The Last of Us Part 2 now has my attention, here’s why. (No Spoilers)
In case you’ve been living under a rock, there’s been a lot of noise surrounding Naughty Dog, LLC ‘s much anticipated game, “The Last of Us Part II”. Huge swaths of the game were leaked. Not just text, entire cutscenes including major turning points were all left out to bare. If you look hard enough you can probably still find them but the developer has been working extensively to shut the leaks down anywhere they pop up.
People are not happy with this, to say the least. I can’t take sides on the various different expressions on how people are displeased, but there’s a lot to unpack. And I hate saying “there’s a lot to unpack”. People are displeased with the new characterizations of certain… characters. New characters introduced are considerably controversial to say the least. Plot directions can be dumbfounding in some cases. And then there’s the very weird decision to point out “killing dogs” being a game feature.
Either way, everyone is angry. Almost everyone. Preorders cancelled, gamer “boycotts”, and the like. Fans are mad. I’m not though. See, I wasn’t that big of a fan of the series to begin with. Sure, the graphics, cinematics, and script of the game were stellar, but as an overall package with the gameplay it had, it didn’t linger in my head too loo long after finishing it. 7/10. Come @ me.
But now that everyone HATES the turning point that has occurred.
I now am actually more curious about the game. I’ve seen most of the spoilers to be seen, and it’s left me stroking my neckbeard. It’s very clear that the developer wants this game to be very edgy and make you feel bad about yourself. Spec Ops: The Line did this but executed in in a spectacular manner.
This leak also seems to have prompted a release date sooner than anticipated, in June. Now let’s see.
–Are they dedicated in ruining their fans appreciation of the series?
–Will they be deadset on being edgy and “mature”?
–They are 100% on board with going with some of the decisions they’ve made?
I wanna see it thru. Do it. Release the game. I wanna see just how “bad” it is, just how “edgy” it is, just how “screw you” it is. The leaks only released nuggets of the game but are still not the whole package. But spoilers can excite me sometimes, because I want to see the execution. This is the case for the upcoming game.I now have to see what it is they’ve done.
Not for full price though, forget that. Come @ me in the comments if you think I shouldn’t play it at all. Please try not to put the exact spoilers in your comments, thank you.
Hate reading? The audio version can be found HERE.
This has been on our minds for quite some time. While we maintain that we are, ourselves, a video gaming news outlet of some kind, we have to draw a line. Game after game after game is being released with no content, huge day one patches, and incredible price drops as early as one week. There is absolutely no benefit to pre-ordering a game, as the download bonuses are never anything interesting or good. Deluxe editions are a joke. And then you get games like Battlefield V, Anthem, and Fallout 76 that are absolutely unfinished. Enough is enough. We will no longer give publishers the “benefit of the doubt”. We’ve done that 3 times and been burned 3 times, and we’re done with that.
With every new generation comes the same question. What titles will be available at launch. Since the console itself has yet to be announced launch titles are still pretty far out. So I think this is the best time to introduce my top 5 request. Regardless of how likely or unlikely.
In my opinion drive club failed for two reasons. The first reason was timing. Driveclub was supposed to be a PS4 launch title, but it missed the mark. It was announced during the PS4 reveal in February 2013. Playstation 4 arrived in September of that same year. But Driveclub didn’t make it to store shelves until October 2014. A barrage of delays pushed this game back an entire year. By that point almost all interest was lost and the game still managed to have issues on day 1. To be completely honest, Driveclub did not meet full expectations till January 2015. Almost two years after the initial announcement. So despite going on to accumulate over two million copies sold, Sony’s recent announcement that servers would be shut down as of august 2019 proves it didn’t meet the goal.
It’s hard to compete against diehard fans.
And in an ultra rare turn of events I put some of the blame on the lack of title recognition. That’s right my second reason is, this game had no fan base to start with. Trying to go up against the behemoth Forza, arguably the greatest racing game of all time, is already a challenge. Then pair that with the challenge of battling Gran Turismo, the second racing mammoth, and you’re asking to die. Don’t get me wrong, I love rooting for the underdog but he has to at least have legs to stand on. Delays and incomplete arrival would not have hurt Forza or Gran Turismo as much as it wrecked Driveclub. Hell, even Need for Speed can get it wrong a few times and fans will still be there.
That’s the key, fans were still there. Gran Turismo had fans. Forza had fans. Need for Speed had fans, Driveclub has ambition. And a lot of the time that just isn’t enough. The good news though is now Driveclub has fans. This is the perfect time to give it a sequel and build on the little successes. The Driveclub community will love it. And if al goes well, Driveclub might actually be able to compete with the other franchises. Especially with the whole super cool VR advantage. Am I right?
Infamous: (Insert Subtitle)
First and foremost I must admit, I was not a fan of infamous until I played (and finished) Infamous: Second Son. And now I need more. Similar to my relationship with Uncharted (jumped in at Uncharted 3), I went back and played all the other infamous games to fulfill my need. But now there’s nothing left. The Infamous series is one of those rare situations where i fall in love with an open world game. Maybe it has to do with the super hero aspect. Or maybe it’s the super polished storyline. Whatever it is I absolutely love it.
Infamous: Second Son was a great example of where the franchise could go without it’s original protagonist, Cole MacGrath. It also showed how well the team at SuckerPunch could handle replicating real locations. So where in the world could the next Infamous story be set. First idea is the gritty streets of Chicago. We already saw what a near futuristic tech controlled windy city would look like, so why not fill it with a superpower crisis. I really can’t imagine a bad cameo from Kanye West. At all.
The second idea is vacation land gone bad. I can’t think of many games set in Florida. In fact the last game that, that I know, was absolutely Florida based was Grand Theft Auto: Vice City. And that also happens to be the only GTA game i’ve ever finished and whole heartedly enjoyed. So imagine an Infamous game set in Miami. Beaches, drug warfare, and superpowers. Maybe cut back on the drug stuff, so Infamous can be a T rated game, just a thought.
What happened to Socom? One of Playstation 2’s greatest titles. The first real attempt at online multiplayer by Sony. 2011’s Socom 4 was an embarrassment to the legacy of Socom and the final nail in the coffin. Prior to this, the series had already been struggling to remain relevant in a world dominated by first person shooters. But I think now is the best time to bring it back.
Thank god for The Division 2, but can I get SOCOM 5 too?
The popularity of Fortnite could serve as a launch pad for Socom. Both game being third person shooters means Sony could push Socom 5 to Fortnite fans who want more military realism. The examples are everywhere. The realism is the reason I prefer PUBG to Fortnite. However, I rather play the latter because I prefer third person shooters. Thank god for The Division 2, but that’s a different story.
With the launch pf the PS5, Sony could bring back this awesome tactical shooter. I wouldn’t even judge if they looked to the more recent Tom Clancy games like Ghost Recon Wildlands for guidance. I’d prefer if Socom stayed linear and mission based, but I would be completely off put by an open world. In fact I think Socom 5 should take a page out of the Hitman book as well. Individual missions taking place in huge maps with various ways to complete the mission. Make it happen.
I think we can all agree; games with samurai, ninja, or any blade based weapons are awesome. No questions asked. Yet, who could ever forget the ultra historical accuracy of the Giant Enemy Crab? That’s right no one. So do I really need to explain why a third entry in the Genji series is necessary? This one isn’t even an ask or want. It is a demand. Sure it was nothing like the historically accurate game they promised, but by god was this game a blast too play.
Of course, Genji: Days of the Blade, the second installment to date, still has some of the most amazing gameplay mechanics. And with multiple character to use based on techniques, skills, and timing every encounter feels fresh. Every character feels meaningful. Supported by the sudden resurgence of ninja and samurai popularity, Sekiro & Ghost of Tsushima being prime examples, it’s the perfect time.
Considering the events at the end of the second entry it wouldn’t be hard to either pickup where was left off or reboot. Personally, I would love to see World Wide Studios take the reboot approach, unless original developers Game Republic still cares. Get in there and bring back all the special magic of the first two entries with a new age polish. I’m incredibly ready to embark on another journey with my samurai pals.
Solid Snake, of Metal Gear Solid fame, is the mascot of adult stealth action. Sly Cooper is that and more for the all ages crowd. Originally developed by the masterminds at Sucker Punch, Sly Cooper is the best robin hood game ever. Why? Because the band of misfits made up of a smooth talking sneaky raccoon, an overly intelligent turtle, and a super strong hippo. Still not interested? Ok, they work together to steal technology from a criminal organization run by a lizard.
Back in 2013 Sanzaru Games took a shot at bringing the Sly Cooper franchise back and it received mixed reception. Personally, I loved it and would love for Sanzaru to take another shot at it. And what better time than alongside the launch of a new console. Sly and the gang always found themselves on wacky adventures in an effort to line their pockets and save the world.
I have little reason to believe Sony has given up on this franchise. Especially when you take into account there are various comics and a few spinoff projects based in the Cooper universe. Something tells me this is the most likely game of my wishlist to come to life. If that is the case, I guess I can’t complain.
KillZone: (Insert Subtitle)
As a super fan of third person games, it was really hard for me to get into first person shooters. I really enjoy seeing the wild action animations of incredible cool character designs that i control. Also, most first person games make me really dizzy. Especially during the early days with Halo being the superstar. But I hated Halo. Not just as a Playstation fan boy, although that was undeniably a strong reason. The real reason was I didn’t feel connected to the story in any way and the gameplay was off putting for me.
Enter KillZone. Sony’s first big attempt at a multiplayer shooter to challenge Halo. I remember reading a story in Game Informer and thinking “this ones for me.” The big draw for me with KillZone was the story it was aiming to tell. One of over coming a war with people who felt nothing other than complete abandonment. The Helghast, KillZone’s antagonist, weren’t necessarily evil. Instead, they were misguided and therefore relatable. This narrative made it possible for me to connect with the game in a way Halo never tried too.
It’s possible Guerrilla Games must have been feeling franchise fatigue because things just got sloppy. Yet, I still hold out hope for a new entry even if the team is now completely tied up with a whole new franchise. I think it’s time for either a KillZone Reboot. Do it comic book movie style. Take the same story, fix the parts that didn’t quite make sense from entry to entry, and reintroduce it to a whole new audience.
The original Crackdown game came out in 2007 and received a lot of attention after it was revealed that you would get access to the Halo 3 multiplayer beta if you bought it. That’s one way to get attention, and as a result, a decent number of Xbox fans got to play it. Crackdown 3 was originally teased at E3 2014 and has finally been released. It is a freeform sandbox action game developed by Sumo Digital and published by Xbox Game Studios. You play as an agent of “The Agency” a group of super-powered police, with extraordinary strength, aim, jumping, running, and others. Your goal is to take down a crime syndicate, and in this third installment, an oppressive corporatist regime. This particular game lets you play as, basically Terry Crews. Xbox fans have waited a long time for this console exclusive game, so how is it?
graphics in the game are a bit odd. It seems like they were trying to
be cel-shaded while not being cel-shaded. Some elements have that
cartoon look while others have some very defined textures. Absolutely
a mixed bag. But it’s not just the textures and bright neon lights,
the cutscenes are inconsistent as well. In the beginning of the game
you get a full animated, pre-rendered primer, which gets cut short.
After that you get motion-comic cutscenes that seem rather
low-effort. Then you also get in-game cutscenes here and there. The
last are the worst. I’ve frequently had animations fail, with my
agent glued to the air while a guy in a mech threatens you. Other
in-game cutscenes stutter. And this is on the Xbox One X. The
playable agents also appear to be a little lacking in quality. Terry
Crews as Jaxon looks fine, but the rest of the characters look like
they just used a face generator from Mass Effect. Andromeda. But with
that weird inconsistent cel-look.
I don’t know how you can do worse with a story like Crackdown, but they managed to do the unthinkable. They added a plot to the game that actually made it less enjoyable. In the original games, the plot was basically “Here are the bad guys, go get ’em”. This game gives all the enemies their own stories, but they are all really half-assed and emotionless. I cannot remember a single character’s name or what their deal even was. This guy is the chemicals guy because reasons. This guy is the guards guy because reasons. This guy has captured monorails cuz reasons. That moonshine stand needs to be destroyed because reasons. It would genuinely be better if I were just told to go at it.
But they try to characterize it so hard, it becomes cringe inducing, with motivations that don’t make any sense and asinine monologues. Worse off is the over-arching plot. Short spoilers for the very beginning of the game, the Agency is sent to a city to fight some kind of “blackout” but get killed in the process and time passes by a few years (I think). Next, a character revives your agent of choice and unleashed you into the city. The story is simply that the blackouts caused everyone to flee to the city because it still has electricity. No really. And then it turns out the city is run by a ruthless corporation, TerraNova, who immediately enslaves all the refugees. Yeah, makes perfect sense to me.
If you don’t particularly like it when you hear a lot of useless banter over the radio while you’re doing stuff, you are going to have a bad time. The legendary “Voice of the Agency” played by Michael McConnohie returns with a vengeance. The whole shtick with his character, is he’s sort of the real protagonist of the story since your agent doesn’t talk much. Both in the original games and this one, he frequently says dumb things over the radio based on what you’re doing, such as:
Skills for kills, agent!
Sounds like there’s a hidden ability orb nearby, you should look for
Burn baby burn.
Wow, now that’s an explosion.
In the original game, this quirk was done every once in a while, and it has a certain charm about it. However in 3, he has something to say every five minutes. It would get annoying real fast for most players. I like it personally, but objectively, it’s super obnoxious. Still, his voice is amazing, and he needs to do audiobooks. As for the other characters? Largely forgettable. They did very little with Terry Crews other than the opening cutscene. The soundtrack sounds like a royalty-free selection of faux-dubstep tracks that fail to impress. Most of the guns and explosions are pretty satisfying. Also, the iconic sound of the agility orbs are still there.
Rather than having any campaign missions whatsoever, the game has you just complete a series of objectives. You just do this until you clear enough to fight the boss in charge of those battle locations. So, no real campaign here, you basically just make your way around the map, playing section after section. To give it some credit, the main map isn’t full of empty spaces between objectives. All challenges are located relatively near one another. You won’t spend a lot of time driving because it’s so easy to jump from one to the next. Honestly, it’s a welcome change to have a more tight-knit experience than most sandbox games. But a sandbox it still is, and it has plenty of flaws.
activity has you liberating militia members by freeing them from
holding cells around the city. This activity will literally take you
one minute or less, as there aren’t that many guards, but even if
there are, all you have to do is jump over to the prisoner release
panel and hold LB. That’s it, you’ve freed the prisoners, and any
enemy in the area freezes in place while you get a “mission
success” screen. In another location, all you have to do is blow up
either machinery or storage tanks of a substance called “Chimera”.
I’d tell you more about it, but I can’t because I missed the one
point where they said what the stuff was and it’s not really brought
up again after that. Then in another, you have to capture monorail
stations because an evil AI is using them to… move drugs? Don’t
Had a hard time with glitches that were rather annoying. I’ve had input lag in sections where the screen gets busy, and other sections where the controls weren’t even responding. Also ended up getting an OP assault rifle in the middle of it the game. Once that happened, the game was barely a challenge. I might have to play it on harder modes to see if it’s better. Even then, once you piss off enough of the 3 different police factions? You get a city lockdown and are immediately inundated with enemies that are 4X as tough. When that happens, I just let myself die. It is more fun than dealing with that mess. The game’s idea of “challenge” is having you fight a boss while dozens of enemies spawn in at the same time.
I had fun in the 3 days it took to complete this game. Every achievement I got after the first boss was a RARE ACHIEVEMENT. That’s sad. The game is just out and I’m getting rare achievements because not enough people bothered to finish it? Oy. Anyway, playing Crackdown 3 felt like a retread of the original game. It was enough to take me back to when I had just started College and got the original game. But by the end of it, you get tired of the game. You may get bored after finishing a few bosses. It’s a pretty low effort affair. Then again if you just decide to start jumping around, collecting agility orbs and doing side activities, you may find a sort of Zen. Seriously.
Saints Row 4 took to this sandbox super-powers type game and made it an absolute riot. But this new title feels like it’s a huge step backwards. It’s less of a modern Crackdown and more of an Agents of Mayhem experience. Which also wasn’t very good (and that was the same devs as SR4). My roommate found the game fun because he had never played it before. So, don’t pay full price for this game. Don’t bother with it unless you have Game Pass. It’s cheap enough to get a three month pass for the amount of titles you get to play. It’s a mediocre experience but if you “rent” the game by getting game pass, you will find yourself with far superior titles to play afterwards.
The God Eater series has always rode the line between Monster Hunter clone and it’s own game. Both were successful on PSP. Both are hunting games more focused on gameplay than story. And both are super Japanese.
It’s no surprise than that Bandai Namco is ready to talk God hunting. Not monster hunting, major difference. Don’t believe me? Check out the trailer below and see for yourself. Huge difference.
The latest rendition of the Forza series, Forza Horizon 4 has everything. It welcomes you, no matter what. It rewards you for everything. Whether it be exploring, painting, buying, racing, tuning, photos, ANYTHING. In an era where racing games are vastly underappreciated and highly niche, this is a game that welcomes everyone. Forza plays however you want it to play, whether you want it to be a fun arcade racer or a hardcore simulator. This game also covers you with 8 different difficulty levels. And it has several assist options for control of the car. If you even partially like racing, this is an absolute must-see.
And a fun video on Winter Season.
Horizon seasons change every week.
Forza Horizon 4 contains more cars than the previous one.
You should really buy a game CDKeys using our affiliate link @
Forza Horizon 4 is the best racing game ever made.
No, wait, Forza Horizon 4 is the best current gen game ever made.
No no no, Forza Horizon 4 is the game ever made forever. End of review.
Okay, no. Fine, I’ll do a real review I guess. Forza Horizon 4 is the eleventh entry in the Forza racing series exclusively on Xbox One (and PC). It’s the racing game for people who love racing games, and also those who don’t. Developed by Turn 10 and Playground Games and published by Microsoft, it’s one of the only killer apps that the Xbox has in terms of exclusive properties. It’s hard to understand why it’s good, even for people who enjoy it. The game in general just has a way of accommodating all types of players. You can play it as a hardcore simulation racing experience full of professional competitors. Or, you can play it as an arcade racer with enemies who are dumb as bricks. Or, you could just ignore the entire game and make a name for yourself exclusively on making liveries and tuning setups for cars. In addition, you can also stare at and sit in the cars you purchased. How could you go wrong?
The power of the Xbox One is in full bloom on this game. Whether you’re playing it in glorious 4K on your X model, or just playing the vanilla version on your S model, Horizon 4 is absolutely stunning. It’s first party games like these that use the full potential of the Xbox’s capabilities. This game is the first one to feature changing seasons to keep the game lively. Every week, the game swaps between Autumn, Winter, Spring, and Summer. The appearance and condition of the large (but not too large) map change dramatically with every season, promising you a different experience every time you get on. Each one of these seasons is expressed in stunning detail, whether you’re driving across the frozen lake of winter or blowing through the foliage of autumn. Every car is excellently crafted. This is a perfect 1 to 1 model of their real-life counterparts. Not to mention the greatest looking rain effects ever, as the car you’re driving gets littered with tiny specks of water. They glisten on your hood and roof as you sprint through the picturesque city of fake Edinburgh.
This game has an astounding way of keeping you invested in the game. You are merely a competitor in the Horizon racing series, as opposed to being the boss in 3. The game conforms to suit the kind of racing you want to play. Four is the power number in this game. There are 4 racing types: Dirt, Cross Country, Street, and Road. The more you complete in a specific series, the more races of that type will appear on that map. For instance, street racing isn’t my bag, so I stick to playing the other types. There are only 3 street races on my map, but several dozen races of my preferred series dotting the landscape. The same goes for stunt challenges, four of which are: danger signs (jumps), drift zones, speed zones, and speed traps. If you like speed traps and beat them, you’ll get more. If you hate drift zones and don’t bother, there will only be a few.
The racing experience itself does a great showcase of the game to get you into the grove. Before you join the official Horizon roster, you have to prove yourself by playing “Year One” of the festival. You get to experience all four seasons in a very short period of time. During that, you learn of all these game types, as well as learning what earns you ‘influence,’ the progress tracker of the game that determines your driver level. You can get influence from practically everything, from races, painting, shopping, you name it. The game is also content throwing Wheelspins at you. Which sounds like gambling loot boxes, but you CANNOT buy them with real money. It’s simply a reward given to you for taking part in the game, and it is very generous.
Finally, the game also has 4 story modes: Stunt Driver, Drift Club, World’s Fastest Rentals, and LaRacer @ Horizon. These challenge races have replaced the “bucket list” of former games, giving you more context to a litany of racing challenges. It gives the game a lot more power to give you some context as to why you’re driving the car they gave you and what the challenge is. Of course, Horizon has its showcase races as well. Five races in which you perform a Top Gear style race against certain vehicles. You race a train, a large hovercraft, and a VTOL, among other things. Never a dull moment.
All the cars sound authentic. All the DJs are as annoying as real DJs. Voices are fine. The licensed OST is certainly a crowd-pleaser. Although it actually features fewer radio stations than the previous iteration, the lineup of songs still fit the mood of the game to a stunning degree. That is if you even care about the soundtrack. I do, but many gearheads may agree that the only sound they need to hear is the sound of the motor.
As stated before, you can play this game however you want. When you set up the difficulty, you can choose from more than 8 difficulty levels of driver AI. The AI itself is good because it simulates real drivers, rather than relying on cheap rubber band tactics like other games do. From there you can pick if you need traction control, stability control, or steering help. Then how to see how much help you need with breaks and whether or not you need a line to show you where to drive or just where to hit the brakes. Then you select transmission. Then you set if you want damage to be real, simulated, or completely absent. Then you select if you want the rewind feature enabled. All of these settings determine how much money you get at the end of a race. The more assistance you turn off, the more bonus money you earn. It absolutely is a “play how you want” game that will accommodate everyone.
There’s also a section in the menu screen called “My Horizon Life” that tells you what your progress in every facet of the game. The race types, exploration, photos, cars owned, paint jobs, online races. Absolutely everything is tracked and rewards you accordingly. And those wheelspins you earn are a fine motivator to keep you playing. That’s along with the perks you get just from getting points earned from driving, in or out of races. Also, every week, with the new season, comes new challenges. In the #Forzathon section of the menu, you can view challenges that are started daily, and up to 3 can be completed per day. There’s a challenge of the week that will ask you to buy a certain car or type of car and complete four challenges with it. Furthermore, all this challenge participation will give you an alternative currency (which also CANNOT be bought with real money) that you can spend on special prizes for the season. You can also partake in “Live” events, which is basically a team car meetup where you all head to a place, have a chat, take photos, then work as a team to complete 3 challenges. The multiplayer is seamless, and unless you specifically ask to play alone, you will encounter other drivers. But you have nothing to wait for when you launch the game. Just boom, you’re playing and other people are on the map.
As stated many times, the game constantly finds ways to reward you. Everything you do in this game will get you credits and influence. You can do anything you want to and the game will cater to how you want to play it. The only frustration I’ve found in the game is that during multiplayer races, one bad turn can ruin your entire run. But that’s my fault because I rely too heavily on rewind and drive like a maniac. No more needs to be said. Unless you hate racing games explicitly, there’s no way you can hate on this title.
The developers of Forza Horizon 4 worked very hard in making sure that this installment of the series addresses a few of the sticking point and nags from the prior entry, but even that game was merely just shy of absolute perfection. This one finishes the job while opening up the game to new possibilities for the future. I implore you, please play this game. The demo is free, and you can play the full game if you own Xbox Game Pass. You could get the whole entire game for just a $10 single monthly subscription. Or just buy it, you can do that too. And you should. It’s that good.
No game has quite captured the greatness of Spider-Man until now. This is a game where you can just web sling around the city for hours. Or at least until you run into one of the many random crimes you need to stop. Either way, it is still GOTY material.
Officially announced as a GameStop exclusive, the Nintendo switch is getting another custom look. This time inspired by Diablo 3, anyone looking to purchase a switch has a hellish design choice.
The bundle will include the Eternal Collectionof the full game, coming with all of its additional content and a carrying case. If that’s not enough, the console and dock will come in a limited edition look. Check out the video below.
That’s right, VR continues to make strides in becoming the best way to experience your favorite games. Announced on the Playstation blog, Borderlands 2 will be making its way to PSVR on December 14, 2018. One of the most popular first person shooter RPG’s of all time will be letting you experience its wild gunplay from the most first person perspective possible. The full game will be playable and available for the price tag of $49.99.
“Players will get the opportunity to visit Pandora in the most immersive Borderlands experience yet.”
Although Enhanced for VR, Borderlands 2 VR will not include the online multiplayer making this a single player only experience. The new Bad Ass Mega Fun Time will allow players to slow down time to prepare for the battles ahead. All four characters unique abilities that relied on multiplayer have been reworked into the BAMF Time, but its not entirely clear how.
Borderlands 2 VR is exclusively available on PSVR and pre-ordering the game will unlock a PS4 dynamic theme featuring the four vault hunters we’ve come to love. Let us know in the comments below how you feel about the lack of multiplayer in exchange for the VR experience.
It’s been a little while but the world’s favorite web-crawler has finally made his return to video games. Marvel’s Spider-Man, developed exclusively for the Playstation 4 by Insomniac Games, is an Open World Action Adventure game following a seasoned Spider-Man. Released on September 7th, 2018 Spider-Man on PS4 reintroduces the world to the hero we love long after he’s gotten accustomed to having great power and great responsibility.
Spider-man is a comic book hero so it is only right that his game look like a comic book. The colors are vibrant and beautiful. Buildings, landscapes, and other components of the world find just the right balance between looking cartoonish and looking hyper realistic. People in the world share a similar level of detail whether they are primary, secondary, or extra roles. The fluidity of Spider-Man’s motion is absolutely astonishing and every suit has it’s own tiny details that were clearly taken very seriously during development. The minor area where the game falls a little flat is in the water. Sidewalk puddles look great (despite all the pre-release nonsense) but the surrounding waters of Manhattan feel a little lacking. That’s not a big deal because that water serves more as a boundary than anything else. Spider-Man PS4 doesn’t ever become the “game to show” when thinking about showing off how incredible video games but that hardly matters.
Comic book games have a tendency to have good stories. Sounds like a no-brainer considering the source material is nearly limitless. Spider-Man PS4 has a great story. Instead of trying to retell the origin story that has been done a million times, Insomniac drops us in what feels like the ending of a comic book series that we never read. It starts huge with a boss fight against an important well known boss that sets the tone and pace for the rest of the game. This isn’t a training wheels Spider-Man in his rookie years, this is a Spider-Man whose biggest struggle has become balancing being a super-hero and a person. And Insomniac was not afraid to include all of his struggles as part of the game. Spider-Man maybe doing great but Peter Parker is falling apart. All of this before the true antagonist of the story is even brought into play. The pacing feels amazing and even the side missions find a way to include what’s happening in the main mission without feeling forced in to it. Spider-Man PS4 is the best comic book available to play because it would have been one of the best comic books to read.
The commentary steals the show. While swinging across the huge city of Manhattan the friendly neighborhood Spider-Man has so many conversations with himself, that it feels like he may be breaking the fourth wall. But his commentary is amazing. And when Spider-Man isn’t commenting on the world himself there’s a variety of things to listen to like Jameson’s new talk show, the police radio calling out crimes around the city, or just the sounds of all the citizens with the varied opinions. That’s not all though because the team at Insomniac did an amazing job making the in game New York sound a lot like the real life New York (reviewer is a real New Yorker). Trains, buses, taxis, and sirens are all the rage and sound incredible. Major credits for an amazing voice acting cast as well that includes that includes stars like Patton Oswalt, John DiMaggio, Joe Quesada and Robbie Draymond, who absolutely nailed being Peter Parker and Spider-Man.
One of the most important things to consider when playing a super hero based game is that you may not get to do all the cool things your favorite super hero can do. That is far from true in Insomniac’s Spider-Man game. In this iteration, it feels like the team made a checklist of every possible thing Spider-Man is known to be able to do and made sure that we could it. And then they piled on a bunch of stuff some of us may never have even thought about. Thus Spider-Man delivers the most satisfying gameplay of not just any comic book game but of any open world action game. Side missions and fetch quests are so well integrated into this world they created, that they never feel like a burden or un-exciting. The way the team handled everything web based is spectacular. Whether it be swinging through the city or bounding an enemy together with Web fluid it feels great to be Spider-Man. The control and stability of the character alongside the camera motion eliminates a lot of the awkward motions that typically hang around in games with a lot of explosions and super powers. Alternating suits never feels like a burden because of the ability to modify every suit with cool upgrades and the gadgets. They are crafted as the story progresses just heighten the experience without making the game too easy. Gameplay feels like it was also designed around the idea of being Spider-Man.
After playing 13 hours in one sitting (not even joking here), Spider-Man is officially the most fun game of 2018. At no point throughout the entire gameplay experience was there the slightest hint of boredom or desire to do anything else. The variety of missions makes it exhilarating to switch between the different every day task of being Spider-Man. Be the fighting Spider-Man who goes around beating up thugs and criminals. Or be the sneaky Spider-Man who quietly takes down enemies and uncovers secrets. Or maybe be super nerd Peter Parker who just wants to get his life together and make technology that changes the world. There is so much to do in this version of New York that no one thing ever becomes repetitive. It’s all just Spidey style fun.
Six or seven years ago the idea of a licensed Marvel game was a terrifying premise. Deep down the fear of a development studio butchering a favorite Marvel character in video game form was very real. Two or three years ago the idea of a licensed Marvel game ever existing again was almost wiped from the realm of possibility. Now this year the arrival of Spider-Man on PS4 has made for not only one of the best gaming experiences of this generation but also sprung hope for more. Spider-Man is a game everyone should, and probably will, play. Insomniac, please give the world more of this greatness.
Oh snap Microsoft is showing up with the big ones this year! Alongside the announcement of Mouse and Keyboard support for Xbox One Microsoft brought out some exciting news. It’s party time for everyone around the world who loves Xbox.
XO18 is, according to Phil Spencer himself, an event for Xbox fans around the world.
All the details are available on the official Xbox website, but I’ll wrap it all up for you. XO18 will be hosted on Saturday, November 10 during the fourth-annual Xbox FanFest in Mexico City. Fans outside of Mexico will be able to join in on the exciting announcement via the live stream that will be setup as an episode of Inside Xbox. To generate even more excitement Microsoft has promised announcements from both first- and third-party developers. It’s time to hear the word exclusive before every trailer guys!
Personally, even as a Playstation fanboy, I’m excited for this upcoming XO18 event. How are the Xbox fans feeling?