A legend as old as time.
The weapon wielding fighting game franchise has returned. Soul Calibur 6, is the latest entry in a fan favorite franchise. Developed and published by Bandai Namco and produced by the internal team Project Soul, Soul Calibur 6 delivers a fighting experience like no other. Released on October 19, 2018 , Soul Calibur 6 is determined to reignite the flame of the fighters’ soul.
If there is anything that Bandai Namco has locked down over the years creating fighting games, it is visuals. Soulcalibur 6 looks incredibly amazing. The greatest display of it’s visual prowess is undeniably found within the super powerful character creation. Allowing the creation of iconic characters from all walks of life. This much power could be terrifying but in this case it’s amazing. The possibilities are endless and every single asset used looks just as high quality as the original characters in the game. Frame-rates are incredibly smooth and consistent and load times are nearly non-existent. Even the terrible idea to use visual novel style cutscenes to move the story along, look fantastic. Soulcalibur 6 is magnificent to look at in action.
How does a long standing franchise with a plot involving a war between good and evil keep things fresh? Simple, reboot. Soulcalibur 6 has easily one of the best reboot concepts since Mortal Kombat 9. (Remember that reboot, it was amazing.) Soul Calibur 6 brings fans back to the roots of the story. Much like Bandai Namco’s other super series, Tekken, the story of Soul Calibur is experience through the eyes of every playable character in the game. Each character experiences a different perspective of this world threatening plot. Unlike past games in the series, however, it appears the development team decided to make every story official canon. This makes some of the endings a little lack luster on their own but, as part of the bigger picture, every piece of the puzzle fits perfectly.
The music composed for this game is stellar. It does an incredible job of boosting adrenaline with its heavy orchestration. Every stage has a theme song that plays to the uniqueness of the stage. These subtle design choices are amazing and the menu sounds are just present enough to be interesting. Where Soul Calibur 6 continues to excel is in character creation. Even the voices available to the created hero feel exciting and fresh in a weird way. Maybe these are the normal grunts and theres nothing special about them at all but for whatever reason in this game they felt great.
Much like it’s spiritual brother, Tekken, Soul Calibur 6 is a very technical game. With a roster of nearly 30 characters, before including created characters, there’s a gameplay style for every gamer. The return of Critical Edge, the one button super move, was extremely welcomed. As was the brand new introduction of Reversal Edge, a new type of guard that can lead to auto blocking any attack. Guard Impact and Soul Charge also returned making some classic mechanics feel fresh and updated. There wasn’t anything groundbreaking or incredibly surprising but the gameplay was always fluid and smooth.
Fighting games are one of the last standing same room multiplayer experiences left in gaming. A good fighting game can be hours of fun for a group of gamers. A great fighting game offers months of fun for a single player and groups of gamers. Soul Calibur 6 is absolutely on the high side of great fighting games. Even if everything else about this game was sub par, the freedom of the character creation is outrageous. Individual story lines for every character adds hours of semi-adventurous fun. Seriously, A quick Google search will show how much fun people are having playing Soul Calibur 6.
Although the previous entry wasn’t a disaster for the series, it was not without its flaws. And those flaws were strongly addressed with the release of Soul Calibur 6. Load times minimized, graphics still top notch, character creation returned and made even better, it’s really amazing. Most notable of all is the slight reboot to the story. Long time fans will find the story has been rebooted and become much cleaner and interesting. Overall better told. Soul Calibur 6 is a must have for any fighting game fan and a great recommendation for anyone else.
Posted in Reviews Tagged with: bandai, bandai namco, couch, esports, fighting, fighting game, multiplayer, namco, online, project soul, soul calibur, soul calibur 5, soul calibur 6
Nintendo delivers the goods in more ways than one, and several iconic characters are seeing the limelight.
Senior News Editor and part-time rapper Vega couldn’t be here last week and I was too busy pretending I was getting better at Monster Hunter World to notice (though seriously, thank you to those who contributed). This edition of Lucky Gamer Recap will get you whaaaaa… two weeks of news? Does that mean you’re gonna get 14 hot topics this edition? No, of course not; 14 isn’t lucky, 7 is. But I promise you I’ll work twice as hard, okay?
1) Nintendo Directly Delivers Definitive Deadlines
So in case you missed it, one of those big grant Nintendo Direct thingamagigs happened. A lot of announcements were made. One of which involved WarioWare Gold, which would have been a stellar thing if it wasn’t just another 3DS compilation game. What’s up with Nintendo putting big compilation games like this and Mario Party Top 100 on the 3DS? Everyone has a switch now, c’mon Nintendo. Detective Pikachu’s on 3DS too? At least we got another No More Heroes and… oh, it’s some minigame compilation too? Ah well, at least it’s on the Switch. We also got that sweet Dark Souls port coming and with a dope ass amiibo to come with it! Continuing the course of WiiU games nobody played that are coming to Switch, Captain Toad: Treasure Track is finding it’s way to the Switch, but with additional levels and content. For some reason, Crash Bandicoot also made it to the Switch, originally a Sony exclusive. Man, if you’ve got a remake in the works, Nintendo is totally down with tossing it on to their roster. I for one who didn’t play the remake series would love to play it on the small screen.
Here’s a second paragraph on the direct, just because there’s so much to discuss! Splatoon 2, a game that’s constantly evolving with a steady feed of free content is about to get a 3.0 update that has a lot of stuff. More than 100 new pieces of gear are coming, tons more levels (so many levels), and they introduced Rank X for people who rank higher than S+. There will also be a badass new and highly challenging single-player campaign called the “Octo Expansion.” Oh, and I guess the squid kids will be in the next Super Smash Bros game for Switch, which got a tease of at the very end of the direct.
2) Dynamic Duo Deuteragonist’s Dong Dangling Discussion
In the last of crazy “why is this news?” phenomena that the internet likes to indulge in, we have Luigi. Apparently, we also got a good look at his dick. You see, I left out the part of the Nintendo Direct where they introduced Mario Tennis for a very good reason. This is that reason. Yep, you can catch a very good glimpse of the plumber’s phallus in one of the promotional shots. In fact, people were so obsessed over his schlong, they took to measuring it and the results are staggering. Apparently it’s 3.7” while flaccid. That’s… a pretty hefty package. No wonder Daisy doesn’t get kidnapped as often, Luigi is keeping her mighty satisfied. Yep, I went there. I subscribe to the whole “Peach and Bowser are shagging” fan theory, and in my eyes this almost adds more credence to the tale.
3) SEGA’S Sonic Satisfaction Starts Soforth
Just when we thought with Sonic Forces that SEGA couldn’t learn a damn lesson about how to get the Sonic Formula working, something incredible has happened. They realized just how huge of a success Sonic Mania was and decided that now was the time to make a physical release for it. Prior to this, the only “physical release” of the game was a collector’s edition that came with a ton of physical swag but a digital code for the game. Now, they have big plans for the erinaceomorph (look it up). The real-life copies of the game will be available for PS4, Xbox One, and Switch, with a sleek looking reversible slipcover with a retro aesthetic and a 32-page art book. Dubbed Sonic Mania Plus it will have such features as something called “Encore Mode” which they haven’t elaborated on, and two more characters will join the roster: Mighty the Armadillo and Ray the Flying Squirrel. I had to look it up and they are indeed real Sonic characters from the Genesis age. It will retail for $29.99 and come out this summer but those who already own the digital copy with have the extras made available at a later date. Also, there will be a new cartoon miniseries, and news of a film is abuzz.
4) Battlefront 2 Mitigate Microtransations to Make up for Maniacal Multiplayer
EA’s Battlefront 2 may go down as one of the biggest follies of overreaching when it comes to negative treatment to it’s consumers. After immense pressure, EA shut down a loot crate system it had originally planned to implement. It was scrapped at the last second because the crates had gear upgrades that created a seemingly pay to win atmosphere. Well, the crates are gone, but just plain ol’ microtransactions are back. Indeed, you can still get crates, but they only contain cosmetics, emotes, and other items that don’t impact gameplay. These crates can be bought with in-game currency or premium currency. Indeed, although this is a step in the right direction, improvements could still be had. We still strongly advise simply waiting for Battlefront 3 or playing the first one, as we were not too kind to it with our review and this change doesn’t really give it any points.
5) Famous Fighter Finds Friends and Foes in Fighting Franchise
Bandai Namco has always been spot on with adding interesting characters to their Soul Caliber series of fighting games. Some more famous ones were Link, Yoda, Darth Vader, Ezio Auditore da Firenze, Kratos. Now they’re about to get medieval on you, and are including Geralt of Rivia from the highly acclaimed “Witcher” games by CD Projekt Red. In case you don’t know who he is, here’s a primer: He roams the lands fighting more monsters than you fight in monster hunter, is bound by a code in taking coin for all his contracts, carrier of two swords (one for humans, one for monsters), knows 5 spells, and is a real ladies’ man (chicks dig scars). Honestly, not sure how he’ll fit in with Soul Calibur VI or what he wants to do with the eponymous sword, other than adding it to his vast collection of swords. Not a bad goal really, he’s just the ultimate collector. Now, the question on everyone’s mind: how many of the female cast will he end up sleeping with? Guess we’ll find out when the game comes out.
6) Ridiculous Rumours Recovered Remotely
It wouldn’t be a lucky gamer recap without some serious rumors. Word has it that a Splinter Cell for 2018 was briefly listed in Canada’s Amazon store, but has since been taken down. But the world could do with a new Splinter Cell game, possibly one with a new character as protagonist Sam Fisher has really been through the ringer, having stopped 3 major terror attacks, gone deep undercover, killed his own boss, thought his daughter was dead, and forgot to do the laundry that one time. The last Splinter Cell game was Blacklist from 2013. Five years off is a pretty decent vacation. Just shoot me if they decide to make it open world.
7) Tomb Raider just hit theaters and it’s not terrible.
The most recent Tomb Raider film stars Alicia Vikander as the famous Lara Croft, this time taking on the form of the rebooted character from 2013. The film has had mixed reviews, mainly that it goes over the top too frequently, but in this age of superhero films, this isn’t really a bad thing. For big fans of the new game, the adaption has been reported to be extremely faithful to many of the game’s events, sometimes even copying some of the many many injuries she sustains. This game is determined to look as authentic as possible, and if you want to see a film that is highly representative of a video game, you could do far worse than this adaptation. You can check out Chris Stuckmann’s review here if you’re interested.
Making all those alliterations was very mentally taxing and I’m never doing that again, ok?
Posted in Articles Tagged with: amiibo, bandai, battlefront 2, battlefront ii, Captain Toad, crash bandicoot, dark souls, ea, electronic arts, lara croft, luigi, microtransactions, Movies, nintendo, nintendo direct, no more heroes, sega, sonic, sonic mania, Soul Caliber, splatoon 2, Splinter Cell, the witcher, tomb raider, WarioWare Gold, why
Z Warriors Assemble!
Undeniably one of the most popular and memorable anime/manga of all time, Dragon Ball Z makes its way once again to the video game space. This time is a bit different though. Dragon Ball FighterZ is a 2.5D fighting game developed by Arc System Works and published by Bandai Namco Entertainment. Since its release on January 26, 2018, on PlayStation 4 and Xbox One, Dragon Ball FighterZ has already garnered mass attention from both the casual and professional gaming communities. Can the fresh new coat of paint be enough to sway those who disliked the previous Dragon Ball Z games into paying for this one? Let’s find out.
The fast-paced action is made incredibly beautiful to appreciate because of the wonderful art style. In most instances, the game feels like an episode of the anime being controlled by the player. By keeping the combat locked to a 2-dimensional plane, a lot more attention was paid to the background scenery that of course has its own thing happening. There is almost nothing negative that can be said about the decision to use a more cell shaded look. It allows for the game to look stunning and fun while also keeping the cost of development very controlled. At any given point the vibrancy of the game design really pops the colors into your memory. With an art design like this, there really is no way for this game to not look amazing. Cutscenes in the storyline make the visual work a little less interesting. However, that is not due to graphics but more so due to poor cut scene design. There is no reason at all that can justify why there isn’t an Autoplay option, instead, gamers will have to get comfortable tapping the X button a whole lot.
The storyline for Dragon Ball FighterZ plays out across three chapters: the Super Warriors Arc, the Super Villain Arc, and the Android 21 Arc, each of which follows the story from the perspectives of Goku, Frieza, and Android 18 respectively. Each chapter holds critical information regarding what is going on in this all too generic story. Clones of all the best fighters in the world are popping up all over the place and some weird radiation is making all the real fighters weak. The cause of frustration is obviously the Red Ribbon Army and more directly connected is Android 21. Where the plotline falls short is in moving beyond the elementary level explanation of what’s going on and why the player should care. A lot of opportunities seem to be left unexplored throughout the adventure, many of which could have added some necessary depth to the mission. The timeline suggests that Dragon Ball FighterZ takes place sometime between the “Future Trunks” and “Universe Survival” arcs of Dragon Ball Super, which could explain the difficulty in writing an overly in-depth story. Much of the same issues faced most of the Dragon Ball Z animated films. Is the story bad? No. Is it good? Debatable. Is it up to par with what should be expected from a Dragon Ball Z arc? Probably not.
Sound design is a critical component of any game to really make players feel completely immersed the world. It is even more important when dealing with a licensed property that has to live up to the expectations of devoted fans. Dragon Ball FighterZ does a great job of capturing the fundamental sounds like the noise for charging Ki, the sounds of rock shattering all around the battlefield, and of course the iconic battle screams. Where the audio really drops the ball is in every area that had to be created from scratch. Menu sounds are outright annoying and painful to withstand. There are way too many “beeps” that can be very distracting, so much so that playing on mute until fights began seemed like the only solution to the problem. The voice acting in English was almost completely spot on. Again, however, that incredible voice acting is interrupted by the awful mechanic used to progress the storyline. Overall the audio isn’t terrible, but it’s just a grey area in the complete package.
Welcome back to the iconic PlayStation 2 days of old. Dragon Ball FighterZ plays almost exactly like the original Budokai trilogy a lot of fans grew up on: three face buttons for varying attack strengths and one face button for energy blast. It’s a very entry level fighting mechanic that makes the game incredibly easy for newcomers to fighting games to enjoy. That does not take away that the combo system is just in-depth enough for serious fighting game aficionados to dive deep in to master the gameplay. The action is really fast paced so no matches ever drag on too long and the adoption of MVC style 3v3 makes things all the more interesting. Building up the dream team, whether it be a standard Z Warriors construct or maybe a little more villainy, allows for an additional layer of strategy to come into play during every match. The story mode gameplay mechanic is one of the most interesting aspects of the game and borrows heavily from the franchise’s past. Much like DBZ: Budokai 2 on the PS2, the story mode is played out as a board game in which the player’s avatar moves from space to space to challenge different fighters and make a clear path to fighting a boss battle. Each time the player moves there’s a possibility that other enemies on the board may become stronger. Also taking into account the movement limit, this adds an additional layer of unique strategy to break up the fighting a little bit.
The high paced action makes this an easy contender for most fun game of the year and it’s only February. Couple that with the nostalgia of being a true Dragon Ball Z fan and there are very few people in the world who wouldn’t find this game fun. The simple nature of the control scheme, as mentioned before, makes it a very exhilarating party game where newcomers and veterans can still enjoy every battle, win or lose. Although winning is way more fun of course. When playing alone, the story mode provides a unique navigation system that provides the player with plenty of control over how they would like to tackle every chapter. Ignoring the menu sound annoyance, which may not even affect everyone, there is nothing major to complain about for this game. Unless we take in to account the less than stellar delivery of an original story. Still, even the poor storyline does not take a major toll on how much fun this game actually is.
Licensed games are always a major risk. Licensed games for properties that already have a ridiculous amount of games on the market are an even bigger risk. Who knows which direction the DBZ franchise will go next, hopefully an open world Infamous/Batman style game, but for now Dragon Ball FighterZ is delivering on all fronts. It’s tugging on the roots of nostalgia, pushing into the competitive game scene, and introducing a new generation to some of the most iconic characters of our time. Dragon Ball FighterZ is an absolute must play for any fan of fighting games or the DBZ franchise itself.
Posted in Reviews Tagged with: action, akira, akira toriyama, android 18, ball, bandai, dragon, dragon ball fighterz, dragon ball z, fighterz, fighting, fighting games, frieze, games, goku, Microsoft, namco, playstation 4, ps4, review, Sony, toriyama, vegetal, video, video game, videogames, xbox one, z
The slashing will continue until morale improves!
After what seems like years of waiting it is finally here! Made by Illfonics, Friday the 13th The Game is an asymmetrical third-person survival game. You can try and survive as a camper (AKA victims) or cause pandemonium and rip everyone apart as the man himself, Jason Vorhees. The developer got the majority of its funds from Kickstarter and had the backing of original F13th director Sean S. Cunningham (and horror icons like Cain Hodder and Tom Savini). What can I say? Most big time horror fans couldn’t wait to get their hands on this.
How does it look? Pretty damn good! I initially thought that this was going to look much better, but they were just okay. I was disappointed in the in game characters reaction faces. They just seemed very cartoon-like. Sometimes you get caught in a weird camera angle or a killing scene and start seeing some clipping and glitching. But overall the permformance is quite smooth. Plus, the Jason skins look pretty ‘on-point’ for the most part.
So during development we (the consumers) were told that there would be a some single player campaign. Now that game is out, there’s only multiplayer… for now. There isn’t really any story to the actual game. It relies more on the nostalgia of the movie series, and that’s not a bad thing. I know for me, being able to stalk and murder someone as Jason was the selling point. I have Dead by Daylight and even with the Halloween DLC being so awesome… JASON IS THE MAN! Sorry Mr. Carpenter, I still love you though. But developers say we will be getting some single player stuff so with hope, we wait.
No complaints here! From the screaming or screeching of the victims, the hacking and slashing sounds during the kills to the music and the way it’s used is just absolutely perfect. That signature Jason ‘leitmotif’ sound is used when Jason is close to you and it just happens so abruptly you almost forget you’re in a game and freak out that Jason is right behind you! The “terror” music is also used not just for sounds but also as a notification that someone in your group is being attacked. For me at least hearing those things put me on edge, making it easy to get lost in the game.
So this game is actually quite easy to pick up and play! Pretty standard controller layout is shown during loading screens (which can take some time). Some of the game mechanics like Jason’s “shift” ability can be kinda hard to control around obstacles. I mentioned before some of the camera angles are really rough especially when in the cabins. The biggest flaw was trying to play this when it was released for consoles and NOT GETTING TO PLAY! I would like to lower the score for that, but since its release the devs have been working hard to fix this issue. They even released some free skins as a thank you for the patience of their customers. Classy move guys!
Despite the bugs and server problems this game is just so awesome to play. Maybe I’m just a fan boy of the subject matter [edtior’s note: he is], but getting to murder as Jason is breathtaking. I found myself getting so excited and giggling like a schoolgirl when I finally grabbed that damn teenager and ripped their head off! Even when you are one of the victims getting killed is just too much fun. The music gave great atmosphere and I was just engulfed when playing. Once I got onto a good server with awesome people I was able to play game after game, and these aren’t the shortest game sessions. They are short sessions if the randomly selected Jason is bad at it.
So many people have been waiting for this game and I have to say yes it delivers! It’s not a perfect game by any means. Friday the 13th is buggy and has server problems but it’s all worth it once you get that first kill. The gamer in me loves it for being a fun and sometimes frustrating game but the horror fan in me has the hugest boner for it!
Posted in Reviews Tagged with: bandai, fans, friday the 13th, horror, jason, jason voorhees, license, movie, multiplayer, namco, slasher, thriller, video, video game