Airing your grievances about games being hard is fine, it’s your right. The devs have already clarified that the game actually has multiple difficulty modes, so nobody has anything to worry about. But, complaining about difficulty in videogames, specifically Dark Souls, is all too common. While it can be cringeworthy to hear people describe all hard games as “soulslike”, they have a bit of a point.
You see, Soulsborne is actually kindof sortof ruining games. But no, not like you think it is. The resurgence of hard games isn’t the problem. There’s just too many games aping the souls formula, directly. In terms of my exposure to the OG series, I hated Bloodborne. Because I didn’t even know what I’m supposed to do at the start, wasn’t even the combat. I’ll try it again some day but probably not because so many games just use the formula, and I’ve played those games.
The most recent ones I played were Jedi Fallen Order and Remnant From the Ashes.
Let’s start with Jedi Fallen Order because I can be brief about my experience. The game is essentially “what if Dark Souls but Star Wars?”. At the end of the day I enjoyed it but the difficulty settings annoyed me. The difference between the designated Easy and Normal modes are night and day. Normal like was throwing brick walls at my face frustrating. Easy was like “hahaha lightsaber goes brrrrrrr”. Okay? It was fine.
Next is Remnant from the Ashes, which is “what if Dark Souls but third person shooter?”. It does not play well as a single player game. The developers made it that way. And you can matchmake, buuuut even on GamePass, very few people were playing. It took forever for me to get someone to help me with a boss. Plus the first boss was doing cheap shit like spawning endless minions on top of bullet sponge health bar. You absolutely needed two people, one to fight the hordes of minions, one to focus on the boss. I actually don’t even remember if I beat it or not.
Later on I got matchmade into someone else’s game and helped them do a quest that I wasn’t even at yet. It was just endless tunnels and tunnels and tunnels of enemies that it eventually went from “tense” to “obnoxious”. Despite getting some good XP from the experience, it also advanced the plot… for his game. I got back to my game and I’m still several missions behind and, as I said, rarely can get anyone to join. I heard it gets more visually interesting later on but… yeah it was just a total slog.
Now before you tell me to “git gud scrub”….
I’d like to present to you my resume of tough melee combat games I’ve tackled. Most of them have a faster pace than Soulsborne games.
I love my lightning-fast brawling games. I’m an avid fan of Platinum Games. I’ve beaten Nier Automata, Transformers Devastation, and Bayonetta 2 in their hard modes. Same for DMC5. Spastic jumpy punchy action dodgy slashy hackey fun. I get to choose when I want the game to be challenging. But I don’t see the entire industry trying to design their games to be more like Platinum.
Platinum allows me to enjoy my game before I tell it to start kicking my ass. I get good by mastering the game and then dramatically increasing the challenge and playing it again the moment I’ve finished. And once again, the fast motion is fun. I’d love to see a game that plays like Platinum Games with a Souls-tier difficult “Normal Mode”. Oh wait, there is. Astral Chain. The game gives starts you off with a baby mode, and easy mode, and then jumps straight to “Platinum Standard”, which skips normal and goes straight to hard. It also reminds you how much you suck at the end of every encounter. Not only is the game hard but they decide very early on in the game to tell you what the controls are, only AFTER you fight 5 minibosses simultaneously. I’m not making that part up.
So yeah, uh, not every game has to specifically do Dark Souls.
And those that do frequently miss the point and just make them super hard or insurmountable. if I had more patience I’d probably finish Jedi Fallen Order on “normal” but it came off the heels of me having finished a Platinum Game on hard and the muscle memory kept me from enjoying the challenge. With Monster Hunter World, Salt and Sanctuary, Hyper Light Drifter, Nioh, Sekuro Shadows Die Twice, The Surge 1 & 2, Blasphemous, Code Vein, the list goes on. We have plenty of game that are either like Dark Souls are compared as such. Not every game needs to be so very similar.
It’s been a long time since the Feudal Japan era had some new skin in the game of gaming.
Tenchu was the king of the PS1 era. Then Ninja Gaiden stole the throne. And now we have a new challenger. Developed by From Software, of Dark Souls fame (and Tenchu for real old heads), Sekiro: Shadows Die Twice is a third person hardcore action RPG published by Activision. With a lot of similarities, many people have been comparing it very much to the Souls Series since its release for PS4, Xbox One, and PC on March 22nd, 2019. Is the story, action and adventure worth the intense challenge?
Without question, Sekiro takes place in one of the most interesting worlds in video games, especially of recent. Vast mountains and beautiful landscapes turn from peaceful scenery to bloody battlefields in seconds. The development team at From Software definitely put their all into balancing the feel and look of the environments. But, even with all that effort, graphically it isn’t doing anything unexpected or dazzling. The character animations are mostly incredible, which is critically important for a precision based game. However, Sekiro never feels as stunning to look at as some of the other games released this generation.
Twists and turns galore in this adventure of how a lonely boy gets adopted by one of the most dangerous men on the planet. Actuallym it’s even crazier than that. It’s really a master shinobi adopting an orphaned boy and making him a master Shinobi. Then that new master Shinobi being tasked with protecting the legacy of the Ashina family. Seriously, the game gets so deep in the lore that its damn never impossible to really explain it without spoilers. All that needs to be noted is that the story is fire. 🔥🔥🔥 Need further validation? Every single thing you find in the world, key item or plain inventory, has a story attached to it.
It’s always important to remind oneself that no-one could ever truly say what the past sounded like. But, when a company makes their world so realistic that people are willing to debate the realism, they win. In this case the sounds in Sekiro win. There’s an immediate tension generated deep inside when the sound of a blade draw comes whirring out the screen. Or the way the blood splatter and gurgle just make skin crawl. The most important sound in the game however, is the giant roosters cooing. Those damn roosters.
Precision, Precision, Precision! Every single step in Sekrio: Shadows Die Twice is about precision. But unlike past games Souls games, the Wolf is extremely agile. And that’s what makes the game great. The precision strikes feel that much more satisfying when everything feels like it’s happening at mach speeds. On top of the standard gameplay most souls devotees are familiar with, Sekiro has a very strong emphasis on stealth. Shouldn’t be much surprise considering the game is based on the ninja (aka Shinobi) and samurai, but man did they nail it.
The single stand out super feature of the game is by far the prosthetic arm. In all its gadget filled wonder, it adds an additional element of action to the game. At times it’s easy to feel like SpiderMan swinging through the air with the grappling hook. Meanwhile, the various other upgrades bring elements from other incredible heroes and warriors to the forefront. Without spoiling too much it’s important to note that a lot of the upgrades can be missed entirely. In true Souls fashion however, these boss battles prove to be controller breaking tough. And your tiny little health bar leaves very small room for error.
Stealth crawl through tall grass. Hang off the ledge and shimmy across to the other side. Come up and stab samurai through his damn chest. Oh, not a fan of stealth? Hang on, let’s try a different scenario. Walk calmly across the battlefield. Make eye contact with samurai. Draw blade and assume posture. Block then parry samurai’s strong offensive. Slice samurai off balance and stab him in his face. How’s that? See there are so many ways to approach any battle in this game that all play styles work. Want to rush in to battle and take on three samurai at a time, feel free just strike with precision. Want to run across rooftops and drop down on unsuspecting monster size targets to avoid a long battle. Go for it.
It is incredibly easy, once you get the hang of things, to get lost in the captivating world that From Software has created for hours. Even the enemies that look the same all approach battles differently. Almost as if their personalities are on display just as much as their swordsmanship. Despite what the media is saying, this game is not terrifyingly challenging. It is for sure realistically dangerous. One wrong move and its death. That rollercoaster thrill is fun.
The quiet pairing of From Software and Activision created a game the world needed. The redemption of the ninja and samurai. Sekiro: Shadows Die Twice is the unofficial spiritual successor to Tenchu. And despite all the games being great, except for Tenchu Z of course, this one ended up so much better. Sure, it might be a bit more challenging than the standard third person game but it’s worth the price of admission. Sekiro: Shadows Die Twice is a must have for any gaming fan’s library.
Two game developers are influencing the action game market.
In the world of brawler style melee action games, there are many sorts of styles that can be adapted to make the players feel comfortable with the action. With the popularity of two major game developers, it’s pretty cut and dry that there are two methods of designing the playstyle. From Software and Platinum Games are those two developers, and both of their games have a signature style that their studios are notorious for employing. They both also make for great combat. Yet, by and large, they are polar opposites from one another. These prevailing gameplay styles can thus be broken down on a simplified scale from 0-10 with one developer on each side. Let’s talk about those styles for a bit.
Let’s start with From Software. They are notorious for the Dark Souls series and Bloodborne, and in case you’ve been living under a rock, they are quite popular. Indeed, Souls games are known for their difficulty, range of playstyle choices, and thoughtful combat practices. In older times, you could mash a button to attack enemies a la Warriors games until you win, but that discipline is a good way to get yourself killed over and over if you’re playing Souls. Nay, when playing a Souls game, one must exercise caution and patience when playing. If you try to run up to enemies and smack them about as much as you can, you will quickly run out of stamina and get the stuffing beat out of you.
Souls games have the ongoing memes attached to them. There’s “Git Gud,” which implies that if you find the difficulty too hard, tough shit, you just have to get better. This game will not accommodate an easier setting. And of course, the well known “Prepare to Die” also sticks with the games, as the challenge of the combat will find you dying many times as you figure out the best ways to fight. That’s how the games are. Every new enemy encounter is a new experience. You have to take things slow and learn your combatants’ patterns and flows in order to best them. You watch them and you adapt. Soon, you learn that different animations mean different attacks, and you learn how to anticipate them and act accordingly. You can only get by with perseverance, getting to know your enemy’s line of attacks. Once you have them figured out, as long as you stay diligent, you can hold your own. Or at least until a boss shows up.
Before we dive into bosses, let’s talk about the other end of the spectrum. We have Platinum Games, makes of some of the most purely awesome combat encounters. Platinum throws common sense and logic right out the fucking window in favor of a coolness factor. It doesn’t matter how impractical or absurd everything gets, you are there to wreak absolute havoc upon anyone who stands in your way. In stark contrast to the methodical nature of Souls, these games want you to absolutely wreck your opponents. Now, mashing buttons may be the key to these games, but it sure as hell isn’t brainless, instead it is a solid flow. You learn how to take visual cues from the fighting to know when to press dodge, when to fast attack, when to strong attack, and then you sting up that series of button stomping action right on into the latter half of the double digits. Keeping your combos going is key, and any moment you are spending on not attacking your opponents is basically wasted time.
Platinum’s repertoire is vast but often features key similarities. They have a lot of successful releases, like Bayonetta, Metal Gear Rising: Revengeance- Lightning Bolt Action, Transformers Devastation, and new critically acclaimed Nier Automata. All of these feature combat based on stringing together tight-knit button combinations while being mindful of visual cues. As long as you’re smashing the dodge button, you’ll get out the way of being hit hard. Enemy attacks are far less telegraphed in these games, as a very short gleam appears on an enemy, giving you a fraction of a second to dodge, and then continue your full frontal assault. You don’t exercise any caution in these games. Instead, as soon as you see a single enemy, your first move will likely be to charge right on into them at full speed to destroy them before they can even sneeze.
Let’s talk about boss fights. When you encounter a boss in a Souls game, there’s a strong chance you were never prepared for it. They will also terrify the everliving hell out of you as they morph and grow before your very eyes and menace you to an extent where you’ve already accepted your fate and thus “prepared to die.” You learn how to fight bosses by dying. These giant, imposing bastards will pound you into the ground over and over until you finally get just the right amount of focus. Once you’re in the zone, you can carefully pay attention to all of their attacks and strike when it’s your turn. You know you’re in for a long fight in these, and learn that getting hasty is a mistake you can’t afford. When you see a boss in a souls game, you’d be lying if your first reaction isn’t “oh shit”.
Contrast this with the aggression that Platinum encourages, and you’re in for a completely different ride. When you encounter a boss in a Platinum game, the mentality isn’t fear. You internally say yourself, “Wow, I cannot wait to fuck that guy up!” and proceed to have at them, even if they are frequently 3-6 times your puny size. Here, you run in and you start beating on them no matter what and you keep the pressure going, never allowing your target to catch their breath. Instead of learning from dying, you simply learn what does and does not work as you fight. Are certain attacks not working? Try others. Are all of your attacks simply chiseling down the boss’s HP? Just keep at it and they’ll go down. You have to be fierce and vicious to win. Don’t think about your attacks, just act and react. Fight, fight and fight, and if the boss hits you hard you just gotta hit them back harder.
And so, the influence of these developers brightly shines through, even as I play more and more games that aren’t made by them. It’s popular for ‘games journalists’ to compare difficult melee games to Souls, but it’s not their fault. Games are starting to borrow elements from the style of this unfathomably popular new game series. Not all games though; while some tend to take a leaf from the Souls book, others lean in on the sharp and fast action of Platinum. I’d like to introduce a scale to rank games based on how similar their fighting styles are to the repertoire of these two developers’ groundbreaking series. It’s called the From Platinum scale, and it goes like this:
It’s 0-10. On the left-hand side, you have From Software occupying the space of 0. Not because it’s bad, think of it as more of a scale of speed and forgiveness. Souls are not forgiving, nor are they expedient, thus the zero. Only a game made by that developer can receive a 0, everything else can get a “1” at best. On the other side, it’s Platinum Games holding up the 10. I chose them for 10 because “platinum” is a precious metal, which implies high monetary value. Only games by that company can get a 10, the rest can only get a “9” at best. How does that factor into games that are recent or popular? Let’s have a look at a few games.
Dark Souls: 0
In case you skipped every paragraph and jumped right here, then listen. Once again, Dark Souls doesn’t get a zero because it’s bad. It gets a zero because the combat gives you ZERO hope. You will die, it is inevitable. No other game can get a zero.
Bloodborne isn’t quite as damning as the Souls games. It also has a faster and more active approach, so it gets a different rating.
Nier: Automata: 10
Nier Automata takes the cake for the most Platinum of Platinum games, being a title that not only has fast-paced combat but also makes you fight while making playing a bullet hell shooter.
Transformers Devastation: 9
The action is fast and furious, but not quite as insane as Platinum’s other titles. Still, it maintains the fury and finesse that makes them so special.
Batman Arkham Series: 5
It strikes the perfect balance between being aggressive to exercising caution. You face enemies head-on or through the shadows, but you must still keep moving, otherwise, you’re a sitting duck.
This game had a very slow and methodical combat system that some Souls veterans found to be not so challenging. The game lacks the depth that Souls has to offer, but if you encounter a boss you’re unprepared for, you’re gonna get wrecked until you either leave completely to level up or just face them and chip away at their health for 20 minutes.
Hyrule Warriors: 7
In Warriors games, you lay the smackdown on waves of enemies, often killing grunts in the higher double digits in single blows. Although you can mash buttons at the base enemies, you’ll encounter miniboss characters who require a nuanced but aggressive approach.
The Surge: 2
What if Dark Souls but sci-fi and shitty?
That is but a few examples. I fully expect to use the From Platinum™ scale of melee gaming for future releases. What do you think? Am I onto something, or full of shit? Tell me in the comments.
God of War, Yakuza 6 and some other less important stuff.
It’s been a long time coming but the worst part of the pre-E3 drought is here. Well, I guess that’s not entirely true. It was a great release week for PS4 so it can’t be the worst. The worst is when there are no good releases and news is as dry as last week. Either way this week sucked pretty bad too. But as always I did my best to bring some glorious, or at least interesting, news for my fellow Lucky Gamers:
1. To play alone or not to play alone?
I would never have thought that the day would come where I would be questioning how much longer single player games have left. Sure on one hand we have the incredible single player adventures like God of War or Yakuza. But on the other, we have the recent rumor that this years Call of Duty may arrive with no single player campaign. That is crazy. Absolutely unexpected. The rumor is this years Call of Duty ran out of development time to perfect the single player campaign and it was scrapped. Of course, this could all be hype train boarding because all parties involved have declined to comment. If Call of Duty goes campaign free, it may set the example that single player is dead. At least for triple A titles. Is that something we are ready for? My answer: No.
2. The Anthem Story.
Mass Effect: Andromeda’s story was so poorly received that EA and Bioware haven’t been able to shake the nightmares. Now on the rumors of an industry shaking decision, Bioware has go on record to say that they are focusing heavily on the story for the upcoming Anthem. Anthem was shown off last year and immediately touted as a Destiny clone. In a world dominated by Battle Royale it may have become apparent that a Destiny clone might not be enough. Anthem was set to launch this year but was recently delayed to 2019. Let’s just hope they don’t butcher the story before launch because “there wasn’t enough time”.
3. Battle Royale!?
Let’s sum up the interesting Battle Royale news category real briefly this week. First off congratulations to Epic for Fortnite mobile bringing in over $25 million in its first month. That’s a lot of money. Like a lot of money. So much so that it brings us to point two. Dice is currently prototyping a Battle Royale mode for Battlefield V. Reports say that they are testing mechanics and gameplay styles in engine but it most likely will not be ready for launch. Rumors also claim Treyarch is doing the same for Black Ops 4. And while the big guys are playing catch up the other little big name on the scene is innovating to compete. PUBG just added a new underground cave system to the map. The cave had various exit ways and an entire underground system of its own.
4. Switch delay Switch Hooray!
Bad news out the way first. Dark Souls Remastered for Switch has been delayed. The Dark Souls amiibo has also been delayed and Bandai Namco did not provide any clear reason. The delay only effects the Switch version with the remaster still releasing for all other platforms on May 25th. Good news, NBA Playgrounds 2 will be launching this summer. Season mode, over 200 players, and a championship online mode are just a few of the new improvements to the game. And random over speculation of possible great news, new Wave Racer incoming. I’m talking about the game series, not the musician. In a brief interview at BAFTA, series producer Takahashi said it may be one of the games they are working on bringing back.
5. One long awaited, one hardly expected.
This console generation has seen the long over due return of traditional horror games. Great experiences like Resident Evil 7 and Outlast have given the genre new life. Canceled projects like Silent Hills have shown us how crazy things can really get. Now Agony, a kickstarter horror game, will be released on May 29th on PS4, Xbox One, and PC will be aiming to further darken your underwear. The other genre this console generation has has a massive impact on is Open World. With damn near every game exploring the idea of open world for better or worse. Still not enough and so we have the announcement of Serious Sam 4: Planet Badass. Not much was shown about the game besides the announcement trailer but I’m sure we’ll see more at E3.
6. It’s never too late for training.
If you’ve ever thought to yourself after playing a game for a whole year, “man this game could really use a training or practice mode”, don’t give up. That’s what I’m guessing happened over at Ubisoft. Some noob kept getting wrecked in For Honor and finally someone was like “Fine Steve! We’ll put a training mode in so you can ‘git good’ and stop crying”. So now a whole year later, For Honor will have a training mode. Dreams do come true. And if that was enough class in a game how about Disgaea 1 making a comeback on Nintendo Switch and PS4. No exact date was given yet but it will be coming sometime this year with collector’s editions available for preorder now.
7. Classic gaming in a possible modern classic?
That was an awful title mechanic. Either way stick with me and see where it goes. First, Kingdom Hearts 3 finally gave us a little more information about itself. The game will feature mini games inspired by classic LCD gaming from days of old. Days of old being a quick reference to 1980’s games and old Mickey Mouse animated shorts. Supposedly still slated to release this year it won’t be much longer before you can have Sora reliving our gaming past on his current gaming tech. I really don’t expect this game to still be coming out this year but boy would that be a pleasant surprise.
Nintendo delivers the goods in more ways than one, and several iconic characters are seeing the limelight.
Senior News Editor and part-time rapper Vega couldn’t be here last week and I was too busy pretending I was getting better at Monster Hunter World to notice (though seriously, thank you to those who contributed). This edition of Lucky Gamer Recap will get you whaaaaa… two weeks of news? Does that mean you’re gonna get 14 hot topics this edition? No, of course not; 14 isn’t lucky, 7 is. But I promise you I’ll work twice as hard, okay?
1) Nintendo Directly Delivers Definitive Deadlines
So in case you missed it, one of those big grant Nintendo Direct thingamagigs happened. A lot of announcements were made. One of which involved WarioWare Gold, which would have been a stellar thing if it wasn’t just another 3DS compilation game. What’s up with Nintendo putting big compilation games like this and Mario Party Top 100 on the 3DS? Everyone has a switch now, c’mon Nintendo. Detective Pikachu’s on 3DS too? At least we got another No More Heroes and… oh, it’s some minigame compilation too? Ah well, at least it’s on the Switch. We also got that sweet Dark Souls port coming and with a dope ass amiibo to come with it! Continuing the course of WiiU games nobody played that are coming to Switch, Captain Toad: Treasure Track is finding it’s way to the Switch, but with additional levels and content. For some reason, Crash Bandicoot also made it to the Switch, originally a Sony exclusive. Man, if you’ve got a remake in the works, Nintendo is totally down with tossing it on to their roster. I for one who didn’t play the remake series would love to play it on the small screen.
Here’s a second paragraph on the direct, just because there’s so much to discuss! Splatoon 2, a game that’s constantly evolving with a steady feed of free content is about to get a 3.0 update that has a lot of stuff. More than 100 new pieces of gear are coming, tons more levels (so many levels), and they introduced Rank X for people who rank higher than S+. There will also be a badass new and highly challenging single-player campaign called the “Octo Expansion.” Oh, and I guess the squid kids will be in the next Super Smash Bros game for Switch, which got a tease of at the very end of the direct.
2) Dynamic Duo Deuteragonist’s Dong Dangling Discussion
In the last of crazy “why is this news?” phenomena that the internet likes to indulge in, we have Luigi. Apparently, we also got a good look at his dick. You see, I left out the part of the Nintendo Direct where they introduced Mario Tennis for a very good reason. This is that reason. Yep, you can catch a very good glimpse of the plumber’s phallus in one of the promotional shots. In fact, people were so obsessed over his schlong, they took to measuring it and the results are staggering. Apparently it’s 3.7” while flaccid. That’s… a pretty hefty package. No wonder Daisy doesn’t get kidnapped as often, Luigi is keeping her mighty satisfied. Yep, I went there. I subscribe to the whole “Peach and Bowser are shagging” fan theory, and in my eyes this almost adds more credence to the tale.
3) SEGA’S Sonic Satisfaction Starts Soforth
Just when we thought with Sonic Forces that SEGA couldn’t learn a damn lesson about how to get the Sonic Formula working, something incredible has happened. They realized just how huge of a success Sonic Mania was and decided that now was the time to make a physical release for it. Prior to this, the only “physical release” of the game was a collector’s edition that came with a ton of physical swag but a digital code for the game. Now, they have big plans for the erinaceomorph (look it up). The real-life copies of the game will be available for PS4, Xbox One, and Switch, with a sleek looking reversible slipcover with a retro aesthetic and a 32-page art book. Dubbed Sonic Mania Plus it will have such features as something called “Encore Mode” which they haven’t elaborated on, and two more characters will join the roster: Mighty the Armadillo and Ray the Flying Squirrel. I had to look it up and they are indeed real Sonic characters from the Genesis age. It will retail for $29.99 and come out this summer but those who already own the digital copy with have the extras made available at a later date. Also, there will be a new cartoon miniseries, and news of a film is abuzz.
4) Battlefront 2 Mitigate Microtransations to Make up for Maniacal Multiplayer
EA’s Battlefront 2 may go down as one of the biggest follies of overreaching when it comes to negative treatment to it’s consumers. After immense pressure, EA shut down a loot crate system it had originally planned to implement. It was scrapped at the last second because the crates had gear upgrades that created a seemingly pay to win atmosphere. Well, the crates are gone, but just plain ol’ microtransactions are back. Indeed, you can still get crates, but they only contain cosmetics, emotes, and other items that don’t impact gameplay. These crates can be bought with in-game currency or premium currency. Indeed, although this is a step in the right direction, improvements could still be had. We still strongly advise simply waiting for Battlefront 3 or playing the first one, as we were not too kind to it with our review and this change doesn’t really give it any points.
5) Famous Fighter Finds Friends and Foes in Fighting Franchise
Bandai Namco has always been spot on with adding interesting characters to their Soul Caliber series of fighting games. Some more famous ones were Link, Yoda, Darth Vader, Ezio Auditore da Firenze, Kratos. Now they’re about to get medieval on you, and are including Geralt of Rivia from the highly acclaimed “Witcher” games by CD Projekt Red. In case you don’t know who he is, here’s a primer: He roams the lands fighting more monsters than you fight in monster hunter, is bound by a code in taking coin for all his contracts, carrier of two swords (one for humans, one for monsters), knows 5 spells, and is a real ladies’ man (chicks dig scars). Honestly, not sure how he’ll fit in with Soul Calibur VI or what he wants to do with the eponymous sword, other than adding it to his vast collection of swords. Not a bad goal really, he’s just the ultimate collector. Now, the question on everyone’s mind: how many of the female cast will he end up sleeping with? Guess we’ll find out when the game comes out.
6) Ridiculous Rumours Recovered Remotely
It wouldn’t be a lucky gamer recap without some serious rumors. Word has it that a Splinter Cell for 2018 was briefly listed in Canada’s Amazon store, but has since been taken down. But the world could do with a new Splinter Cell game, possibly one with a new character as protagonist Sam Fisher has really been through the ringer, having stopped 3 major terror attacks, gone deep undercover, killed his own boss, thought his daughter was dead, and forgot to do the laundry that one time. The last Splinter Cell game was Blacklist from 2013. Five years off is a pretty decent vacation. Just shoot me if they decide to make it open world.
7) Tomb Raider just hit theaters and it’s not terrible.
The most recent Tomb Raider film stars Alicia Vikander as the famous Lara Croft, this time taking on the form of the rebooted character from 2013. The film has had mixed reviews, mainly that it goes over the top too frequently, but in this age of superhero films, this isn’t really a bad thing. For big fans of the new game, the adaption has been reported to be extremely faithful to many of the game’s events, sometimes even copying some of the many many injuries she sustains. This game is determined to look as authentic as possible, and if you want to see a film that is highly representative of a video game, you could do far worse than this adaptation. You can check out Chris Stuckmann’s review here if you’re interested.
Making all those alliterations was very mentally taxing and I’m never doing that again, ok?
HARD MODE GAMERS is changing the way it’s doing things. In this video, Chet talks all about how he’s never played a Monster Hunter game before. And he could use a few pointers. But this made us realize, this is exactly what we wanted all along. To feature YOU, the readers and viewers. The True Hard Mode gamers are you, not us. So, we’d like to ask you if you have and great advanced tips and tricks for this game. You can comment here on the website, or in the YouTube comments, and top comments will get featured in the follow up video. Sound like plan?
The Witcher III: Wild Hunt is a spectacular game. Epic in scope, the game boasts an incredible story of both length and engagement. It has tons of interesting, fully-realized characters, locations, lore, and monsters. The “Witcher Contracts” alone are immersive miniature tales that lead to some pretty epic boss fights. In a way, this game truly raises the bar for fantasy action-adventure RPGs everywhere. But… this is neither funny nor entertaining to praise its glory, so I’m gonna just go ahead and nitpick it some more.
THE MAP. The Witcher 3 is already a really, REALLY long game and whatnot, but the world map makes you believe it will be even longer, even though it wasn’t the case. Why? When you zoom all the way out, the map shows you the whole continent with a very small section highlighted, telling you “Hey, this big localized map is actually just a small section of the world!” This gives you the idea that there will be a LOT of traveling to many lands all over the country, searching far and wide for Ciri. Well, you don’t do that. Actually, you go to three places and spend a good long chunk of the second act running back and forth in a city helping people do things. Sure, the looming main mission makes it clear you are only visiting three places, but you can’t help but feel like that was going to be just the first act, and not the whole story. By the time you reach the “WARNING: GAME IS ENDING” alert, you are a little surprised you won’t be going to go to any more cool locations. Speaking of the game ending…