Every year gamers are treated to a very familiar lineup of games for the holiday season. This year Activision decided to shake things up a bit. First they announced the latest Call of Duty installment from developer Treyarch would arrive without a single player campaign. Then they announced that Call of Duty: Black Ops 4 would be releasing a month earlier than normal. And finally they announced no shooter would exist without a challenge from the money backed behemoth. Watch out Fortnite, Black Ops 4 has a Battle Royale mode. Available on Playstation 4, Xbox One, and PC Call of Duty: Black Ops 4 ditches single player for a full multiplayer experience. Does it work?
GRAPHICS: 2/2
Activision still understands blockbuster video games and the fans of said blockbuster video games. They still know how to put the pressure on developers to make sure the games look good. Call of Duty: Black Ops 4 is confidently the best looking Call of Duty game of all time. It’s especially impressive because the whole game is online. Unlike previous games there are no scripted moments to use super high fidelity cgi on and then revert to in game. Replicating locations and battlefields from previous games in better quality makes the nostalgia feel justified. Seeing all of this big money quality pushed into a battle royale made even more of an impact. Up until now most Battle Royale’s looked like games in development. Black Ops 4 is the first game with a battle royale that looks complete.
STORY:0/2
Doesn’t exist. Get over it. It’s sad but just move on. Seriously though, the lack of a true single player campaign is a bit of a bummer. Instead the team at Treyarch included a set of tutorials that feel like the independent special op missions from Call of Duty Modern Warfare 2. It’s a fun experience for anyone who gives it a try but it doesn’t really provide any reason for anyone who’s ever played Call of Duty before to dive in. The Zombies mode also provides a little bit of plot for those really in need but it’s of the same quirky variety as past games. Maybe next time they’ll be kind enough to include some true single player content.
AUDIO: 1/2
Sound design has always been a weak point for the Call of Duty franchise. Even with the best voice actors and top notch musicians, sound has always felt like an after thought. Black Ops 4 is an exception to the run with very little to brag about. The lack of a single player campaign makes it so the focus of sound design was about creating ambience in multiplayer maps. That was done extremely well making certain perks all the more useful. It also translated well to the zombies mode allowing for certain areas to feel scary enough to add a new layer to the mode. Now the dark corridors provide a slight intensity. The voice acting was decent in the areas where it made sense. It’s hard to tell how good it was though because zombie mode dialogue has always been cheesy.
GAMEPLAY: 2/2
The Black Ops series has been a major fan favorite in the franchise and with the latest installment it’s super easy to see why. Despite not adding a ton of new mechanics to the game, the team at Treyarch added just enough. Reusing maps from previous games would be awful under most conditions, however in Black Ops 4 it’s great. Not only because of the updated graphics but also because of different weapons, perks, and equipments. Using a fully powered nine-bang has significantly more impact than a standard flash bang. That difference represents entirely new tactics for playing fan favorite maps in 4k. Call of Duty doesn’t sacrifice anything its great at to make space for anything new. Even the battle royale mode feels completely polished and fresh. It’s everything a certain other super serious battle royale wanted to be. Oh, and there are zombies in battle royale.
FUN: 2/2
Call of Duty: Black Ops 4 as a Party game after a long day of work is a hell of a great time. Solo after a long day of work, not quite as enjoyable. Do not misunderstand that statement. Call of Duty is still super fun for all the solo gamers who just like to kick back and play games. However, this time more than ever, the game is designed for people who love the multiplayer experience. The closest thing to a story in the game are the shenanigans taking place in the zombie mode. The zombie menace is an equal threat to all. The ridiculousness of every single chapter makes for a constant stream of fun. The debate on whether Call of Duty: Black Ops 4 is a good game will go on for ever. Call of Duty: Black Ops 4 being a fun game can not be contested.
Call of Duty returns to the forefront of online military warfare. It avoids sending any soldiers to the single player battle where it’s already lost to all the other great titles this year. Precisely aiming its sights at any competition that thinks it stands a chance against the unmatched wallet of Activision. Call of Duty: Black Ops 4 delivers everything the core fans of the series expect plus more. Even if thats at the expense of the casuals who just wanted a single player military based story campaign to play through.
On the core, the game is still the essential battlefield experience. Chet is a relative newcomer to the series, he’s just not a hardcore fan. He may be missing something by not being a regular user. But, the rash of recent backlash and hate left him surprised. Now he feels like because the expectations were set so low, he liked it. That said, EA isn’t off the hook quite yet!
You know, Black Ops has been the frontrunner in FPS games for a long time. It was only a matter of said time before they made a Battle Royale game mod. But it’s a good mode, along with several other great modes. Check the video on what we think.
Stabilizers? Check. Laser Canons? Check. Frequency Blade? Probably not what its called but check. Let’s start f*cking sh*t up baby.
I’m in the cockpit of the all powerful orbital frame Jehuty and even though they keep calling me Dingo, Vega is ready to party. First objective is to get this gate open so I can get in there and see what the big hype over this other orbital frame is. I have two panels, obviously super far away from each other, and that should set things straight. Alright, let’s get to it.
{Game Over}
Ok, alright cool, let’s try that again. This time I’m gonna go for the one on the left first.
As I proceed to destroy these robots I start to wonder “Who the hell is piloting the enemy machines?” Eh, none of my business. Keep slashing and destroying this endless supply of machine enemies. I finally arrive at the panel and with an over charged spirit bomb (it’s not really a spirit bomb but dammit thats what it looks like) I destroy it. Now I gotta travel all the way to the other side of the gate. Let me save real quick in case something goes wrong. Playing this from a first person perspective is way harder than playing in third person. And the lock on system still doesn’t work properly.
On to the other side. Alright here we go, not doing to bad.
{Game Over}
What the f*ck! Why doesn’t this damn game lock on to the closest enemy instead of whatever f*cking random enemy it wants. Wait. Are you kidding me! It’s making me start over and I gotta clear the first panel again. Aahhh!
An Old Mech Game Given The Present of New Life By Future Tech
In a landscape nearly devoid of mech-based adventures, Konami (the company best known for being terrible) dug deep into its bag of old games and gave Zone of the Enders a second life. The irony behind Konami remastering another amazing series by the great Hideo Kojima is pretty amazing, but enough politics. Zone of the Enders: 2nd Runner Remastered is a third-person action adventure set in a futuristic world where humans inhabitant both Earth and Mars and war is fought in space. Released for the Playstation 4 and PC on September 6th, 2018, the remaster was developed by Konami and Cygames. Does Zone of the Enders deserve to exist alongside the rest of the recent remasters?
More importantly, how does Zone of the Enders work in VR?
(Note: VR Review does not impact the overall score of the game because it is not the originally designed experience.)
Graphics 1/2
There should absolutely be a standard for allowing companies to use the term “Remastered” for any future game release. Zone of the Enders: 2nd Runner treads the line between just better than the craptastic Shenmue remakes that Sega released and the absolutely stunning Yakuza remakes that Sega released. One major advantage for Zone of the Enders is the great way that the game was originally designed to not look hyperrealistic. The visuals paired with the level of fun the game carries makes it very possible to kick back and look beyond the broken character models. Without ever having been to Mars, its safe to assume that Zone of the Enders did a great job recreating exactly what the surface of the red planet looks like.
“Developers truly benefit from the skill of using cartoonish art styles and Zone of the Enders wins heavily thanks to its anime style.“
VR: The game looks worst. The real question here is: was anyone expecting any other response? When playing in first-person through VR the game doesn’t look bad but it definitely doesn’t feel immersive. Think about this one thing for a second. When playing in third-person all of the lasers and explosions are happening, visually at least, in front of the character. When playing in VR the player can look at all the angles of this lighting special effect that was designed to be viewed head-on. Boom, worst, not entirely immersive but not bad. Shenmue was still worse and it wasn’t even in VR.
Story 1/2
For anyone who has not played the first Zone of the Enders, STOP. There will be spoilers ahead because Zone of The Enders: 2nd Runner is a direct sequel. With that said, it’s been damn near 15 years, so get over it. Ready? Let’s go. The game takes place two years after the events of the original game. Playing as Dingo Egret, a miner working on the planet Callisto who comes across the all-powerful orbital frame, Jehuty. That is literally the last part of simplicity this game has until the very end credits. From that point it goes into true Kojima mode with main characters dying and being revived, past significantly important characters appearing then suddenly deciding they want absolutely no part of the new story, and a world-destroying battle between two superweapons on the brink that falls on poor Dingo’s shoulders to be smack dab in the middle of.
Anyone who has ever been a fan of Gundam, Metal Gear or any mech-based anime will absolutely love this. Anyone who read that last sentence and thought what the f*ck is a Gundam, maybe stay away.
VR: Same story. Really not sure what anyone expected to see here.
Audio 2/2
Sound effects help to drive the validity of any game’s atmosphere and Zone of the Enders sounds like a robot war. Nailed it; not a beat missed. Lasers flying by sound way more dangerous than they look. Explosions are short-lived, but in the moment they sound very great. The voice acting and dialogue is great even though it doesn’t seem like any of it was updated for the remaster. It was just really great from the source. The menu sound effects sound exactly like the sounds from Metal Gear Solid 1-3 so super fans should be prepared for some nostalgia. Some excellent nostalgia. Damn Konami why you do Kojima so bad.
VR: Sound is the most critical aspect of VR. If the game sounds right the player can get fully immersed in the experience. Zone of the Enders takes place in space and space is, by most accounts, pretty quiet. That empty atmosphere is great as long as there are no other sounds in the outside world. Most people can’t afford to play their VR in an isolated perfect environment but everything else sounding great is definitely a VR experience.
Gameplay 1/2
Zone of the Enders: 2nd Runner Re-Mastered is a remastered PS2 game, and it definitely shows. The control schemes are extremely dated and very light on motor control demands. There are only a handful of buttons used from the entire DualShock remote. Even with the highly bragged about adjustment of the way the secondary weapons button works it still feels super dated. The biggest issue with the controls for the game is found in the lock-on system. For whatever reason, the lock-on system locks on to whatever target that it wants to and when changing targets, probably due to the fast-paced gameplay, the thing goes bonkers. Rather than simply pushing the analog stick towards the closest target to lock on, the game just cycles randomly through all the targets on screen. That’s a really bad thing to happen when playing what is essentially an on-rails shooter.
VR: Probably the best VR experience available to date. The entire game is playable in VR and it feels amazing. Jumping into the cockpit of the super mech known as Jehuty is everything most people want from a VR experience. This is a VR Experience that should not be missed. With better visuals, it would be the epitome of VR gaming. It still suffers from most of the things that made the non-VR version hard to play but in VR those are well worth the pain.
Fun 2/2
Wooooooooooohoooooooooo. Playing Mech games is arguably always fun. Anyone who disagrees is entitled to their opinion but is completely wrong. Outside of the frustration of losing a battle due to a faulty lock-on system, it’s very easy to let time fly by as Jehuty flies or slides all around the surface of Mars, the interior of a massive space battleship. It’s an on-the-rails shooter for the most part in the vein of a super modernized Gradius, but who didn’t like throwing quarters in those old arcade machines? The other issue with the game that hinders its fun levels just a tad is that the save system doesn’t play entirely nice with pick up and play gamers. Fortunately, the PS4 rest mode is a nice workaround for this objective-based issue.
VR: How do you make a fun game more fun? Add the latest technology to its tool belt. Playing Zone of the Enders 2nd Runner in VR mode feels like the way it was meant to be played. Zipping around Mars in first person perspective could only be more exciting in a Sword Art Online style full dive mechanism that doesn’t exist yet. Just to reiterate, everyone should play Zone of the Enders: 2nd Runner in VR Mode at least once. It is truly an experience.
Zone of the Enders: 2nd Runner is a remaster like no other. Sure, a ton of remasters exist that look a million times better, but Zone brings a brand new element to the game that hadn’t existed previously. Hideo Kojima must have shattered at least three or four rooms’ worth of valuable merchandise when he saw what Konami was able to accomplish with one of his crazy ideas. Honestly, it’s a bit confusing as to why Konami didn’t make the VR mode a more significant marketing push for the game. Priced at only $29.99 brand new, this is a must-have experience for anyone interested in VR.
Scratch that, anyone with a PSVR or PC-based VR system needs to get their hands on Zone of the Enders: 2nd Runner today. Especially since the evil monsters at Konami published the game, so we never know what to expect. This last good review pushed them to start making pachinko versions of the game.
Another jam-packed October coming up on our wallets gamers but fear not the great folks at EA have our back. Or maybe they just have their best interests in mind. Who cares, however you look at it Battlefield V has been delayed.
Oskar Gabrielson, general manager at DICE, has said in an official blog post (no bogus crap) that Battlefield V has been delayed to November 20th. That’s right a nice little Thanksgiving shootout. Should be amazing.
The post kind of seems like they are crediting player feedback for the delay which means someone was listening. I just hope they were listening to the right complaints.
Tour was a nightmarish fun experience. Like it was really hard, expensive, and dangerous but it was fun none the less. Now that I’m back the free games are pretty cool. Solve a crazy murder or play an epic fitting game or get ready for one of falls biggest releases. It doesn’t matter whats happening late but take advantage now of all the free games still coming to PS3 and PS Vita. Here are the free games this month folks, you know cause July new game releases are awful.
In a move I think everyone can universally agree we weren’t expecting, the Battlefield V announcement brought some crazy plot twist. This year, for the first time in almost a decade Battlefield & Call of Duty are very different games. Outside of both being First Person Shooters, the majority of the ways the games will play out. I’ll do a full on comparison but for now let’s talk about whats going on.
First, and foremost, Battlefield V is coming to a home console, i.e. not the Switch, near you on October 19th, 2018.
That gives us all plenty of time to get ready. And get ready we need to because the guys at Dice are doing it big again. Contrary to popular ridiculous belief, single player campaigns are going no where and Battlefield is more proof. Much like the way the campaign played out in the recent Battlefield 1, Battlefield V will spotlight lesser known battles during WWII. The campaign will also feature stories about small rebel soldiers protecting their hometowns alongside the soldier stories.
A new game mode was announced and it’s not Battle Royale!
Combined Arms is a four player squad mode with infiltration missions. You and your team are paratroopers dropped to go in behind enemy lines, do some crazy missions, and be out without being detected. The nice thing is you can also play this alone. Yup, taking shots at the lack of campaign in Black Ops 4 still.
But there is still a Battle Royale, sort of. If you play Battlefield, congratulations, you may recognize a sweet little mode called Grand Operations. Well not really a game mode more like a match type. Anyway, if you’re familiar with Grand Operations incredible match types, you’re in for a crazy surprise. Instead of a full fledged mode, Grand Operations will now have an additional round called Last Stand. All remaining players fight till the one winner is left. The Battlefield spin; the more time you spend in squads the more ammo and health you get to pick up. So how long can you trust the people you’re with?
The final piece of big news from the announcement is the end of the premium pass. Going forward all major post release content will be available for free. Of course there will probably still be other paid DLC, we’ll have to wait and see.
There you have it folks. Battlefield , available on PC, PS4, and Xbox One on October 19th 2018. Pre-Order today to get access to the beta and other cool in game stuff.
Its a War against Zombies! (or Zombie Fatigue, who knows.)
Alright, so something weird is shaking up in the gaming industry. It’s weird “in a creepy not sure whats going on here” way. At a time where most people are having discussions surrounding this mythical thing called “Zombie Fatigue“, what’s the least likely thing that should happen? Well the obvious answer is the announcement of a new zombie game. That wouldn’t make any sense right? Well thats just the tip of the confusion spear.
Here’s where it gets real strange. Most movie tie in games, no scratch that, all movie tie in games are usually released around the release of the movie. It kind of works to the marketing and business side of things even if the game is complete garbage. So imagine my surprise when I woke up this morning to the the cinematic gameplay trailer for World War Z. Yes, you read that right. The absolutely amazing 2013 film World War Z is getting a tie in video game at some point after or in 2018.
I would love to justify this game existence by saying “Paramount confirmed the sequel, World War Z 2, is in production” but, that really isn’t enough. That movie doesn’t even have a release window yet. So, where did this announcement come from? Honestly, I don’t actually care or care to know. It looks like its going to be amazing, its coming to PS4, and I’m going to play it proudly. No explanation needed guys, take your time cause that seems to be working so far. Check out the trailer below and let me know what you think?
E3 is around the corner so you know how antsy I’m getting. I’m sure you’re feeling it just as much. I’m here today to hit you with all the bad news this week. It sucks but it is what it is. This one is going to be short so don’t miss it flying by. Behold the most negative LGR to date:
1. Shenmue 3 delayed to 2019!
I think it’s fair to say that I warned everyone reading that this was going to be more of an UnLucky recap. Rip the band-aid off quick and tell you out the gate, Shenmue 3 has been delayed. It was originally planned to come out fall of this year but given the lack of marketing and development progress you would be a fool to be surprised by this. Honestly, I have my doubts that it will even make it to release next year. Call me a pessimist (actually please don’t) but Shenmue 3 is quite a long way out. Good news; we are still getting the remastered versions of 1 and 2 this year.
2. Metro Exodus delayed to 2019.
This delay on the other hand is super unexpected. If you don’t recall, Metro Exodus was the first game to show us a zombie bear in action at E3. It was terrifying. The game looked incredible and I’m pretty sure it had a playable demo as well. THQ Nordic bought Deep Silver which means this delay is most likely to make sure the marketing is labeled and handled properly. In this case I feel like this is more of a winning situation for fans of the series. You know, cause Red Dead Redemption is going to outshine everything this fall.
By now some of you have realized that all these delays come from the same company. If you didn’t, it’s pretty clear now. THQ Nordic buying Deep Silver has put a big shift on the way the game release schedules are working. So the interesting new IP, Bio-Mutant, and the revival of an IP that should never have died, Darksiders 3, are both under revision for release. Fear not, this doesn’t mean these games are going bye bye, it just means they gotta cook in the oven a little longer. Still thinking this is good thing. Also thinking, news about THQ in 2018? Man if I could time travel, the old me would be all messed up.
4. Skull and Bones delayed to at least 2019-2020
Not all dogs go to heaven and not all delays come from THQ. Sometimes they come from ridiculously incredible publishers with a ton of great IP’s. In this case the culprit is Ubisoft. And as much as I love to entertain the idea that this delay is to make room for the more exciting return of Splinter Cell, that’s probably not true. Skull and Bones is essentially the boat parts of Assassin’s Creed. Ubisoft saw how terrible Sea of Thieves release was and they said “Uh oh, maybe we need more.” Boom and that’s how games are delayed, next question. Damn! 2020 though?
5. Okami HD Comes to Switch.
Because we are a small team and I’m terrible at finishing video games we had to pass on reviewing this when it released late last year. It’s okay though, now that it’s officially releasing on Nintendo Switch, Chet can experience with fresh eyes what I played on PS2. This is light news, but it does a little making up for all the delays right? Right? Please, just say yes. Oh and I just remembered a version of Okami came to Wii as well. Look at that. And Okami HD comes to Switch August 9th.
6. Stalking will be cool again starting 2021.
Well, stalking has never actually been cool. It had a brief moment when the classic survival series, S.T.A.L.K.E.R, last title was released in 2009. That didn’t stop the announcement of S.T.A.L.K.E.R. 2 from happening. Well technically happening again because the game was previously announced and then canceled in 2011. When this game releases it’ll officially have been a full decade since the last title. The funny thing about it is, that seems to be working for games pretty well lately. Examples include: Final Fantasy 15 & Last Guardian but not Duke Nukem. Absolutely not Duke Nukem.
7. The Kingdom holding your heart will be yours, soon.
I couldn’t be a complete ass and give you only bad news. Here I saved the best for last. Only the greatest news makes it to the end this week. Are you still with me? Alright here we go. Kingdom Hearts 3 will be officially arriving next month to tell you when it will be releasing for your gaming pleasure. That was fun. Yea so Square decided to indulge in the hype of this game by teasing a day they would provide a release date. Pay attention though folks, this month is May which means next month is June. June is E3. Half-Life 3 confirmed.
It’s officially official ladies and gentleman. Call of Duty Black Ops 4 will be arriving this fall, sans single player campaign. One of the top selling franchises year over year is completely abandoning it in favor of the super popular Battle Royale. For those still attached to the idea of enjoying a game by themselves at home this could be very disappointing at first. However, after a ton of thought, I’ve come to the conclusion that this could be a very good thing. Now before you grab your tiki torches and plan your attack allow me to explain my thought process for just a moment.
First, unofficial data has shown that less than 50% of Xbox players have actually completed a Call of Duty campaign. Yes, I’m going to use the Xbox data as a Playstation fanboy, get over it. With that said, this is not an attempt to bash the Xbox player base, it’s actually almost the opposite. Historically, Call of Duty has been an Xbox favorite. Even with the recent attempt to transition the audience to Playstation, most people still rather play their first person shooters on the green machine. Ask Chet if you don’t believe me. It makes sense for Activision to spend less money on a part of the game that, hypothetically but realistically speaking, most players are completely ignoring. In no way am I defending the decision but I can totally understand the business move.
Which leads into my second point. Battle Royale is huge right now, but technically its still an indie game concept. I mean even the most popular Battle Royale game, Fortnite (sorry PUBG I know how much that hurt to read), was just a crazy idea thrown into a game that was very different to begin with. See, I bet you didn’t even know Fortnite is a totally different game than Fortnite: Battle Royale. That means that Activision has officially positioned Call of Duty as the first AAA Battle Royale game on the market. Seriously, think about it for just a couple seconds. Activision, although tightlipped about how much they spend on development, is known for throwing millions into every game every year. You think the random partnership with Marvel was amazing, let’s see what the people who have the budget to work with Hollywood actors regularly can do. The same people who can assemble some of the most iconic actors of all time to be apart of a secondary game mode (Zombies) can pull off a Battle Royale. Graphics, content, scale, network, literally every aspect of the game just received a small loan of a million dollars. Not collectively either, that’s each.
More importantly for me though is my third and final point. Free up some writers. Call of Duty campaigns have had some pretty crap writing but, there have also been some gems. Black Ops 1 is still my favorite FPS campaign to date, and I finished Crysis 2. And played Bioshock. Oh and Borderlands (a little bit). I mean I can list my credentials if need be but we can all pretty much agree that the campaign from Black Ops 1 is the reason most of us are fired up about the team that gave us that are not giving us more. I choose to look at this as an opportunity. Now without the pressure of having to write a story around the multiplayer component, which is always what it feels like, maybe some writers will have free reign. Maybe focusing Call of Duty on Multiplayer puts us in an alternate universe where Activision produces a FPS series with the powerful storytelling found in Spec Ops: The Line. Got your attention now huh?
Don’t get me wrong, I know this perspective is wildly optimistic but thats kinda my thing. At the end of the day, I believe the campaign was cut to focus on building what may end up being the best Battle Royale on the market. Maybe the business monsters at Activision are secretly working on a campaign mode DLC that they will try to sell us a few months after release. Not sure why I said try though. Or maybe, honestly.
Sometimes you find love in weird places like the middle of a totalitarian cultist takeover.
Far Cry 5 is yet another example of how all the mainline Ubisoft games are getting rather homogenous. With the ability to hire a somewhat competent squad AI to help you fight the enemies, you’d be forgiven if you just briefly glanced at the game and thought you were playing Ghost Recon: Wildlands. Despite all of this, Ubisoft is making headway in all their sandbox games by giving the NPCs some actual characteristics and traits. Indeed, on top of the 9 companions you can receive in the game, you can also talk to the many many NPCs you find during missions, strongholds, and sometimes random encounters. They have interesting things to tell you, and a lot of them can be hired to fight by your side. These “guns for hire” do more than just that, they have unique skills that come with them, that they unlock when they score a certain number of kills.
While progressing through the game, I cycled around a lot of the specialty companions that had some things to say, especially to each other, but I found that their range of dialog grew short pretty fast. That was not the case for Diana Frye, an NPC I met in Fall’s End (I think) much earlier in the game. Despite going through the motions and finding new people with better special abilities, I was compelled to call on her to come fight with me instead. She had a large array of things to say and even addressed several other companions by name, which was the first thing that surprised me. There I was traveling with a random stranger in the game and just had another character join the squad, and she spoke to that character as if they were best friends. It was outrageous, never before have I seen so much work put into a character whom in any other game would just have been a nameless, faceless, disposable grunt.
She allowed me to keep extra ammo and was capable of reviving fangs for hire, sure, those were her “special abilities” but I was far more interested in taking her around and hearing her take on the local sights. Despite having some randomized catchphrases that plague all NPCs in every video game ever, I was continually taken aback when she mentioned some of the places I‘d walk through. I passed through a summer camp and she mentioned going there when she was a kid. When we ended up on the set for Blood Dragon, she enthusiastically stated how excited she was for the movie. And of course, the one-off “I think I peed myself” never got old. It really didn’t, it was funny EVERY SINGLE TIME. The only time I ever got sick of her was that she has only 1 or 2 lines to say about Peaches the cougar and she was repeating them ad nauseum to the point where I did have to send her away. But I legitimately felt bad about doing it. After I found Cheeseburger the bear, I brought her back into the fold.
I met many more named, fully developed NPCs as I tore my way through Hope County, but Diana was my favorite. She was the most adorable hillbilly in Montana and she was MINE. I don’t know what it was that made her so special. Maybe it was the accent, I do tend to fall for cute accents even when they’re possibly meant to sound “stupid.” You can meet characters who don’t have an accent, and you can meet characters who sound far more serious and grim. But Diana was not a grim character by any stretch. As I blew up the cult’s vehicles and heard her unironically shout “USA! USA! USA!” I grew rather fond of the character. I went through far more ordeals with this character than any other companions in the game and loved every second of it.
I did have another female NPC follow me around for a bit just to make sure the dialog wasn’t the same for everyone. Indeed it wasn’t, although I’m sure if I talked to enough NPCs I would eventually find the same voice actor saying the same lines on a differently skinned character. But that didn’t matter because I met Diana first and she and I racked up the kills together. I really appreciate the trouble Ubisoft went through to make Hope County a sandbox that has felt more full of life than I had in other games in their whole library of open worlds. This actually makes me want to go back and play other newer Ubisoft games like Assassin’s Creed Origins and Ghost Recon Wildlands just so I can see if they’ve done the same to those games.
And that was it, whenever she rode shotgun with me in a vehicle as rolled up to the next target event, I was actually happy to have her around, and she’s really not even my type as far as looks go. She said funny things and was effective in combat, respective of when I’d go in stealth and then switch to going loud. There are NPCs who don’t know how to stealth, but she did. I’m still just so surprised to have an enriched experience with one of the extras. I mean, later on, I did meet a cute and quiet sharpshooter, but I stayed loyal to Diana, just as my Commander Shepard stayed loyal to… oh wait, I left Liara for Jack, nevermind. But, Diana Frye is my bae for Far Cry 5 tho. I strongly suggest experimenting in the game, and if you look hard enough, your new red-blooded rootin’ tootin’ point-and-shootin’ American waifu will find her way to you. Alright, I’m off to purchase more 2B boob mousepads and hug pillows.