Oh snap Microsoft is showing up with the big ones this year! Alongside the announcement of Mouse and Keyboard support for Xbox One Microsoft brought out some exciting news. It’s party time for everyone around the world who loves Xbox.
XO18 is, according to Phil Spencer himself, an event for Xbox fans around the world.
All the details are available on the official Xbox website, but I’ll wrap it all up for you. XO18 will be hosted on Saturday, November 10 during the fourth-annual Xbox FanFest in Mexico City. Fans outside of Mexico will be able to join in on the exciting announcement via the live stream that will be setup as an episode of Inside Xbox. To generate even more excitement Microsoft has promised announcements from both first- and third-party developers. It’s time to hear the word exclusive before every trailer guys!
Personally, even as a Playstation fanboy, I’m excited for this upcoming XO18 event. How are the Xbox fans feeling?
Alright so maybe my inner MGS fan read into the avatar name to hard but this VR game looks awesome. Multiplayer Co-Op launching on October 9th for PSVR is Evasion. Check out the trailer below and see “GreyFox” for yourself. And don’t hate me this game deserves the clickbait attention. (Also that might be GreyFox, I’m on hold with the developers, Archiact, right now.)
The first of its kind, Microsoft just announced a Special Edition Fallout 76 and it’s beautifully white. So is the controller and the elite controller that’s not included but available for $149.99 USD. Oh and the new Turtle Beach Headset. Now you can play Fallout 76 all decked out in your white robe, in your white room, with your white foods. Can’t ever have too much white?
The Xbox One X Robot White Special Edition Fallout 76 Bundle will be available worldwide starting on November 14, 2018, for $499.99 USD, exclusively at GameStop and the Microsoft Store. Pre-ordering the console will give you access to Fallout 76’s Break-It Early Test Application (B.E.T.A.) which starts sometime in October.
Check out the pics below and let us know what you think!
David Cage and Quantic Dream are at it again. The fourth attempt at blurring the line between cinema and gaming. Detroit: Become Human is an action adventure game with a major emphasis on player decisions. Released on May 25th, 2018 exclusively on PS4, its character choices aim to push the boundary of narrative storytelling in video games.
Beautiful. That sums up the entirety of the visual fidelity in this game. Never before has facial animation been so mind-blowing. Every detail carefully every emotion that is being portrayed in the performance. Alongside the fascinating character performances and modeling, Quantic Dream did an incredible job creating a futuristic version of Detroit. A realistic futuristic version of Detroit at that. One that shows off the talent of this team by recreating industries that could believably be present in the near future. The visuals are so amazing they are practically hypnotizing. Detroit: Become Human effortlessly pulls you into its world and makes it almost impossible to step back into what feels like the past.
Experience the android revolution. Through the lens of the androids at the forefront of it all. That’s the general premise anyway. The full story is an experience that’s so emotional it’s nearly inexplicable. Detroit: Become Human takes you through a roller coaster of emotions. And It’s a rollercoaster that changes every time you play it. As the ride continues, the individual stories begin to unravel onto each other. Each with their own driver and distinct way to behave. So much of the story is hard to express without opening the gate for spoilers, but the writer’s for this game did not hold back. They delivered raw and uncut stories that showcase the future of the world we live in now. It’s a powerful cultural masterpiece.
Bad sounds can do a good job of destroying the experience developers work hard to create. The team behind sound design for Detroit: Become Human brought this world to life sonically in a way that shines emphasis on the full experience. The sounds of the future coupled with the visuals truly sell the realism of this universe. These are all sounds that can be heard now and vividly imagined as sounds of the future. It’s the subtle details that really bring things to life though. The slight metal sound in the voices of the androids. Just audible enough to distinguish a difference between human and machine. One of the greatest highlights of the game: The chirping android birds.
If you’ve played one Quantic Dream game, you’ve played them all. Seriously, they all play the same way. Of course each one of them with their own small detail based mechanic, but the same none the less. The left analog stick is used for character movement while the right analog stick alternates between being used for camera movement and interacting with items. Most of the action sequences are played through various quick time events. Exploring the world is made easy with a zoom button that points to unique objects to helped add character and intrigue to the story. In this case, “if it ain’t broke, don’t fix” applies but a little adventuring couldn’t hurt too much.
Detroit: Become Human is one of the most immersive video games on the market. It is simultaneously one of the best movies of the year. That’s what makes this game fun. It’s an overall fun experience with tons of replay value. It’s filled with captivating performances, amazing dialogue, emotion characters, and a living world. Detroit is a choose your own adventure story in full motion. Action packed, thrilling, and intense in every second. This game is at the highest points of fun not for what it lets you do, but for how it presents an experience for you to never forget.
To summarize: Detroit: Become Human is one of the most artistic pieces of theatrical work to ever be presented in a video game. A meaningful story is driven by characters that feel as real as a breath of fresh air. This is another game to show off when people ask if video games are art. The answer is: absolutely.
Gran Turismo Sport is the thirteenth game in the Gran Turismo series, one that has been forever exclusive to the Playstation platform. Props for loyalty, eh? It was developed by Polyphony Digital and published by Sony Interactive Entertainment. Now, I’m going to be up front here, I’ve never been a big fan of Gran Turismo and have always leaned more to the side of Forza and being an Xbox fanboi. But considering that the most recent entry in the Forza series was the lackluster but well-made Forza Motorsport 7, I was hoping that some good, sturdy competition from a rival series would bolster some friendly competition between the two. The last Gran Turismo came out in 2013 and that’s quite the gap. Can the new game pull it off?
It’s becoming increasingly hard NOT to find a racing game that looks stellar in the visuals department. Gran Turismo Sport is no different. Every car has been built with careful and loving detail from top to bottom. The fictitious race tracks also lend some credence to creativity when it comes to the design, as many other racing sims rely purely on real world tracks, so this game was a breath of fresh air in that regard. Sadly, unlike the new Forza game, this game does not feature realistic weather and every track and race are all situated in a clean and clear race day. That said, to make up for this, the game features the tracks at many different times of the day, so you get many variations of lighting. You can race at dusk, dawn, noon, afternoon, evening, morning, night, and everything in between. If you’re keeping your eye out for flaws, you will notice that some buildings in and around the circuits could use some love but that’s some sheer nitpicking. One particularly great looking course is a dirt rally track based around a wind farm and the aesthetics of that track are gorgeous no matter what time your race.
As stated before, in games that don’t particularly qualify or have a story, you have to observe what sort of progression the game gives you and what incentives are in place to keep you going. GTS sadly has none. For starters, it has three very sad campaigns you can take part in. The first is literally driving school, in which you watch YouTube videos on what you’re supposed to do (no really, it has YouTube videos embedded in the loading screen) and then drive for usually seconds at a time. Not only is it boring, but it also gets incredibly hard as it tasks to perfectly recreate a corner it wants you take to learn about turning. That would have been fine if it weren’t for the fact that it drops you into the heat of things too quickly and makes a lot of the intermediate driving courses unreasonably challenging in a vacuum. If the driving school isn’t your bag, the second campaign is a series of challenges that start off interesting but quickly become annoying or unreasonable by the time you reach the second or third series. Then if that’s not enough, the third campaign is track mastery in which you just do specific sections of the tracks in the game, which isn’t very fun either.
All of this leads to me giving up and just playing the “arcade mode,” which is far more fun and just lets you race with whichever car is available. But, while the fun can be dug from there, the progress you make is far from engaging. It has four sections for leveling: you have your currency, mileage points, actual miles, and your experience. Leveling up your EXP unlocks tracks in arcade mode and nothing else (for the most part). The mileage is a daily challenge that gives you a free car if you do a sort of daily mileage workout. The mileage points are used to unlock cosmetics that are laughably minimal. The credits you get aren’t quite enough to buy some cars, but buying cars is a moot point when most of the races supply you with the car you need to race with for free, and the car selection is absolutely abysmal. This game really doesn’t hold your attention or do much to keep you going.
The sound is in good form here. Like many other racing games, the realism takes precedence over everything and most cars sound exactly like how they are supposed to sound in real life. I think the real problem comes with a few nagging points that stick and never go away. For one, it has a combo soundtrack of licensed songs and originals for the menu. The menu music is sadly generic and feels like it was done at the last minute. It also sounds like it belongs in a decades-old game featuring big beat and IDM. The licensed soundtrack is a joke, with uninteresting songs that get drowned out by the racing sounds to the point where they are completely unnecessary. There’s that and then there’s the screeching. The screeching sounds you hear when you make any turns or slam the breaks are deafening and unrealistic; taking a hard turn while jamming down the throttle sounds like you’re in some sort of drifting competition, but that’s not the case. It doesn’t matter how fast or slow you are going, you are going to hear a solid “SCREEEEEEEEEEE” whether you’re driving a Ferrari or a Ford. It’s so homogenous and grating that it really detracts from the experience. I had to stop playing and load a couple other games to see if it was present in other sims, and it just wasn’t. Or at least, not to the degree that this game emanates.
For a game with a subtitle under it that reads “The Real Driving Simulator” it sure as heck feels pretty unrealistic. Besides the aforementioned screeching, the brakes don’t feel like they work properly. Maybe it is the realism just getting to me, but it feels a lot like the cars are very very lightweight. This doesn’t apply to just braking. Collide with another car, be it a high-speed impact or a ding, and you send the NPC car flying off the track. It also feels like your car is made of elastic with the bounciness of slamming into the guard rails on the track. You don’t get stopped dead, you just BOING right off a guard rail and continue racing. I’m thankful for this mechanic, considering it doesn’t have Forza’s legendary “rewind” mechanic, but it also feels cheap at the same time too. If you’re going to call it a real racing sim, then make it so. This feels a lot more like you’re driving a go-kart at times. This was especially so when I tried out various racing assistance settings.
This game allows novice, intermediate, and expert presets for how much assistance the game gives you with driving physics. I immediately started with expert and was pretty satisfied with the realism it offered at the time, except for my aforementioned issues. Then I tried “intermediate” mode and suddenly the car was practically driving itself. No joke, I kept forgetting to steer the car I was driving because I fell into a trance as the game practically takes over the controls for you when you get to any of the corners. This “autodrive” feature took me completely out of the experience and sent me right back to expert mode. But the problems don’t end there. At the start of many races you are in “autodrive” mode while the race counter counts down from 3. More often than not the game relinquishes control to you in the middle of a corner. It’s absurd.
As said before, the game puts a lot of focus into some realistic driving expectations. Once you get used to the physics engine, the game is rather enjoyable to play for a quick race or two in arcade mode. Unfortunately, you will often find yourself bored as the game makes you try driving around the same corner for the thirteenth time in driving school, doing the same challenge over and over because the difficulty spiked tremendously, or you simply run out of things to do. This game has a lot of merits that save it from being bad, mark my words. For one, restarting a race is instantaneous. If you are unhappy with your drive, you can start over at the press of a button and boom, the race is ready to go. For what it’s worth as well, despite the driving school being unfun for the most part, it DOES make you a better driver. The use of cones to signal braking and turning points are new and interesting. But none of this is enough to keep you going. You have to watch two racing etiquette videos just to join multiplayer. Not only that, but they seem to be fixated on making the races official, so instead of any form of matchmaking, the game just has scheduled races you have to sign up for. I had to borrow a PS4 for this review and didn’t feel like this was worth my time, so I avoided it.
I was really hoping that Gran Turismo Sport would be a triumphant return to form for the series, but sadly this is not the case. GTS feels like another prologue game at best. With its extreme focus on rules and regulations while not being quite a good driving simulator in and of itself, it falls short of being the true racing experience it wants to be. There is a VR mode available for it, but I don’t have 400 dollars to spare so that was ignored, unfortunately. Could that increase the quality of experience? It’s entirely possible. But for now, it seems that Forza will keeps its racing game crown until it gets more complacent, but hopefully that doesn’t happen. With these two racing sims tried out, the way is paved for me to try more racing sims. Project Cars 2 came out earlier in September and is now at the top of my priority list to try before the end of the year. Nintendo is also going to throw its hat into the ring with the upcoming Gear.Club Unlimited in December. Can they best the almighty Forza? This reviewer wants to find out.
Also, WTF was up with that always online crap? I need to be online even in the ‘campaign’? Total bullsh*t.
Horizon Zero Dawn is an open world action/survival game developed by Guerilla Games and published by Sony Entertainment. It features Aloy, a redheaded tribal fighting in a post-apocalytpic landscape ruled by giant robot dinosaurs. The plot follows her discovering her heritage, but that’s not important because you fight giant robot dinosaurs, and that’s really the only reason you need to pick up this title. In hindsight, it’s surprising that giant robot dinosaurs haven’t been done before in video games, but here we are now. The game had a lot of hype to live up to, but did it deliver?
Every once in a while you say to yourself, “Hey, these graphics are pretty good”. Even less rare is a game where you have to stop doing what you are doing and just look at the scenery. HZDs graphics are an exemplar of modern graphical quality. Featuring many various biomes across its massive map, this game is absolutely astounding in the level of detail and finesse put into ever square foot of landmass available to explore. If anything, the water looks a little bit “off” compared to the rest of the artwork, but by it’s own standard is still an absolute stunner.
This is the only part where there’s a major flaw. The main quest actually feels like a waste as it manages to take a unique idea and make it less and less interesting as you delve further and further into the secrets of world. There’s a point during the campaign where you are in an old building and exposition gets dumped on you in the form of holograms and audio logs. It begins interesting enough, but as you go from one recording to the next, these tombs of secrets feel less like an intriguing adventure and more like a slow Disney ride. In the end, what happened to the world doesn’t matter because it’s happened and nothing can be done about it, and you’re left with a protagonist who has fulfilled what she set off to do. As with a lot of open world games, you will find that the side missions frequently offer more intrigue that the main story.
The robots of the game sound as threatening as they look. With unearthly sounds screeching as you get spotted, the threat of the dinosaurs is made all the more real by some excellent audio design. You can hear the wind in the trees, the rushing of water in the river, the bitter cold rustling of snow in great detail. Voice acting was adequate, but Ashly Burch, who played the series protagonist Aloy, really made the mostly lonely adventure stick to you. The score of the game, while not spectacular, was a fitting mix of tribal percussion and woodwinds and some electronic pad tones that added to the already rich atmosphere of the game.
GIANT. ROBOT. DINOSAURS. It’s unfortunate that the game has you fight human enemies, because that’s not as fun as fighting the dinos. In fact, every second you spend on story could always be better spent just fighting the dinos. The gameplay is the core of the experience. What’s interesting is, the actual mechanics of the game aren’t that original, but the design of the game makes it feel original. HZD borrows elements from many games that have changed the scope of gaming over the past few years, but feels like a really sturdy, well-made package.
I thought I was done with this game when I beat the campaign, but then I went back to it to complete some of the unfinished side quests. After tracking down some of the optional boss fights, I was glad I did because it really highlights how good the game is that fight after fight is a proper thrill ride. The exhilarating feel of downing a robo-saur with a spear and some arrows is one hell of a feeling. Even if there aren’t missions to complete, there’s plenty of real estate in the world to just go hunting for the fun of it, and that’s what really makes the game great. The gameplay is just that good and just that much fun.
The only thing that prevents Horizon Zero Dawn from absolute perfection is the less-than-great plot that doesn’t really do a whole lot. But it’s important to note this: if you were wondering whether or not this game is worth the purchase of a PS4, it is. Everything that makes the game great is worth experiencing on that powerhouse of a console. So if you were waiting to pull the trigger, now is the time to pick one up. This game has raised the bar to a new height.