nintendo switch with cellular data
October 30th, 2018 by Kurt "Chet" Christel

Highly Unlikely

All we know right now is that Nintendo are planning something. A new Nintendo Switch. But not a replacement. It’s the S version. The R version. The X version. The upgrade or the alternate model. Of course, with this simple rumor, comes RAMPANT SPECULATION. We have a whole loot of possibilities to think about. Including:

  • 4K support?
  • VR or AR support?
  • Hardware Upgrade?
  • Mini?
  • Larger?
  • Handheld only?
  • New dock?
  • Will the old dock work?
  • Larger storage?
  • Bigger battery?
  • Price change?
  • Ethernet port?
  • Cellular support?

There’s nothing we can do to really prove any of these things are going to happen. We just have to wait and see what they have in store for us in 2019. Maybe we’ll hear more in March? As for that last point, cellular connectivity is the least likely option out of all. Here’s why:

In order for Nintendo to include cellular connectivity on their Switch, they would have to make a contract with every mobile carrier available. Per country. These deals are very expensive due to telecomm regulations and the oligopoly the “Big Four” have on cell service in the USA. Most likely they would have to pick an independent deal with maybe one carrier, say Verizon because they have a truckload of money.

But this also means you would have to activate the switch as a new line on the Verizon network. That means you have to pay an activation fee. And the pay whatever their monthly cost is over amount of data you use, and we have no idea how much data is used to run games online like Splatoon. I’ve seen people play Battlegrounds on a Metro PCS phone with a WiFi hotspot. So it may not be much, but yeah, that’s more money on top of the $20 yearly fee. A LOT more than the yearly fee. And then there’s IMEI registration…


I’m personally hoping for a mini. I like minis. I’d buy an iPhone SE if I ever bought an Apple phone only because it’s so small.

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June 26th, 2017 by Stefan Adrian "AdminMas7er" Robu

What do you think of the Xbox One X?

So, it’s June 26th, which is a special day for me for reasons, one of these reasons is that it is the day when I got an Xbox One. 3 years ago, I moved from the 7th generation of consoles with the Xbox 360 to the Xbox One, getting a Titanfall bundle. Initially, the Xbox One was the future, holding a lot of good features such as capturing gameplay, Kinect, Skype and many other nice things, while it was a near perfect console at the time, my opinion changed over the years, as I will outline in this article.


The Xbox One was bulky, large, similar to a VCR box (hence why a lot of people joked about this), it only came in black, with only a few exceptions in limited editions, but sometime later, white consoles were sold in bundles. Its size and looks did change with the reveal of the S version, which was smaller and better in performance, and now with the new Xbox One X, which is promoted to be “The Most Powerful console” being also the smallest out of the three versions. Anyway, back to the first one, it had a non-physical power button (which sometimes accidentally turns on and off if you touch it even with a wire), a Blu-Ray drive (got upgraded to a 4K one in the S), a large fan which manages cooling, 3 USB 3.0 ports (1 to the side, 2 to the back, 2 HDMI (one for TV Box input), optical audio, Kinect port and Ethernet port. To be honest, apart from size and weight, I don’t have many problems with it (the glossy top is prone to scratching if anyone has experienced that).


Inside, it was powered by an AMD custom 8-core APU clocked at 1,75GHZ for the CPU and 853 MHZ GPU with 8GB of DDR3 memory, 8GB of flash storage and 32MB of eSRAM.  One of the downsides at launch is that it had only 500 GBs of storage but it was upgradable with external drives. Compared with its competitor, the Playstation 4, it was slightly weaker, most of the games being outputted at a resolution of 720p, 900p with a few exceptions, including first parties, at 1080p. For framerates, both systems held most linear games at 60 FPS, while open world games were at 30 FPS with rare exceptions. Overall, it held strong, even if it was beaten by the PS4. A major upgrade will be had with the new Xbox One X with its promised 4K and 60 FPS, will it manage that target? Only time will tell.


On the games is where I have to say that the Xbox One sucks. After 2015, with the release of Halo 5, Microsoft decided to change the way their games were released with the new “Play Anywhere” system. Because of this, games were released on both Xbox One and Windows 10, which, theoretically, it means that the Xbox One does not have a lot of “True” exclusives, since they are on PC as well, otherwise, there weren’t any exclusives which have drawn my eye, neither Halo, or Forza, or Gears, or anything in-between, well, apart from one, ScreamRide, and maybe #IDARB, sadly, they aren’t that known or as popular.


Obviously, I couldn’t talk about the Xbox One without mentioning the controller. Honestly, this is the best controller for gaming, it’s big, perfect for my hands, sturdy and easy to use, the triggers and bumpers are way bigger than on the 360, though the bumpers are a bur stiff (not on the new controllers). And the joysticks are really easy to use, albeit they could have been taller. The high-end controller, the Elite, is very expensive but offers some degree of customization. The only downside of the first controllers is the proprietary connector for the mic, which required an adapter if you wanted to use it, the new controllers do have a 3.5 mm headphone jack which makes life easier.


 The Xbox One had problems with its launch, some problems over the years and now it does still have some, but it continues to be a fun, easy to use console from Microsoft, looking forward to its future and a solution to the exclusive problem.

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