people play Battlegrounds on a Metro PCS phone with a WiFi hotspot. So it may not be much, but yeah, that’s more money on top of the $20 yearly fee. A LOT more than the yearly fee. And then there’s IMEI registration…
IT’S HARD TO PULL OFF OKAY?
I’m personally hoping for a mini. I like minis. I’d buy an iPhone SE if I ever bought an Apple phone only because it’s so small.
The Shonen Jump has the most recognized portfolio of Manga series ever. From Dragon Ball to Yu-Gi-Oh, most of the most highly commercialized successful characters wave the Shonen flag. Yet, none of the mash ups thus far have capitalized on this universe.
The good news is the latest attempt looks like it’s finally got it figured out. And it’s coming real soon.
Jump Force will be available February 15th, 2019 for PS4, Xbox One, and PC. Pre-ordering the game will net you Freiza’s Pod as a Lobby vehicle and 3 exclusive costumes. There’s also a $260 collectors edition available for the super fans (yes, that’s me).
Are you excited for Jump Force? Let us know in the comments section below.