A long time ago, US citizens used to have these things called jobs, and they prevented us from playing our beloved videogames. During that time, when you got home from work, you’d sit back and play whatever you’re playing recently. If you were daring, you might play TWO videogames back and forth.
Except I have five. I’ve divided my time between The Division 2, Doom Eternal, Forza Horizon 4, Battlefield V, and Fallout 76 Wastelanders.
I want to start by addressing Battlefield V, as something was announced that while writing this. Support for Battlefield V is getting dropped, it’s going to get a few more bits of additions but the final patch is on its way. Final. I’m not particularly mad, because well… I can just go play Star Wars Battlefront II instead. It’s been fixed, and it is essentially just an elaborate Star Wars mod for Battlefield. Anyway, both are massive online multiplayer first person shooter games.
The Division 2 was being sold for $3 a couple months ago. Wow, it’s almost like it was an omen. I start playing this game about a supervirus that wiped out millions of Americans and now… yeah. That thing. The Coof. What is it? It’s an Ubisoft game. That says it all. You are in Washington DC, and there’s a bunch of pins on the map. There’s busywork, unnecessary busywork, actual missions, and random faffing about. You know it’s actually rather soothing and therapeutic compared to the other games. It’s a third person multiplayer cover shooter with loot mechanics.
Doom Eternal, on the other hand, is NOT soothing. Accompanied by a soundtrack that can only be described as “the sounds of a chainsaw being transposed to metal” it’s an intense experience. DOOM 2016 started the franchises new first person frenetic kill-room experience. The sequel decided that it wasn’t hard enough and just tosses you to the wolves the moment you start the campaign. Just look at the new banner for this page! It’s balls to the wall action that will make you better at all other shooters.
Forza Horizon 4 takes a special place in my heart.
A free roam racing game with online elements made sure that there is so much shit to do, it’s almost too much. The map looks like an Ubisoft map with the amount of pins on it. Yet, I never got to spend enough time with the game because of review obligations to the page, but let me put I this way. I’ve played what has to be more than 60 total hours of gameplay, and I barely touched the infinite amount of campaigns and races it has. The live events soak up my time. Hell the game even has its own battle royale, no I’m not kidding, look it up.
Finally, we have the Wastelanders DLC update for Fallout 76. Congratulations Ubisoft, you made an extremely boring and empty survival FPS RPG into a slightly less empty version that’s still marginally boring. New content means new character, so I left my two existing characters off to the side. I haven’t touched them in more than a year. The experience is incrementally less boring, but it’s still boring. I spend more time at user camps fiddling with my gear than I do playing actual missions. I’m just glad the game space is getting over implementing survival into every game.
A lot of shooters sure, but they are all very different gameplay wise. And I can’t pick one to stick with because I want to play the others too. Also, I constantly press the wrong buttons in many games, especially Fallout 76, because every one of these has a different control scheme. I get by just fine.
If you’re wondering why I haven’t picked up Super Final Fantasy VII Remake Midgar Edition Deluxe Part One & Knuckles, it’s because I already have plenty to play. Five games on rotation alone, these don’t even count the backlogs of games I want to play. Do yourself a favor and have a look through the games you own. Get cracking at the ones you’ve been meaning to play.
Hate reading? The audio version can be found HERE.
Nintendo delivers the goods in more ways than one, and several iconic characters are seeing the limelight.
Senior News Editor and part-time rapper Vega couldn’t be here last week and I was too busy pretending I was getting better at Monster Hunter World to notice (though seriously, thank you to those who contributed). This edition of Lucky Gamer Recap will get you whaaaaa… two weeks of news? Does that mean you’re gonna get 14 hot topics this edition? No, of course not; 14 isn’t lucky, 7 is. But I promise you I’ll work twice as hard, okay?
1) Nintendo Directly Delivers Definitive Deadlines
So in case you missed it, one of those big grant Nintendo Direct thingamagigs happened. A lot of announcements were made. One of which involved WarioWare Gold, which would have been a stellar thing if it wasn’t just another 3DS compilation game. What’s up with Nintendo putting big compilation games like this and Mario Party Top 100 on the 3DS? Everyone has a switch now, c’mon Nintendo. Detective Pikachu’s on 3DS too? At least we got another No More Heroes and… oh, it’s some minigame compilation too? Ah well, at least it’s on the Switch. We also got that sweet Dark Souls port coming and with a dope ass amiibo to come with it! Continuing the course of WiiU games nobody played that are coming to Switch, Captain Toad: Treasure Track is finding it’s way to the Switch, but with additional levels and content. For some reason, Crash Bandicoot also made it to the Switch, originally a Sony exclusive. Man, if you’ve got a remake in the works, Nintendo is totally down with tossing it on to their roster. I for one who didn’t play the remake series would love to play it on the small screen.
Here’s a second paragraph on the direct, just because there’s so much to discuss! Splatoon 2, a game that’s constantly evolving with a steady feed of free content is about to get a 3.0 update that has a lot of stuff. More than 100 new pieces of gear are coming, tons more levels (so many levels), and they introduced Rank X for people who rank higher than S+. There will also be a badass new and highly challenging single-player campaign called the “Octo Expansion.” Oh, and I guess the squid kids will be in the next Super Smash Bros game for Switch, which got a tease of at the very end of the direct.
2) Dynamic Duo Deuteragonist’s Dong Dangling Discussion
In the last of crazy “why is this news?” phenomena that the internet likes to indulge in, we have Luigi. Apparently, we also got a good look at his dick. You see, I left out the part of the Nintendo Direct where they introduced Mario Tennis for a very good reason. This is that reason. Yep, you can catch a very good glimpse of the plumber’s phallus in one of the promotional shots. In fact, people were so obsessed over his schlong, they took to measuring it and the results are staggering. Apparently it’s 3.7” while flaccid. That’s… a pretty hefty package. No wonder Daisy doesn’t get kidnapped as often, Luigi is keeping her mighty satisfied. Yep, I went there. I subscribe to the whole “Peach and Bowser are shagging” fan theory, and in my eyes this almost adds more credence to the tale.
3) SEGA’S Sonic Satisfaction Starts Soforth
Just when we thought with Sonic Forces that SEGA couldn’t learn a damn lesson about how to get the Sonic Formula working, something incredible has happened. They realized just how huge of a success Sonic Mania was and decided that now was the time to make a physical release for it. Prior to this, the only “physical release” of the game was a collector’s edition that came with a ton of physical swag but a digital code for the game. Now, they have big plans for the erinaceomorph (look it up). The real-life copies of the game will be available for PS4, Xbox One, and Switch, with a sleek looking reversible slipcover with a retro aesthetic and a 32-page art book. Dubbed Sonic Mania Plus it will have such features as something called “Encore Mode” which they haven’t elaborated on, and two more characters will join the roster: Mighty the Armadillo and Ray the Flying Squirrel. I had to look it up and they are indeed real Sonic characters from the Genesis age. It will retail for $29.99 and come out this summer but those who already own the digital copy with have the extras made available at a later date. Also, there will be a new cartoon miniseries, and news of a film is abuzz.
4) Battlefront 2 Mitigate Microtransations to Make up for Maniacal Multiplayer
EA’s Battlefront 2 may go down as one of the biggest follies of overreaching when it comes to negative treatment to it’s consumers. After immense pressure, EA shut down a loot crate system it had originally planned to implement. It was scrapped at the last second because the crates had gear upgrades that created a seemingly pay to win atmosphere. Well, the crates are gone, but just plain ol’ microtransactions are back. Indeed, you can still get crates, but they only contain cosmetics, emotes, and other items that don’t impact gameplay. These crates can be bought with in-game currency or premium currency. Indeed, although this is a step in the right direction, improvements could still be had. We still strongly advise simply waiting for Battlefront 3 or playing the first one, as we were not too kind to it with our review and this change doesn’t really give it any points.
5) Famous Fighter Finds Friends and Foes in Fighting Franchise
Bandai Namco has always been spot on with adding interesting characters to their Soul Caliber series of fighting games. Some more famous ones were Link, Yoda, Darth Vader, Ezio Auditore da Firenze, Kratos. Now they’re about to get medieval on you, and are including Geralt of Rivia from the highly acclaimed “Witcher” games by CD Projekt Red. In case you don’t know who he is, here’s a primer: He roams the lands fighting more monsters than you fight in monster hunter, is bound by a code in taking coin for all his contracts, carrier of two swords (one for humans, one for monsters), knows 5 spells, and is a real ladies’ man (chicks dig scars). Honestly, not sure how he’ll fit in with Soul Calibur VI or what he wants to do with the eponymous sword, other than adding it to his vast collection of swords. Not a bad goal really, he’s just the ultimate collector. Now, the question on everyone’s mind: how many of the female cast will he end up sleeping with? Guess we’ll find out when the game comes out.
6) Ridiculous Rumours Recovered Remotely
It wouldn’t be a lucky gamer recap without some serious rumors. Word has it that a Splinter Cell for 2018 was briefly listed in Canada’s Amazon store, but has since been taken down. But the world could do with a new Splinter Cell game, possibly one with a new character as protagonist Sam Fisher has really been through the ringer, having stopped 3 major terror attacks, gone deep undercover, killed his own boss, thought his daughter was dead, and forgot to do the laundry that one time. The last Splinter Cell game was Blacklist from 2013. Five years off is a pretty decent vacation. Just shoot me if they decide to make it open world.
7) Tomb Raider just hit theaters and it’s not terrible.
The most recent Tomb Raider film stars Alicia Vikander as the famous Lara Croft, this time taking on the form of the rebooted character from 2013. The film has had mixed reviews, mainly that it goes over the top too frequently, but in this age of superhero films, this isn’t really a bad thing. For big fans of the new game, the adaption has been reported to be extremely faithful to many of the game’s events, sometimes even copying some of the many many injuries she sustains. This game is determined to look as authentic as possible, and if you want to see a film that is highly representative of a video game, you could do far worse than this adaptation. You can check out Chris Stuckmann’s review here if you’re interested.
Making all those alliterations was very mentally taxing and I’m never doing that again, ok?
This isn’t the multiplayer game you’ve been looking for.
I really cannot restate enough how disappointing Star Wars Battlefront II was to me. I knew based on all of the feedback from the beta and the pre-release reviews that it wasn’t going to be great. But I specifically wanted to give DICE and/or EA the benefit of the doubt and see if it really was just as bad as everyone said it was. So I played it. And… it was worse than I even imagined.
Many people would come to the website and think we are trying to be edgy with the score we gave to this game. Not quite. While the language I personally used was lost bashing, it was a very inspired brand of bashing to say the least. After hearing so many negative comments and so many negative reviews (AKA 6/10s, the mainstream games journalism equivalent of “bad”), I went in with rather low expectations, and not even those were met.
I stand strong in everything I said and don’t think I was being harsh. To shortly reiterate the review, I found that story was particularly abysmal in its stupidity. The audio was a snorefest of generic music with lazer noises and bad soundalikes. The gameplay really wasn’t all that fun with its needlessly confusing starcard system. And then the loot box fiasco was just the icing on the cake. Fun fact, Ubisoft recentaly globally rolled back all their scheduled 2018 releases and I have a slight suspicion that they intended to implement loot boxes but are now backpedalling. I have no proof of this, just merely a speculation.
So, you may be asking yourself, what’s the point of this article? Are you just here to kick SWBF2 while it’s down? Well, no. This is because it’s not “down” at all since it appears to somehow still be a successful release. But as much as there were many great games this year, there were also 3 major titles that were massive disappointments.
Sonic Forces came out recently and I harped on that being only good for the soundtrack. But would I play that game over playing SWBF2? Yes, this buggy, poorly slapped together mess of a game is still a better and far more entertaining experience, made doubly so because it’s short. And well, that soundtrack, hot damn.
Mass Effect Andromeda was a huge letdown across the board thanks to janky animations, clunky combat, and god awful scripting. But it’s still Mass Effect and as much as I like to joke that SWBF2 was Star Wars game with mass Effect assets, one thing still stands. Andromeda does have substance. By now, Andromeda should also be fairly patched (I hope) to a point where all the multitudes of bugs and glitches have been fixed.
What else was a letdown? Agents of Mayhem, Volitions spiritual successor to Saints Row, was quite mess. It was buggy just like Andromeda, but only half as much. The way the script and character design was made, I genuinely have no idea what audience they had in mind when they made this game, it’s all over the place in tone and script. But after finishing the campaign, I still had stuff to do, and time permitting, I would have done it because even with all the repetition, it was at least playable. A weird design, but playable.
And that’s just 3 examples. I’m not saying that Star Wars Battlefront 2 is the worst game of the year, the game runs ok, the graphics are good, and at its core there’s potential for improvement. This, on the otherhand, is a heavy letdown because it didn’t have good press before it came out, and was even worse for wear on release date. But to all the fans who are angry at the bad reviews, you ire is misdirected. Don’t get mad at the reviewers for giving your bad game a bad review. Refocus your attention on EA and ask why, oh why, did they make the decisions they made for the game. You deserve more and you should be asking for more.
Star Wars: Battlefront II is a sequel to 2015’s remake of the classic Battlefront (2004) series originally released for the sixth console generation. The new Battlefront II was developed by DICE Studios and published by EA Games. Originally, the first iteration of this remake series came into a bit of controversy when it turned out that the core game only had 4 maps and that the rest of the planned map releases would only come with a fifty dollar expansion pass. Obviously, EA have learned their lesson because there is no expansion pass for Battlefront II. It’s all just water under the bridge now, right?
I was always wondering where the missing assets from Mass Effect Andromeda ended up and wouldn’t you know it, Battlefront II had them the whole time, they were just hiding it in the single player campaign. That goes double for Iden Versio who was one N7 decal away from being a Commander Shepard stand-in. But the graphics were all good. Very good in fact, featuring some inclement weather on multiple planets. There are also some lovely high res textures and animations. The ability to switch between third and first person views also augments the experience, letting you play the game as you see fit (unless playing as a hero). The garden world you go to has rich vegetation amongst its vast stone walls, which gives it a really pleasant look. But seriously though, there were several sections of the game that looked suspiciously like they belonged more in the Mass Effect universe than they did in Star Wars, it’s weird.
The plot is so bad I’m going SPOIL IT. Skip this section if you want, but seriously, I’m doing you a favor. So as Iden Versio, you’re in a spec ops unit called Inferno Squad and you start off after the Death Star II explodes. The Empire, licking its wounds, has the perfect plan to recoup its losses. They decide to just launch an all-out attack on a planet that is loyal to the Empire. Yes, the Empire’s great plan to restore order is to destroy one of its own planets with some sub-par miniature super weapon they just had laying around (and only visually appears to cause super bad weather and nothing else). That’ll show them who’s boss, right? So, since Iden Versio actually has a brain, she goes rogue and flees, only to be captured by the rebel alliance. The rebels, executing a great amount of scrutiny, politely ask her if she’s an Imperial spy and after saying no, determine that she’s trustworthy and instantly give her access to pilot a snazzy new X-wing to help out the cause. I mean, no, she wasn’t about to betray the only people willing to help her, but the change from treating her as an enemy to an ally happens in less than a minute of actual game time. What follows after is a series of very poorly veiled excuses to go planet hopping in order to stay one step ahead of the Empire to find some MacGuffin type thing that was so utterly unmemorable that I finished the game no more than a couple of days ago and already don’t even remember what it was. The series ends with an all-out battle between the rebels and Empire within the atmosphere of Jakku, and if you’ve seen The Force Awakens, you know how that will end. At the end, Kylo Ren enters someone’s mind to find yet another MacGuffin, hinting at a possible sequel to the single player story down the line. But please, please don’t do that. Don’t ever make a Star Wars campaign again, DICE. If you’re up for another Mirror’s Edge, that would be stellar, but stay away from Star Wars.
Well, the audio has one thing going for it: at least a few of the blasters sound authentic, as if grabbed directly from the films themselves. But this is outweighed by that bad. Several points of the game have token moments where you get to play as the “Heroes” from the Star Wars canon, and pretty much all of them are piss-poor attempts at sound-alikes with Kylo Ren possibly being the only one that sounds legit. The rest of the voice acting is pretty ham-fisted, which would have been okay had the game not been trying so hard to get you invested into its seriously laughable plot. Anything new doesn’t sound great either. There’s nothing memorable audio-wise about any of the weapons or explosives, and if one were to hear just the audio, the multiplayer matches would be almost indistinguishable from a Battlefield title, save for the pew pew of the laser weapons. The score is more or less a John Williams sound-alike, but just as with the rest of the game, it doesn’t do anything special or unique. It sounds a lot more like the Star Wars music was fed to a robot on punch cards with instructions to do something similar.
You know, when I’m playing a first person shooter and I’m up close enough to punch someone, I expect to land a hit that at least damages the opponent if it doesn’t kill them. What I don’t expect however, is to teleport two meters directly through them as an overly long punch animation unloads and then take an additional second or two for an asthma inhaler dose before I’m allowed to move again. Gameplay during the campaign was just okay even at its absolute best, with almost all of the levels simply being re-purposed multiplayer maps that will yell at you if you go too far in the wrong direction, even if you’re trying to go somewhere to preempt an enemy attack (like seeing a drop ship landing). The enemy AI is basic at best with many NPCs being capable of landing shots or charging you down, but at other times seeming to almost run into your line of sight on purpose. I even experienced an NPC getting stuck and forcing me to hunt him down so an event could progress. As for multiplayer, initial impressions were optimistic at first, until I realized how long it would take me to play with a gun I don’t like just to get an SMG. I didn’t like that, so I tried to stick with playing as an officer with one of the worst weapons in the entire game, but some decent abilities to bolster friendlies with a stat boost and the ability to lay down a turret. But round after round, no progress was being made, as even playing the objective didn’t feel rewarding. We all know why that was a problem…
Now, normally, I like to make it a policy of this site to demerit a point from the score for egregious lootboxing, but even without any lootboxes, player progression is completely ruined. Offering no way to advance without the help of the now in-game-currency-only crates, they still stave off having improved versions over regular abilities, and that’s just not very good design. There’s no sense of progress when you do well and you’ll be stuck for a long time dealing with guns and abilities you aren’t going to like. Not to mention that just getting into the clusterf*ck of a system that the star cards set up is a total mess and a half. Even worse are the loading times. Either jumping into the campaign or trying out a few of the game’s “arcade” scenarios takes close to a minute, if not more. Which is a shame, too, because the arcade challenges are little more than just uninteresting bot matches. The lag was also incredible, as in “I can’t believe a game with a budget this size has this much lag!” Upon re-reading this review, I realized I forgot to mention the air combat. It sucks. Nothing else to say on that, I’ve played many other games with air combat and the amount of times it was forced into the single player campaign and how utterly useless it is in multiplayer is astonishing.
Star Wars: Battlefront II was a game I wanted to believe simply wasn’t as bad as everyone was saying, and that people were just exaggerating it’s problems. Little did I know that it would be one of the worst games I’d play this year. Even if the loot box controversy hadn’t been a thing, this still is a poorly made game with zero charm, enthusiasm, or gusto. Designed from start to finish to be nothing more than a cash grab (which backfired tremendously), this game is just a wet fart on the video games market. Purchase this game only if you are a hardcore Star Wars fan and the game is in the bargain bin.
Ignore Battlefront II, just play the first one some more.
Star Wars Battlefront II is making it’s way to shelves whether you like it or not. But if it sucks, why not just keep playing the first one instead. The first one doesn’t have loot boxes and has a great player base.