Re-experience the epic sequel.
First day at new job as a cop, the city gets invaded with zombies. The Resident Evil 2 remake 1-Shot demo( What a mouthful!) came out Friday January 11th and boy do we have a lot to talk about before the full game release happening January 25th!
This is a ground up remake of the 1998 PS1 classic of the same name. The game starts instantly insisting you be able to read. Once you take control of rookie cop Leon S. Kennedy in the zombie ridden Raccoon City police station, right away the graphics are mind boggling! This game is visually stunning, liquid freedom will stream from your eyes.
The attention to detail builds the atmosphere making it very spooky, too spooky for me almost. Controls are fluid, the camera perfectly follows you, and a fantastic soundtrack accompanies the year’s first AAA horror game.
1-shot for those of you who don’t know means you have one chance to play the demo, not one bullet. Please learn from my mistakes. I thought I only had one bullet…. There is a timer that displays thirty minutes. Sadly you can only play up to a certain part. Spoilers: Lt. Marvin Branagh has you take a look at video footage. SPOILER WARNING IN ITALICS. Leon sees Claire and is excited she has made it, lastly you are told how to get to the courtroom to meetup with her.
What happens when you beat it?
The demo thanks you for playing and a trailer of what’s to come rolls. Hunk confirmed as well as the ever difficult tofu mode is back! Yes… You can play the game as a giant blob of soy goodness!
Fans of the Resident Evil series and newcomers alike will enjoy the challenges presented. The enemies are very meaty and take a few bullets to go down. You will eventually get the the ability to stab via the survival knife! In your travels you get to see potential puzzles, other environments to explore, secrets, and signature twisted imagery. That first guard who Leon helps was brutal to look at, those intestines look so real, we have those in our bodies and there it was in my escape from reality!
I truly thought I’d see the infamous Licker in the first long corridor with windows. But the true horror there was Tiffany whom I haven’t seen since high school shrieking about IT WORKS and Herbalife from outside.
I definitely recommend the Resident Evil 2 1-Shot demo (or as I like to call it 5 Nights At RPD) to hold you over until the release day! If you enjoyed previous Resident Evil games, Left 4 Dead, Outlast, and a plethora of others, download the demo today!
Posted in Articles Tagged with: capcom, crapcom, dat ass doe, horror, leon kennedy, leon kennedy's butt, preview, remake, remake 2, resident evil, resident evil 2, shooter, survival, zombie
Weakest Port Ever
From the moment MegaMan Legacy Collection was revealed for Switch, it were bad news for me. For starters, it’s two game compilations combined, but only one of them comes physically. Why would they do this? These collections aren’t even that big. How much space could 10 ancient games actually take up? NES cartridges hold less than 1MB of data, I understand that in order to run on a newer system some emulation software is needed, but really? This alone took me and MANY other fans a lot of time to get over and accept.
I’ve played these on PC, PS4 and 3DS, and they were amazing there. Each one has very minor problems,
which leads me to wonder, just WHAT problems is the Switch version going to have? Did they fix it? On PC, it required a decent video card to get no lag, and it looked and sounded great. The PS4 version practically had zero issues other than the music having a lot of clicking sounds not found in the original. On 3DS, there was no lag, good audio, but the framerate was a bit choppy. Now for the Switch, the music no longer crackles like it does on PS4, nor is there the frame rate hiccup from the 3DS! But man oh man, did these things come for a price.
There are 10 games total, and in handheld mode, ALL 10 games are scaled poorly, giving them uneven pixels! There are modes to change the screen size, and it doesn’t help almost at all. There are filters, and actually, all of them make everything look WORSE. Not in the retro way, either, it just genuinely makes the graphics look bad. I can’t make them look this bad on emulators. Heck, I can’t make them look this pterrible on an OUYA.
For comparison, I have Mighty Gunvolt Burst on my Switch (Mighty no. 9’s side game made in 8-bit). It is styled exactly after the NES MegaMan games, including screen resolution, and they were able to make THAT one look 100% correct for Handheld and Docked mode, without any weird filters at all. There are other classic games on Switch, like the Arcade Archives, most of which are the same resolution as these MegaMan games and those are capable of scaling perfectly 1:1 to the Switch’s screen. The problem is sort of solved when playing on the TV, and I say sort of because MegaMan 9 and 10 remain bad-looking even when docked.
Furthermore, I can play MegaMan on a Raspberry Pi. It cost me $70 total for the board, a decent controller that’s nice and not crap, plus an SD card and the case. For the basic user who doesn’t care as much as I do, downloading, installing, and hooking it up can be done in 10 minutes and it will run better than the Switch collection. But still, that’s only if you know what I know, and it’s not that easy for everyone. But the collection goes for $40 and I have a setup that will play every NES game ever made for less than double the price.
Worst of all, the first 6 games have input lag. This affects every mode, no matter what. Handheld, TV, Joycons or even a directly wired controller don’t fix this issue. In a game as perfection based as MegaMan, this is unacceptable. This means that you press the jump button, and MegaMan jumps about 5 to 10 frames later, giving you the feel that MegaMan’s response is sluggish or held back by something. (And no, enabling Game mode on the TV or using a lagless computer monitor will still not fix this, this problem was not present in any other versions of this collection). I actually can’t even configure my own PC emulators to behave this poorly on purpose. It feels like I’m playing the game through a video call on my phone rather than in real time.
Digital Eclipse, the company who developed MegaMan Legacy Collection 1 (not 2) would brag so much about how they deconstructed these game’s ROMs so that they were rebuilt with brand new code that would increase compatibility with just any of today’s videogame systems, or even future systems, as well as “preserving the games just as they were presented when originally released.” If you work at Digital Eclipse, and are the “Head of Restoration” and are reading this, know that you and your team have failed.
Conclusion: The Megaman Legacy Collection 1+2 for Switch is inferior to any other releases of collection. The only games that play without any problems are MegaMan 7 and 8, and only when docked. MegaMan X Legacy Collection is coming soon at this point, and I’m really scared of what they will do, because even though it’s not going to be Digital Eclipse, at the end of the day it is Capcom that has allowed all these flaws to be released to the public AND refuse to offer fixes (I’m looking at you, MegaMan 5 3DS version).
Posted in Articles Tagged with: capcom, crapcom, digital eclipse, megaman, megaman legacy collection, mighty gunvolt, nintendo, nintendo switch, raspberry pi