With every new generation comes the same question. What titles will be available at launch. Since the console itself has yet to be announced launch titles are still pretty far out. So I think this is the best time to introduce my top 5 request. Regardless of how likely or unlikely.
In my opinion drive club failed for two reasons. The first reason was timing. Driveclub was supposed to be a PS4 launch title, but it missed the mark. It was announced during the PS4 reveal in February 2013. Playstation 4 arrived in September of that same year. But Driveclub didn’t make it to store shelves until October 2014. A barrage of delays pushed this game back an entire year. By that point almost all interest was lost and the game still managed to have issues on day 1. To be completely honest, Driveclub did not meet full expectations till January 2015. Almost two years after the initial announcement. So despite going on to accumulate over two million copies sold, Sony’s recent announcement that servers would be shut down as of august 2019 proves it didn’t meet the goal.
It’s hard to compete against diehard fans.
And in an ultra rare turn of events I put some of the blame on the lack of title recognition. That’s right my second reason is, this game had no fan base to start with. Trying to go up against the behemoth Forza, arguably the greatest racing game of all time, is already a challenge. Then pair that with the challenge of battling Gran Turismo, the second racing mammoth, and you’re asking to die. Don’t get me wrong, I love rooting for the underdog but he has to at least have legs to stand on. Delays and incomplete arrival would not have hurt Forza or Gran Turismo as much as it wrecked Driveclub. Hell, even Need for Speed can get it wrong a few times and fans will still be there.
That’s the key, fans were still there. Gran Turismo had fans. Forza had fans. Need for Speed had fans, Driveclub has ambition. And a lot of the time that just isn’t enough. The good news though is now Driveclub has fans. This is the perfect time to give it a sequel and build on the little successes. The Driveclub community will love it. And if al goes well, Driveclub might actually be able to compete with the other franchises. Especially with the whole super cool VR advantage. Am I right?
Infamous: (Insert Subtitle)
First and foremost I must admit, I was not a fan of infamous until I played (and finished) Infamous: Second Son. And now I need more. Similar to my relationship with Uncharted (jumped in at Uncharted 3), I went back and played all the other infamous games to fulfill my need. But now there’s nothing left. The Infamous series is one of those rare situations where i fall in love with an open world game. Maybe it has to do with the super hero aspect. Or maybe it’s the super polished storyline. Whatever it is I absolutely love it.
Infamous: Second Son was a great example of where the franchise could go without it’s original protagonist, Cole MacGrath. It also showed how well the team at SuckerPunch could handle replicating real locations. So where in the world could the next Infamous story be set. First idea is the gritty streets of Chicago. We already saw what a near futuristic tech controlled windy city would look like, so why not fill it with a superpower crisis. I really can’t imagine a bad cameo from Kanye West. At all.
The second idea is vacation land gone bad. I can’t think of many games set in Florida. In fact the last game that, that I know, was absolutely Florida based was Grand Theft Auto: Vice City. And that also happens to be the only GTA game i’ve ever finished and whole heartedly enjoyed. So imagine an Infamous game set in Miami. Beaches, drug warfare, and superpowers. Maybe cut back on the drug stuff, so Infamous can be a T rated game, just a thought.
What happened to Socom? One of Playstation 2’s greatest titles. The first real attempt at online multiplayer by Sony. 2011’s Socom 4 was an embarrassment to the legacy of Socom and the final nail in the coffin. Prior to this, the series had already been struggling to remain relevant in a world dominated by first person shooters. But I think now is the best time to bring it back.
Thank god for The Division 2, but can I get SOCOM 5 too?
The popularity of Fortnite could serve as a launch pad for Socom. Both game being third person shooters means Sony could push Socom 5 to Fortnite fans who want more military realism. The examples are everywhere. The realism is the reason I prefer PUBG to Fortnite. However, I rather play the latter because I prefer third person shooters. Thank god for The Division 2, but that’s a different story.
With the launch pf the PS5, Sony could bring back this awesome tactical shooter. I wouldn’t even judge if they looked to the more recent Tom Clancy games like Ghost Recon Wildlands for guidance. I’d prefer if Socom stayed linear and mission based, but I would be completely off put by an open world. In fact I think Socom 5 should take a page out of the Hitman book as well. Individual missions taking place in huge maps with various ways to complete the mission. Make it happen.
I think we can all agree; games with samurai, ninja, or any blade based weapons are awesome. No questions asked. Yet, who could ever forget the ultra historical accuracy of the Giant Enemy Crab? That’s right no one. So do I really need to explain why a third entry in the Genji series is necessary? This one isn’t even an ask or want. It is a demand. Sure it was nothing like the historically accurate game they promised, but by god was this game a blast too play.
Of course, Genji: Days of the Blade, the second installment to date, still has some of the most amazing gameplay mechanics. And with multiple character to use based on techniques, skills, and timing every encounter feels fresh. Every character feels meaningful. Supported by the sudden resurgence of ninja and samurai popularity, Sekiro & Ghost of Tsushima being prime examples, it’s the perfect time.
Considering the events at the end of the second entry it wouldn’t be hard to either pickup where was left off or reboot. Personally, I would love to see World Wide Studios take the reboot approach, unless original developers Game Republic still cares. Get in there and bring back all the special magic of the first two entries with a new age polish. I’m incredibly ready to embark on another journey with my samurai pals.
Solid Snake, of Metal Gear Solid fame, is the mascot of adult stealth action. Sly Cooper is that and more for the all ages crowd. Originally developed by the masterminds at Sucker Punch, Sly Cooper is the best robin hood game ever. Why? Because the band of misfits made up of a smooth talking sneaky raccoon, an overly intelligent turtle, and a super strong hippo. Still not interested? Ok, they work together to steal technology from a criminal organization run by a lizard.
Back in 2013 Sanzaru Games took a shot at bringing the Sly Cooper franchise back and it received mixed reception. Personally, I loved it and would love for Sanzaru to take another shot at it. And what better time than alongside the launch of a new console. Sly and the gang always found themselves on wacky adventures in an effort to line their pockets and save the world.
I have little reason to believe Sony has given up on this franchise. Especially when you take into account there are various comics and a few spinoff projects based in the Cooper universe. Something tells me this is the most likely game of my wishlist to come to life. If that is the case, I guess I can’t complain.
KillZone: (Insert Subtitle)
As a super fan of third person games, it was really hard for me to get into first person shooters. I really enjoy seeing the wild action animations of incredible cool character designs that i control. Also, most first person games make me really dizzy. Especially during the early days with Halo being the superstar. But I hated Halo. Not just as a Playstation fan boy, although that was undeniably a strong reason. The real reason was I didn’t feel connected to the story in any way and the gameplay was off putting for me.
Enter KillZone. Sony’s first big attempt at a multiplayer shooter to challenge Halo. I remember reading a story in Game Informer and thinking “this ones for me.” The big draw for me with KillZone was the story it was aiming to tell. One of over coming a war with people who felt nothing other than complete abandonment. The Helghast, KillZone’s antagonist, weren’t necessarily evil. Instead, they were misguided and therefore relatable. This narrative made it possible for me to connect with the game in a way Halo never tried too.
It’s possible Guerrilla Games must have been feeling franchise fatigue because things just got sloppy. Yet, I still hold out hope for a new entry even if the team is now completely tied up with a whole new franchise. I think it’s time for either a KillZone Reboot. Do it comic book movie style. Take the same story, fix the parts that didn’t quite make sense from entry to entry, and reintroduce it to a whole new audience.
So recently, between bouts of Monster Hunter World, I’ve been playing a bit of Project Cars 2 on the side. No wait, that’s not right, I’ve been trying to play Project Cars 2. Okay, no, I have made several attempts to play Project Cars 2. And I’ve failed miserably, but I don’t understand why. I love my racing games and tend to reach for the simulation-oriented games like Forza Motorsport/Horizon, Gran Turismo Sport (which sucked), and Grid Autosport. Basically, it has to have “sport” somewhere in the title in order to be a simulation game. I love these games and always have a blast. Unless I’m playing Project Cars 2.
To call PC2 the Dark Souls or racing games isn’t quite right. It’s not that it’s just hard and requires you to ‘git gud.’ Its demands are far higher than that. From the very moment you start the game, it’s strongly suggested you begin at the rookie section of the game which consists of… go karts and average cars. “Oh, you played Forza? That’s cute. Learn to drive for real, dumbass.” I got schooled in the way of racing as crash after crash, restart after restart, I failed to even finish one race in anything other than last place. That’s if I manage to finish a race at all, which was also infrequent.
The legitimacy of the game’s mechanics can be seen right there in the settings when you decide how much help you want/need from the game. Back when I played Gran Turismo Sport, I had to set the game’s assists to ‘Expert’ because the ‘Intermediate’ car practically drove itself. By the end of Forza Horizon 3, I had almost all assists turned off and had the car’s AI set to Pro. In Forza Motorsport, it’s the same but I leave traction control on and race against ‘Highly Skilled’ drivatars. I’m great at these games, I had fun and I loved them. Project Cars 2? Almost all of the assists are on and I still can’t catch a break. And the number of settings there are to adjust are mind-numbing, just look at the general settings screens: [Click here for HQ]
You see that? I can’t catch a break even with all of the help the game is willing to give me. It doesn’t help that the cars you’re up against don’t seem to have any difficulty slider, and in many cases, they don’t feel like they have to obey the rules of the road as much as you do. I’ve had to restart a race 8 times because I accidentally clipped a corner or bumped into a car. These infractions can sometimes force you into the pit lane as punishment.
Another problem seems to be the controls. It appears that the game was on showcase frequently with a full steering wheel and pedal set. Driving wheels cost quite a bit, usually in the $400 range unless they are on sale. Playing the game on a regular controller doesn’t always feel right, as if it wasn’t optimized to play on it. I’m sure Project Cars 2 is a spectacular one-to-one recreation of real driving if you have a wheel. But for that price, you can also get a PSVR. Funny enough, this game has VR support on PC but not on the PS4. Not that it matters, as I’m playing it on my Xbox One.
Again, the game can get rather infuriating. You can race again and again and again and never improve. At some point, you may think that I may be being spoiled by Forza’s rewind mechanic. While I do admit it improves the racing experience, I still play plenty other racing games and fare just fine without being able to rewind. Rewind is merely an evolution of the game. It’s not cheating at the game, but instead is the game telling you that you did something wrong and that you have to do it over and over to get it right. But that’s just it. When you screw up in Forza, you hit the rewind button repeatedly until you fix it. With Project Cars 2, you end up pressing the ‘Restart Race’ button many times because in most cases, crashing will leave you so far behind there’s no point in attempting to catch up. Honestly, one of my best friends is a bonafide gearhead and racing game aficionado and even he says that this game is too hard to be enjoyed.
The game is kind of boring too. It flaunts its rules and pinpoint precision in racing mechanics, but that doesn’t make the game fun, it just makes it realistic. And that’s not always fun, especially when it’s to the extent that this game has implemented. The game doesn’t give you a whole lot in terms of motivation to keep racing, you just fail and that’s the end of it. So, having played around 5 hours of this game, I just don’t really want to play it anymore unless I’m feeling particularly masochistic. This game might be perfect for many people out there, but as a person who is more of a gaming enthusiast than a racing enthusiast, this doesn’t quite work out. Here’s the basic rating the game gets, based on our scoring system.
Doesn’t look as good as the average racing game lately. If your racing game doesn’t look absolutely gorgeous, something terribly wrong has happened.
I have no idea if the game offers more encouragement down the line, but as of right now, it’s practically nonexistent. The game feels empty despite everything it has to offer.
Car sounds are as true to life as is expected from a racing sim. But the soundtrack is dismal, with annoying and overly dramatic movie score music playing on the main menu and nothing else.
This game truly is about as non-fictional as a racing game can get, if that hasn’t been made apparent in the rest of this article.
Imagine being so annoyed by a game that you go off on a rant about it instead of doing a proper review. That’s what just happened here.
Gran Turismo Sport worked really hard to make sure that their game would be taken super seriously. They had an official racing aggregator schedule and maintain all instances of online races. You are forced to watch an orientation video before participating. This game really wants you to make sure you know the rules of real world racing. It’s too bad that only the rules were the most “realistic” part of this “driving sim”.
Gran Turismo Sport is the thirteenth game in the Gran Turismo series, one that has been forever exclusive to the Playstation platform. Props for loyalty, eh? It was developed by Polyphony Digital and published by Sony Interactive Entertainment. Now, I’m going to be up front here, I’ve never been a big fan of Gran Turismo and have always leaned more to the side of Forza and being an Xbox fanboi. But considering that the most recent entry in the Forza series was the lackluster but well-made Forza Motorsport 7, I was hoping that some good, sturdy competition from a rival series would bolster some friendly competition between the two. The last Gran Turismo came out in 2013 and that’s quite the gap. Can the new game pull it off?
It’s becoming increasingly hard NOT to find a racing game that looks stellar in the visuals department. Gran Turismo Sport is no different. Every car has been built with careful and loving detail from top to bottom. The fictitious race tracks also lend some credence to creativity when it comes to the design, as many other racing sims rely purely on real world tracks, so this game was a breath of fresh air in that regard. Sadly, unlike the new Forza game, this game does not feature realistic weather and every track and race are all situated in a clean and clear race day. That said, to make up for this, the game features the tracks at many different times of the day, so you get many variations of lighting. You can race at dusk, dawn, noon, afternoon, evening, morning, night, and everything in between. If you’re keeping your eye out for flaws, you will notice that some buildings in and around the circuits could use some love but that’s some sheer nitpicking. One particularly great looking course is a dirt rally track based around a wind farm and the aesthetics of that track are gorgeous no matter what time your race.
As stated before, in games that don’t particularly qualify or have a story, you have to observe what sort of progression the game gives you and what incentives are in place to keep you going. GTS sadly has none. For starters, it has three very sad campaigns you can take part in. The first is literally driving school, in which you watch YouTube videos on what you’re supposed to do (no really, it has YouTube videos embedded in the loading screen) and then drive for usually seconds at a time. Not only is it boring, but it also gets incredibly hard as it tasks to perfectly recreate a corner it wants you take to learn about turning. That would have been fine if it weren’t for the fact that it drops you into the heat of things too quickly and makes a lot of the intermediate driving courses unreasonably challenging in a vacuum. If the driving school isn’t your bag, the second campaign is a series of challenges that start off interesting but quickly become annoying or unreasonable by the time you reach the second or third series. Then if that’s not enough, the third campaign is track mastery in which you just do specific sections of the tracks in the game, which isn’t very fun either.
All of this leads to me giving up and just playing the “arcade mode,” which is far more fun and just lets you race with whichever car is available. But, while the fun can be dug from there, the progress you make is far from engaging. It has four sections for leveling: you have your currency, mileage points, actual miles, and your experience. Leveling up your EXP unlocks tracks in arcade mode and nothing else (for the most part). The mileage is a daily challenge that gives you a free car if you do a sort of daily mileage workout. The mileage points are used to unlock cosmetics that are laughably minimal. The credits you get aren’t quite enough to buy some cars, but buying cars is a moot point when most of the races supply you with the car you need to race with for free, and the car selection is absolutely abysmal. This game really doesn’t hold your attention or do much to keep you going.
The sound is in good form here. Like many other racing games, the realism takes precedence over everything and most cars sound exactly like how they are supposed to sound in real life. I think the real problem comes with a few nagging points that stick and never go away. For one, it has a combo soundtrack of licensed songs and originals for the menu. The menu music is sadly generic and feels like it was done at the last minute. It also sounds like it belongs in a decades-old game featuring big beat and IDM. The licensed soundtrack is a joke, with uninteresting songs that get drowned out by the racing sounds to the point where they are completely unnecessary. There’s that and then there’s the screeching. The screeching sounds you hear when you make any turns or slam the breaks are deafening and unrealistic; taking a hard turn while jamming down the throttle sounds like you’re in some sort of drifting competition, but that’s not the case. It doesn’t matter how fast or slow you are going, you are going to hear a solid “SCREEEEEEEEEEE” whether you’re driving a Ferrari or a Ford. It’s so homogenous and grating that it really detracts from the experience. I had to stop playing and load a couple other games to see if it was present in other sims, and it just wasn’t. Or at least, not to the degree that this game emanates.
For a game with a subtitle under it that reads “The Real Driving Simulator” it sure as heck feels pretty unrealistic. Besides the aforementioned screeching, the brakes don’t feel like they work properly. Maybe it is the realism just getting to me, but it feels a lot like the cars are very very lightweight. This doesn’t apply to just braking. Collide with another car, be it a high-speed impact or a ding, and you send the NPC car flying off the track. It also feels like your car is made of elastic with the bounciness of slamming into the guard rails on the track. You don’t get stopped dead, you just BOING right off a guard rail and continue racing. I’m thankful for this mechanic, considering it doesn’t have Forza’s legendary “rewind” mechanic, but it also feels cheap at the same time too. If you’re going to call it a real racing sim, then make it so. This feels a lot more like you’re driving a go-kart at times. This was especially so when I tried out various racing assistance settings.
This game allows novice, intermediate, and expert presets for how much assistance the game gives you with driving physics. I immediately started with expert and was pretty satisfied with the realism it offered at the time, except for my aforementioned issues. Then I tried “intermediate” mode and suddenly the car was practically driving itself. No joke, I kept forgetting to steer the car I was driving because I fell into a trance as the game practically takes over the controls for you when you get to any of the corners. This “autodrive” feature took me completely out of the experience and sent me right back to expert mode. But the problems don’t end there. At the start of many races you are in “autodrive” mode while the race counter counts down from 3. More often than not the game relinquishes control to you in the middle of a corner. It’s absurd.
As said before, the game puts a lot of focus into some realistic driving expectations. Once you get used to the physics engine, the game is rather enjoyable to play for a quick race or two in arcade mode. Unfortunately, you will often find yourself bored as the game makes you try driving around the same corner for the thirteenth time in driving school, doing the same challenge over and over because the difficulty spiked tremendously, or you simply run out of things to do. This game has a lot of merits that save it from being bad, mark my words. For one, restarting a race is instantaneous. If you are unhappy with your drive, you can start over at the press of a button and boom, the race is ready to go. For what it’s worth as well, despite the driving school being unfun for the most part, it DOES make you a better driver. The use of cones to signal braking and turning points are new and interesting. But none of this is enough to keep you going. You have to watch two racing etiquette videos just to join multiplayer. Not only that, but they seem to be fixated on making the races official, so instead of any form of matchmaking, the game just has scheduled races you have to sign up for. I had to borrow a PS4 for this review and didn’t feel like this was worth my time, so I avoided it.
I was really hoping that Gran Turismo Sport would be a triumphant return to form for the series, but sadly this is not the case. GTS feels like another prologue game at best. With its extreme focus on rules and regulations while not being quite a good driving simulator in and of itself, it falls short of being the true racing experience it wants to be. There is a VR mode available for it, but I don’t have 400 dollars to spare so that was ignored, unfortunately. Could that increase the quality of experience? It’s entirely possible. But for now, it seems that Forza will keeps its racing game crown until it gets more complacent, but hopefully that doesn’t happen. With these two racing sims tried out, the way is paved for me to try more racing sims. Project Cars 2 came out earlier in September and is now at the top of my priority list to try before the end of the year. Nintendo is also going to throw its hat into the ring with the upcoming Gear.Club Unlimited in December. Can they best the almighty Forza? This reviewer wants to find out.
Also, WTF was up with that always online crap? I need to be online even in the ‘campaign’? Total bullsh*t.