This has been on our minds for quite some time. While we maintain that we are, ourselves, a video gaming news outlet of some kind, we have to draw a line. Game after game after game is being released with no content, huge day one patches, and incredible price drops as early as one week. There is absolutely no benefit to pre-ordering a game, as the download bonuses are never anything interesting or good. Deluxe editions are a joke. And then you get games like Battlefield V, Anthem, and Fallout 76 that are absolutely unfinished. Enough is enough. We will no longer give publishers the “benefit of the doubt”. We’ve done that 3 times and been burned 3 times, and we’re done with that.
What’s the big deal? It seems there’s a group of people out there who have a problem with how the second piece of Assassins Creedy Odyssey’s DLC ended. Legacy of the First Blade is now on chapter 2, Shadow Heritage. And heritage it has. The game lets you widely make your own decisions and choose how the events unfold. But in the ending of this particular piece of content, the ending is forced upon you.
Now, certain ‘special interest groups’ on the net have been foaming at the mouth, angry with this transgression. And the ‘who cares’ brigade has been firing back on them. This ending was such a big deal that eventually, Ubisoft folded an announced that they will change the ending. This hasn’t happened since Mass Effect 3, although that was a much bigger issues overall. The damage is done and the future is uncertain. We have no choice but to wait.
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In recent times, it seems as though 60 dollars does not actually pay for the “whole experience”. With pieces missing from the game should you choose to buy the “base version” you are forced to miss out on certain perks and benefits. Sometimes it’s big, other times it’s small. But this, this is egregious. Ubisoft made a perfectly functional game and then chose to make it a bit on the grindy side, compared to other AC titles. There’s a boost pack than increases your money and EXP by and extra 50%, and then they have the nerve to charge 1500 helix points for it. It costs $20 to buy enough of these transaction credits and you’ll have some left over, but you can’t afford the upgrade on the lower tier. AC: Odyssey is an amazing and LARGE game. But, essentially, they are selling it for $80 by making you feel obligated to purchase this pack. Unless you really want to be a completionist and don’t mind random crap between missions, this is necessary. Not just side missions, you need to actually go to random ? points on the map and do just a very basic encounter to earn the EXP needed to progress in the story. It’s crap. Have a look.
Get your living dead zombies gameplay footage here! It’s not really worth reviewing the season pass DLC for FarCry 5 at this point. As it stands, their final DLC was actually refreshing. Instead of an open world, you played through the undead shenanigans of 7 would-be blockbuster films.
Officially announced as a GameStop exclusive, the Nintendo switch is getting another custom look. This time inspired by Diablo 3, anyone looking to purchase a switch has a hellish design choice.
The bundle will include the Eternal Collectionof the full game, coming with all of its additional content and a carrying case. If that’s not enough, the console and dock will come in a limited edition look. Check out the video below.
This June I’ve had the chance to play a lot of DLC and it strikes me that neither of them I’ve played were very good. Vega has pointed out to me that maybe I just suck but in both cases in the video, the game’s DLC isn’t in step with the main game.
In Splatoon 2’s main mode you go around inking the floor in your color and fight 4 real players who are trying to ink over your work. The Octo Expansion is a challenge room where you have to pop balloon, roll around 8-balls, and finish obstacle courses. Not really the same as the main game and it’s extremely difficult compared to the original campaign.
Far Cry 5 is a play it your way kind of game, but the Vietnam “Hours of Darkness” DLC heavily emphasize on you using stealth while simultaneously gives you the power to call in airstrikes. Then the ending is an open conflict.
What do you think? Is the bar being lowered? Is this just temporary? Does Chet just suck?
Fallout DLC Except It’s Real Life and it’s Pterrifying
Oh snap. It was quite a dull week in the gaming world. For the most part we were all kind of paying more attention to Call of Duty: Trump In Office DLC that opens with bombs over Syria. Not a political site, just letting ya know that’s also a thing that happened. So with the rumored announcement of Fallout: Real Word Crazy around the corner, let us come together as much as we can in honor of our favorite things. This week’s reason to feel like a lucky gamer (you know outside of being alive):
1. A new battle royale enters the battle royale.
And immediately receives backlash over pay to win DLC. The game, from Lawbreakers developer Boss Key Productions (yea, I know), is Radical Heights. And Radical Heights is set in a colorful 80’s inspired world and something about a game show element set in the year 2023. And Radical Heights sounds radical! I don’t know what else to say. Everything about this game sounds exciting as lion brawls. Oh, and did I mention that they immediately responded to the back lashes and made changes to satisfy the gamers? Word. Radical. The downside, of course there’s one, it’s only available on Steam.
2. Expand the universe, more Walking Dead.
Another Walking Dead game coming our way in Fall 2018! That’s right more amazing story telling with zombie blood shed everywhere. Even more incredible, the game looks amazing so far. The new “Maya” Trailer, which is obviously all CGI, makes me feel like they are putting some real intensity into the story being told. There hasn’t been much information about the game so far but it was confirmed to be a first person shooter. By the looks of it so far, this tiny glimpse of greatness, gives me hope that we won’t get another awful game like that first attempt starring the Dixon brothers.
3. Elder Abuse?
Probably the most shocking and outlandish news from the week comes from our sister industry, comic book land. Apparently someone felt that one of the most heralded creators of all time, Mr. Stan Lee, has been being abused by his daughter. He has since confirmed this is not happening and even threatened to go as far as suing the people who reported this nonsense. All reports show that Stan Lee is very upset by the allegations and I’m glad. It would suck to know that something like this is happening to a man I hold so much respect and admiration for. Continue being incredible and ignore the nonsense.
4. Check those warranties.
Like I said, it was a slow week in the games industry so I’m doing a little cross-over work. The FTC recently indicated that void warranty language on video game consoles is illegal. What does that mean? Well in my opinion it applies more to third party repairmen but check it. Threatening to void the console warranty for opening it or tampering with it for repair purposes is a no no. That is, unless they provide all the parts for you to do your own repairs for free. At least in its current phrasing. The companies who received the letters remain anonymous but they only have 30 days to make adjustments before legal action gets involved. Shouts to the FTC for having our backs with this one.
5. More games for Switch.
It feels like very week I’m compiling a list of games coming to the Nintendo Switch. Ports, remasters, new IP all being announced on the regular. This week is no different. First up we have Football Manager Touch. The football is for soccer. The game originally made for tablets and getting a complete remade system of their own. Next up we have more Sonic classics join gn the Switch gaming roster. Well it’s actually a whole slew of SEGA Genesis and Master System games which are primarily known for Sonic. Alongside that we also have the official release window for Mega Man X Legacy Collection 1 and 2. It’s coming to all consoles but I figured i’d throw it in this piece here. The games will be available sometime in July.
That header should be enough to garner a few clicks. Shenmue 1 and 2 are being re-released on PS4, Xbox One, and PC. And they are coming at some point in 2018. The interesting part is the choice of words. This is a Re-release. So although they are talking about upscaling graphics and adjusting controls, the game is not being remastered. I personally can’t wait to play these games on newer consoles. I loved the Shenmue story and truly believe it paved the way for what is now the incredible Yakuza series. Final words: yes please.
7. Rumors and Relocations?
The first thing on the menu is a rumor that a new Bioshock game is in development at 2K. Yea that one had to come out swinging. Now as I said just a rumor swirling but this is the time of year where rumors really matter. And most of the time turn out true. But also don’t. Who knows. On the other hand we have a medieval style RPG being set in the Middle East. Knights of Light is a brand new RPG still in development that is promising to bring us to 7th century Iraq. The development team, Rumbling Games, is aiming for a 60 hour adventure for your PS4, Xbox One, or PC. Nothing more on that year, but stay tuned we may have some exclusives up our sleeves.
Final note: Our hearts go out to all the people of Syria who are feeling the direct impacts of the crazy world we live.
Dishonored: Death of the Outsider, is a stand-alone expansion pack to the well received Dishonored series. It is a first person stealth action title with focus on a play-it-your-way approach to gameplay. It was developed by Arkane Studios and published by Betheseda Softworks. Originally scheduled to be an expansion pack similar to the Knife of Dunwall and Brigmore Witches of the first game, DotO was instead given a physical release and retailed for $29.99. As its own story, it was designed to be the end of the Dishonored franchise. The question is, did the game deserve to be a stand-alone title, or should it have remained tied to Dishonored 2 as DLC?
It’s not that the graphics are bad or anything, but simply nothing really comes to mind that stands out, especially in terms of the “wow” factor. The maps contained in the game include an underground boxing ring, an upper-class city area, a bank, a museum, and a mining site. None of them look particularly great. Some locations have a few good details thrown in, but they are also bland overall. This goes doubly so for the “Royal Conservatory”. This is a map that was re-used from the previous game, only it’s covered up in random junk and debris assets all over. And on top of that, it makes the original map look worse by having tan construction tarps lying all over the place. They successfully made a good-looking map look boring, congratulations. Bonus negative points for not making “The Void” look particularly interesting in the final moments of the game.
Protagonist Billie Lurk has just finished ferrying either Emily or Corvo around at the end of the previous game. Now that she has some free time, she’s ready to seek out her old mentor, Daud, because… reasons. Then when you save Daud, he insists that they should kill the in-universe god character “The Outsider” because… reasons. Minor spoilers, (ignore the following italics) but it’s very clear that Daud has grown old and is likely to die, he even says so. So… he dies, off screen after a mission. That’s when Billie decides that she’s going to finish off his quest to kill the Outsider. Fair enough. But later on, you suddenly discover at breakneck pace that maybe the Outsider was innocent and you can choose to not kill him instead by doing some other things because… reasons. Then you get a two minute ‘cutscene’ (I’m being generous, it’s a bunch of still images) for completing the game. Then that’s it, that’s the entire franchise’s big ending, just a pat on the back. “Extreme letdown” is putting it mildly.
Rosario Dawson’s performance as the emotionless assassin Billie Lurk is as good as it can get for a rather lackluster script. Michael Madson, meanwhile, is off doing his trademark sad old man voice for Daud, and delivers a lot of humanity to the character. The soundtrack is very bitter and depressing, and I understand it’s supposed to be that way, but that doesn’t change that the music is boring. I’m not kidding when I say that the game’s best music is in the pause screen. As for SFX, a lot of the sound in the game was just okay, but nothing came off in a satisfying way, and this included slow-mo finishing moves.
So many fixes to the Dishonored formula were made in this expansion. The abilities you are given don’t have any upgrades, which really streamlined the game since you don’t have to run about searching for runes. Instead of holding a heart that shows stuff to find, you get a ghost-vision ability called “foresight” that will let you find things and tag items ahead of you and beyond walls. This made hunting down the bone charms more organic and less of a chore. The game also introduced new elements, like “Contracts” that allow the player to spend more time in the map fulfilling mini-quests instead of hunting for powerups. It’s more story focused and is at times a great way of world building for a series that’s about to end. Plus, (originally patched in to Dishonored 2 post-release) the addition of mission selection and having a customized difficulty menu allows you to tune the game to the exact experience you want while playing. If future games were to use this feature, that’d be great but again, this is the final game. Allegedly.
The amount of entertainment I got from this game was a rollercoaster of ups and downs. The starting mission was mediocre. The second and third missions use one really well-designed map which at first, I praised to high heaven as being the antithesis to open world gaming. But my enthusiasm began to wear off as I had to sneak past the same guards at the same gate and area literally 5-7 times, which really tried my patience in the end. The interior of the bank was interesting but didn’t feel all that rewarding, but the multiple approaches to robbing the vault were just fine. You get a powered-up sword for the final two missions after the bank, so better late than never? As mentioned above, the proceeding map was the one reused from the prior game and wasn’t that great looking. HOWEVER, it was an absolute blast. Why? One of the contracts in that mission instructs you to literally KILL EVERYONE except for one character, and I gladly obliged. This briefly turned the game into a fast-paced Assassins Creed in which I tactically assassinated everyone or shot them dead with the my newly acquired, overpowered dart launcher. And then the final mission is a snooze fest filled with overpowered NPCs. Way to kill the mood, game.
It is blatantly obvious that Dishonored: Death of the Outsider was intended to be nothing more than DLC for Dishonored 2. For some reason, it was decided that this was going to be a thirty dollar game with its own disc, and that was a mistake. This game isn’t worth that amount, maybe 20 at best. There are other games that cost less and are far better experiences. With the relative shortness of the title and lack of any interesting story or plot, it has a lot of nerve trying to pass itself off as a standalone game. I don’t know who was responsible for this decision, so I’m just going to blame parent company Zenimax for trying to squeeze more money out a franchise that didn’t need to be milked.
Forza Horizon 3’s new Hot Wheels DLC was so much fun. It was also the very definition of brand synergy and found that the toy line was frequently being talked up in the game itself. So, we did the rational thing and bought a handful of blind bags and a favorite, and here’s what we got!