Ubisoft and Tom Clancy have shared what is quite possibly the longest healthy relationship in all of gaming. Seriously, fact check it. And Tom Clancy’s The Division 2 is the latest entry into this abstract marriage. Released on March 15th, 2019 on Playstation 4, Xbox One, and PC The Division 2 is a third person multiplayer squad based action shooter. Developed by Massive Entertainment, The Division 2 aims to be the improvement of everything that was great about the first installment.
GRAPHICS: 2/2
The Snowdrop Engine looked amazing 3 years ago when it was first used on The Division. Division 2 however, is the first true example of what the Snowdrop Engine is really capable of. As soon as the game launches everything looks incredibly amazing, but that’s not the big selling point. The big selling point is the amount of control, even on consoles, the player has over the visuals of the game. Ubisoft’s proprietary engine allows for so much customization to allow anyone to set the games visual to exactly how they’ll enjoy it most.
The freedom and control the Snowdrop Engine offers coupled with the fact that the game looks great is incredible. Every animation, from person to animal to explosion, looks fantastic. Nature blends itself well into the concrete settings of post apocalyptic destruction filled D.C. Character movements look and feel astonishingly natural, especially for a game so tethered to online. Take some time to kickback and just enjoy the scenery. It will not disappoint.
STORY/IMMERSION: 1/2
Within the world of the Division exist a major crisis. It’s been a little over half a yeas since the initial infectious outbreak that brought down the U.S. And now things are reaching anarchic levels of bad. Members of the Joint Task Force have defected and left the white house completely vulnerable to the Hyenas and the Outcast. The worst has literally come to fruition and there’s a lot of work ahead to make things better. The story itself is great however the presentation not so much.
Being an online multiplayer game diminishes the value of the story and makes it really hard to feel like a part of it. Lines between campaign missions and side missions are very blurred because the real gameplay goal is to become stronger. Very rarely does the game stop and allow for the narrative to position itself upfront and center. The focus was clearly on gameplay and shoot’em up mechanics over narrative delivery.
AUDIO: 1/2
The Division 2 has a very unique sound design issue. The world is designed to be chaotic and feel unsafe. However, unless there is a nearby firefight the visual fidelity makes everything feel peaceful, somber, and a bit messy. It has a post car accident feel. Everything looks like something really bad happened, but that bad thing passed. The emptiness of the world makes space a very lonely audio feeling. The good news is this ambience is nearly perfect for an online squad based shooter. Considering most of the sound will be the nonsense chat amongst the squad.
GAMEPLAY: 2/2
Third person cover based shooters typically suffer from inconsistent character behavior. Everyone whose ever played has fallen victim to being completely exposed to the enemy because the game misunderstood your cover request. Division 2 has not entirely fixed this but it doesn’t suffer as much as other games. Not sure why, but not complaining. Outside of that major genre flaw, everything in the game feels great. The dynamics of weapon modification is pretty cool even if it suffers from the online game issue of racing to higher numbers.
A lot of the tactics of understanding weapon mods is removed because the overall goal is to increase the overall gear number. That number represents the truest strength of the character. The controls in action are super tight and have a vast number of customization options to fit any play style. And the development team is being super supportive of the community, listening to request and complaints.
FUN: 2/2
Despite being a multiplayer game, The Division 2 is still incredibly fun as a single player game. The squad based combat with friends online is hands down the best way to experience this game. However, the experience alone is just as fun, especially if you don’t mind the added challenge of doing it alone. The frequency of ammo and supply restocks make it feel endlessly exciting. The thrill of an even match against enemies keep the action nonstop. Are far as third person shooters go, there really isn’t anything on the market as exciting as The Division 2.
The Division 2 is an incredible sequel and an incredible example of “games as service” done right. The load times could be better, but once the game is loaded hours could fly by without feeling gaming fatigue. Although Division 2 is an online multiplayer game, it is accessible to anyone who enjoys single player third person cover based shooters. Simply put, save for the lack of narrative focus, this is a great game.
By now I’ve found a missing person I’ve been looking for, killed a few “Templars,” found the lost city of Atlantis (sort of), and now have to win a war and compete in the Olympics. That’s right, I have four main quests to play on top of all the side quests I’ve been accumulating. The islands you can sail to in this game always have great side-stories that are totally optional. Now that I’m 44 hours in, I can safely say I might be done with one third of this game. Maybe. It’s possible. Give or take. The unfathomably popular Stealth/RPG (stealth optional) series developed and published by Ubisoft is now at its tenth main series game. Assassin’s Creed Odyssey adds even more elements to make it an even further evolution from the roots of the franchise.
GRAPHICS: 2/2
This game is absolutely stunning, even on my sub-par Xbox One S. Stable frame rate, great coloration, variety, it’s all there at the baseline for a good looking game. What makes it look better is the sheer marvel of the whole thing. Ubisoft didn’t just make a few cities in Greece for their game. They made ALL OF IT. And it feels like they did, too. Everywhere you go there are gorgeous busts and statues, temples, altars, and residences that are all fully realized. I want to know where they got the time machine so they could take photos of Ancient Greece and use it as references for the designs. It’s the empire in all its glory. An absolute marvel to stand at the top of a mountain and look in every direction. In the distance, you can see all the ships in the water going about their business in real time. You can see other landmasses across the water and know that if you can go there if you want to. There… might be a few minor hiccups and glitches in some of the animation, but that is literally the only bad thing I can think of. And the sheer beauty and aesthetics more than excuse that.
STORY:2/2
I admit, at the beginning of the game, it’s hard to get into the plot. You are not really sure what you are supposed to be doing. The grand scheme of things is boiled down to simply leaving your home island to go on an adventure because you’re sick of being at home. There’s a goalpost, sure, but it’s far and not too tantalizing. This is definitely the type of game that you have to spend time with to get into the swing of things. The overarching narrative becomes far more clear well towards the 15-hour mark of the game. Once it does hit, it does so with ruthless efficiency. The way the game’s campaign works is the prime form of dangling the carrot in front of the player. It’s hard to imagine you would run out of things to do after being far enough in the game to really open up to the “go wherever you want” phase. Four main storylines. Every location story has its own stuff going on. I was on an island where I helped a young child make some friends while also meddling in “The Bachelor: Greece Edition”. Then I had to overthrow an evil ruler running another island ragged while hooking up with the sexy leader and her boyfriend if I so pleased. Hell, I had to take part in a gay orgy with a goat just to advance the plot. I’m not even remotely joking. A goat was involved. And Sokrates turns out to be the world’s first internet troll. Good times.
AUDIO: 2/2
I’m going to mention one prevailing bug in the game that hurts the audio quality in a way. On a regular basis, around twice or more per hour, when you talk to an NPC, you or the character will interrupt each other mid-sentence and say lines on top of each other. It’s annoying. Some of the secondary characters don’t seem really committed to their parts, while other characters go full ham. The voice actress for the soundtrack gets old really fast. With such a big scope, I really, REALLY get tired of hearing the same music every time I open the menu. And the main “Assassin’s Creed Theme Leitmotif” is sprayed over every other song too. It gets old fast. I may eventually have to turn the music off and just play my own tunes or a podcast over it instead. Which would be great because I’m in the perfect setting to put my vaporwave collection on full blast. But still, this is just the soundtrack I take issue with. The actual sound FX and quality of sound is tremendously satisfying. I will give the full grade because I’m being too personally harsh on the OST, even though it’s objectively decent.
GAMEPLAY: 2/2
There are many on the internet who say this game has become too action oriented. Sure, the formula has been changed, but it’s been heading this way for a while now. The fact is, you can still play this game stealthy if you want to. There are just more rules to it because you can’t assassinate people who are at a higher level than you. The majority of the EXP you earn will be from completing quests, not kills. So if sneaking in and out of an enemy base is your idea of fun, there’s plenty of that to be had. Yes, open conflict is a bigger part of the game now. It’s the play-it-your-way model that prevails. But everything in the game works and does accommodate for all play styles. Shoot everyone with a bow, bludgeon people with a hammer, death from above, and Sparta-kick your enemies of a cliff. There’s plenty of gameplay to be had here, as iterated above.
Ship combat makes a return to the game and I boldly welcome it as a delicious appetizer to sate my hunger for a good pirate game until Skull & Bones arrives. But that said, it’s a bit more minimalist than it’s predecessor, as there was less maritime war tech in this setting. They have also implemented a mercenary hierarchy that mimics Shadow of Mordor’s Nemesis system, but it is also bare bones by comparison. Hunting down a devious death cult is the replacement for the assassination quests, but you have to put in the legwork to identify who they are. There’s also a conquest mode where you can take part in a big fight between the Athenians and Spartans. You can also change whichever team you’re on for every battle. You can also fight mythical beasts from Greek folklore, because hey, why not? This all may make it sound like it’s quantity over quality. And to an extent, yes it is. But set in this game, it’s actually not a big issue, it just works.
FUN: 2/2
And now for a bit of controversy. Ubisoft has no problem putting expensive microtransactions in their fully priced games. It gives them big money, they have a right to. However, as an experience, they nearly broke their goodwill on a portion of this game. That’s the progression system. In order to level up or afford things, you have to do more than just missions to get enough EXP to progress. You’ll have to do a lot of mundane-out of the way stuff like exploring caves and attacking small camps at question marks dotted all over the map. I found myself in a position where I was two levels too low to progress through the game because the game is harsh if you are under-leveled. Ubisoft remedied it by offering a buff that will get you 50% extra EXP and money for the whole game, including new games. You have to at least buy the 20 dollar helix credits pack to get this. If you don’t, the game can get very grindy. Plenty to do is one thing, being forced to do everything is another. I caved and bought this buff, and it feels like this is the way the game was supposed to be played. It seems as though this was intentionally done to goad extra cash from the player.
I am willing to forgive this transgression because it was on me to make that choice in the end. I could have bucked up and cleared out every single icon on the map to take the game nice and slow. But, be that as it may, I cannot stop playing this game. Even with the buff, I did manage to get myself into another situation where I was under-leveled. But I kept playing and playing and playing. I told myself I had to stop at 11 PM, then 2 AM rolls around and I’ve conquered another city. I am willing to accept that the price I paid to make this game more enjoyable is worth it because of the amount of fun I’m having with it. Before tax, I paid a total of $68 for the game with the helix credits. That is an acceptable price for this game. I don’t know if I will finish any time soon, and I’ve had plenty of time to play.
Oh snap Microsoft is showing up with the big ones this year! Alongside the announcement of Mouse and Keyboard support for Xbox One Microsoft brought out some exciting news. It’s party time for everyone around the world who loves Xbox.
XO18 is, according to Phil Spencer himself, an event for Xbox fans around the world.
All the details are available on the official Xbox website, but I’ll wrap it all up for you. XO18 will be hosted on Saturday, November 10 during the fourth-annual Xbox FanFest in Mexico City. Fans outside of Mexico will be able to join in on the exciting announcement via the live stream that will be setup as an episode of Inside Xbox. To generate even more excitement Microsoft has promised announcements from both first- and third-party developers. It’s time to hear the word exclusive before every trailer guys!
Personally, even as a Playstation fanboy, I’m excited for this upcoming XO18 event. How are the Xbox fans feeling?
Agents of Mayhem is a third person shooter with RPG elements developed by Volition and published by Deep Silver. Volition’s last full release, Saints Row IV was released by Deep Silver after THQ, the original publisher was unable to stay in business. This final game (plus the Gat Out of Hell standalone expansion) left the series with little room to move on. So, this game serves as a spinoff to the Saints Row series by taking all of its gameplay and adding some interesting new tweaks. It’s a single-player-only experience, yet you play as a squad of 3 and just swap in and out of all 3 characters. Does it work? {Reviewed on Xbox One]
GRAPHICS: 1/2
It feels like Volition is always just a little bit behind everyone else in the area of graphics. Adding a slight amount of cel-shaded flair and some decent visual FX, it’s their best looking game to date. But unfortunately, ‘their best’ is a game that looks like a launch title in the graphics department. Or, at the very least, it’s a former last gen game that was hastily ported to next gen for Xbox One and PS4. The design of Seoul, the city the game takes place in, looks quite nice artistically. Aesthetic highrises, building zones, factories, and a shipyard, they made them all look decent. But, in terms of technical prowess, it’s just not up to part with the more modern games it’s lining up against. There’s also a fair bit of asset reuse going on here. Because of that, you see the same signs and buildings multiple times if they aren’t part of the set-piece structures. There will be more about this later on in the review.
STORY: 1/2
The plot of Agents of Mayhem was so banal, it was entirely forgettable. The titular agents of M.A.Y.H.E.M. are put up against the nefarious L.E.G.I.O.N. in order to stop them from creating a super weapon. If this sounds like a Saturday morning cartoon, that’s because it’s framed as one. Tons of 2D animated cutscenes play before and after missions. This game manages to mimic that look, albeit way more raunchier and full of F-bombs. But, like I said, the story is forgettable. What is memorable is the array of colorful characters that interact with each other. Every single mission and major side-mission is loaded to the brim with radio chatter, often engaging as much as 5 or more people in the group gabbing it up while you’re fighting. The case contains 12 agents, 5 major NPCs in your home base, and 5+ enemy characters and they all do their fair share of talking. This is multiplied if you play the game with your favorite squad loadout. You definitely won’t like all 12 agents but you’ll find the ones whose humor aligns with yours the most. Bonus points do have to be given. The enemy NPCs have a metric ton of lines that are specific to whichever agent you’re currently playing as (“It’s Hollywood, get him!” or “Oh sh*t, it’s Braddock!” etc). One more thing that bothers me more though, is that they decided to make Saints Row mainstay Johnny Gat into a pre-order only DLC from Gamestop. I am dumbfounded as to why they decided to do this, so I chose not to pre-order and pick up the game elsewhere.
AUDIO: 0/2
Complete disaster. The audio is littered with multiple small glitches like sounds being interrupted, missing sound effects, and lines getting occasionally cut off. There were also numerous times where leaving the game running and coming back later mutes the entire game, forcing you to restart it. Games running in the background are a staple of all the new consoles, so it’s a pain in the ass when your enjoyment is interrupted because you have to restart the game. The voice acting was mediocre for the most part. Nobody really stood out, but nothing was terrible. The music though? Boring. The cars didn’t even have radio stations either, music just clicks on any time you enter a vehicle. I said in our video that the music sounded like generic “royalty free” music you can purchase at a lower cost than licensed music. Given Volition’s usually propensity for absolutely nailing scenes with well-times songs, it’s just depressing that they couldn’t be bothered to come up with something more interesting.
GAMEPLAY: 1/2
The gameplay in AoM is hectic, as you jump around attacking various enemies in either wide open spaces or closed in dungeon-type areas. It’s sort of an overhaul from Saints Row IV but optimized to suit a squad-based combat system. Some team members are better at taking down certain enemy types than others. It’s pretty easy to make a well balanced teams since they all have handy little logos indicating what their specialty is. Some break through armor, some break shields, other can hack, others do more damage against leaders. This new depth actually made the game exciting to try out different characters while playing the missions. However, all of the gameplay is completely marred by bugs. I’ve gotten stuck in scenery, textures not loading, my car getting trapped, and an enemy boss accidentally teleporting outside the map, forcing me to start the whole bass battle over again. It’s stuff like this and the aforementioned audio bugs that really bring this game down. Even worse is the mission design. Every other story mission or major side mission has you perform a menial task followed by assaulting one of Legion’s underground lairs. Except it’s the same lair. EVERY. TIME. The game tries to make up for this by having you travel to different sections of the lair per mission but its done so frequently that it doesn’t help it at all. One more thing: another detriment to the game was the lack of a minimap, making the buggy GPS system and driving confusing on many occasions.
FUN: 2/2
So, here’s the rub. Despite all of AoM’s problems with glitches and bugs, the game is an absolute blast to play once things get going. Though I’m not a fan of the recent uprising of every game turning into a sandbox game, I can’t say it doesn’t give you plenty of things to do. This is also helped by making the map not really that big. In a market full of games that are continually trying to outdo each other by size, this game had the guts to say NO. This game takes place in one city, not of the missions or activities is all that far away, and the activities are free form so you have that old-school freedom to do whenever you want. The best way to play this game is in short bursts. Playing the game for review forces me to tire of the repetition but if you use it as a time killing game and decide to go around, shooting some stuff up, and causing general MAYHEM, you’ll be in for a good time.
Bugs, glitches, and lackluster soundtrack really hampered the overall quality of the experience of this game. It could have been better had it not been for seemingly lazy mission design. Doing the same thing over and over again can be annoying but not in short bursts. A wild idea arose while writing this review. I think this game should be on the Nintendo Switch. This game looks like it could run on it, and this game would be great to have as a portable title. So if you really like your sandbox games, you could do worse. But for a full price release? Forget it, wait for a sale.