There are tons and tons of Warriors games and spinoffs and this one features the Legend of Zelda. Our Editor-in-Chief had never played on of these but knew what to expect. And it was spectacular.
Linkle is a PG-Rated Bayonetta
A while back, Nintendo announced a female version of Link from the Legend of Zelda games. Some were concerned about who or what she was supposed to be. It turned out she was a character in Hyrule Warriors and seems like she’s a charming little girl with DUAL WIELDING CROSSBOW SMGS.
Hyrule Warriors Definitive Edition is yet another game seeing a big port from the WiiU to the Nintendo Switch. This counts as a new game because nobody owned a WiiU. Not you, not anyone else, nobody, and it’s a shame because, with titles like Bayonetta 2 and Donkey Kong Tropical Freeze, some interesting games are finally being discovered. Developed by Omega Force and Team Ninja under the supervision of Koei Tecmo, this game is a compilation title that takes all of the greatest characters from all of your favorite Legend of Zelda titles and contrives a reason for them to be together. You’ll fight hordes and hordes of enemies in the thousands and plow through your opposition under the gameplay hack and slash loop made famous by Dynasty Warriors. Now here’s the thing, I’ve enjoyed quite a lot of Zelda games, but never actually played any of the more POPULAR ones. I played a bit of the original NES version as a kid, then I played Link’s Awakening on GameBoy Color (which is the best Zelda fight me) along with Oracle of Ages and Oracle of Seasons, then skipped all the other entries until Breath of the Wild. I’m not going to act like a Zelda fan, which is great, because I’m not and can play this game with a clean slate with minimal hype brought on by nostalgia.
I played almost 90% of the game on handheld mode and got quite a lot of frame drops compared to playing it docked, yet the novelty of the former mode keeps me playing on it, despite this drawback. This is a game that looks… not bad. Like, it can run on a PS3 with ease but there’s also nothing actually wrong with the graphics. For lack of a better word, the game looks like a game and all the art and well-designed characters really neatly kees the experience wholesome and fun without going out of its way to try and impress you. There weren’t any moments where I actively noticed something looking great, but at the same time I just can’t think of a single moment where I said “that texture looks bad” or “that shadow looks like a blob.”As a Warriors-like game, you’ll have dozens, sometimes possibly hundreds of enemies on screen all at once. One cannot expect a game requiring that much processing power to also look true to life. It’s simply graphics that fit and work, nothing else.
I gotta say, it really is one of those “excuse plot” kinds of stories. The story is delivered mainly in some expositionary dialogue and staring at a map at the beginning and end of every level. There’s also some story that happens on the field, but the big problem with that, and all Dynasty Warriors games, is that there is so much going on in the HUD at the same time. You have the map, popups for quests, and characters chatting in the bottom left corner. That right there is the biggest problem, there’s very little voice acting in this. This is troublesome because with so much going on, all you hear is a non-committal grunt from every character and have to quickly read what they say while still paying attention to what you’re doing. This game could have been better if there was simply more voice work put in. What is in the game for a plot is just okay. It’s just standard Zelda fare. Nothing unique going on, just a battle between good and evil.
Also, you wouldn’t believe this if I told you but there’s a character named Sheik and he turned out to be Princess Zelda in disguise, which is totally a move I never would have imagined.
The audio is rather muddy here, with the sound effects and music competing with each other in a “who can be the loudest” contest. As said before, the voice acting is barely present and would have really improved the experience had they just gotten some more talent on board. The OST is a good mix of the power metal of Dynasty Warriors and all of your favorite themes from several Zelda games. And a house track too. But overall, none of the tracks really popped out to me except for the house track, but that’s only because of my bias as an EDM fan. Really, it just comes down to some cheap SFX and lack of voices that keep this section from getting full credit.
Imagine the look on someone’s face who’s never played a Warriors game before. Imagine me as I discover the fast-paced action where you carve out enemies by the hundreds. Then I ran around on a battlefield capturing territories and facing boss characters. It was quite an experience that I now probably won’t get to have again, but now that I know what Warriors games are like, I am enamored. It is such a satisfying game to play, and while I initially felt like it was too easy, I soon realized this wasn’t the case. Strategy is a very important part of the game, and being able to kill swarms and swarms of baddies won’t get you very far if you don’t take care of your fellow soldiers. More often than not, they can become a liability, with you frequently having to do “all the work”. Important characters get in danger a lot, your other playable characters don’t do a lot unless you stop and tell them what they should be doing, your forts are always in peril, and miniboss characters will spawn in random areas of the map, putting you on a mad dash to cut them all down. It’s a great gameplay loop, and apparently, a good enough formula to house so many titles in its portfolio of spinoffs and adaptations.
Every time I picked this game up, I intended to put it down after a couple of battles. But five battles later, I’m hooked and can’t stop. The thrill of the battle will keep you coming back every single time, not the plot. It helps doubly that this version of the game comes with all the DLC, adding up to endless amounts of missions for you to tackle. Between the campaign, side quests, free mode, adventure mode, and a challenge moment, it’s well worth the cost for the amount of stuff you can do for days and days. Adventure mode, in particular, has you playing a sort of mini strategy game that includes battles that play out as you move your favorite fighter to square after square on a playing field resembling the older top-down titles of the series.
I’m not even the biggest Zelda fan, and I was thoroughly impressed with Hyrule Warriors. I came in ready for some extreme hackin’ slashin’ button mashin’ fun and got more than I ever could have expected. Consider this one a solid entry, and consider me sold on playing other titles. Just not Dynasty Warriors 9, that game is a travesty.
The Legend of Zelda: Breath of the Wild is an action-oriented open world RPG published and developed by Nintendo. Link’s back in a whole new adventure, but this time with a few changes. Eiji Aonuma rethinks the conventions of Zelda, changing the series’s gameplay style from nonlinear to open world. Also, dungeons and puzzles are out of the ordinary and done like never before. Aonuma stated the game’s story is completely optional, players can reach the game’s end quickly. Personally I’ve always been a Zelda fan, so I’m excited to see what this game has in store for me.
When you think to yourself “portable gaming”, you think of 16-bit side scrollers, which is not very Not 3D and life like. But in BOTW, the water, grass and fire are smooth as silk in its texture. Movement of the character’s surrounding are gracefully and effortless in their execution. I’m blown away and in my opinion it has the best graphics of any portable game ever. An excellent start.
The story of “The Legend of Zelda” is a classic, a warrior saves a princess, a story told a million and one times. So the story not very original. As fan of Zelda I can still appreciate my favorite character Link playing his role as a hero. The story was barely there, however, and dressing him up in special apparel and equipping him with cool new weapons felt more engaging. The story’s lack of interest doesn’t take away from the game too much, but still could have been better.
What can I say about the audio? It didn’t suck. It also wasn’t revolutionary. I don’t have any suggestions that could make it better. With that said voice acting was good, along with the score and sound effects. Nintendo is still the master at making those rewarding sounds that keep you questing and questing.
I want to start off by saying that the Nintendo Switch has “switched” their button layout. It’s easy to confuse where A and B is supposed to be after playing it the other way on different platforms for so long.. That took some adjustment time. Switching equipment is very easy but I find have I hard time switching bows after one has broken, but besides that, it worked. As far difficulty goes, everything is easy at first but the second you move out of stage one, its like I’m almost playing Dark souls. If you follow the main campaign you shouldn’t have a hard time with the game.
I really enjoyed playing BOTW. This game is lots of fun and even has laughs. Blow up a group of goblins off a cliff or tame and ride a bear. Whatever you decide, you’re gonna have a good time. So if you are looking to buy this game, I would, I did, and I don’t regret it.
ZELDA holds up this time around. Not only that but it definitely takes the lead against any portable game currently out there. With great graphics and that same old Zelda story, you’ll be playing this game for hours. I really enjoyed playing it and will be doing it a lot more.