My Interest in Ghosts of Tsushima Just Shifted Laterally
In case you missed it, Sony’s most recent State of Play delivered an 18 gameplay demo. Except this time, there was actual gameplay, unlike Xbox’s most recent shindig. It delivered on a lot of things. It showcased how exploration worked and how organic and fluid it was. Then we got some combat gameplay where we saw protagonist Jin play two different styles. One as a samurai, and one as a “ghost”. But he’s not a ghost, he’s an assassin.
Yes yes, I was expecting a unique samurai dueling game but I got Assassins Creed: Odyssey. Or Origins. Moreso the new ones than the old ones. After playing Odyssey for 160 hours I kind of have that gameplay loop burned into my head.
Then I watched this 18 minute demo for Ghosts where the character marked a spot on his map then got on his horse to go to the spot. On the way there he, he picks up a branch without getting off. Clearly its for the crafting elements that are now mandatory for all games. The character also made a stop at an upgrade shrine, then another location where he unlocked fast travel. No climbing or synchronizing at least.
The combat comes next.
At first I was amazed at how the game appeared to be based entirely on reflex moves. Lost of samurai trope insta-slashes and bloody cool counter attacks. I thought that was unique until I also saw you can just whack dudes with your sword as well. But then they went back again and had Jin sneaking around the walls and gates, sneaking and assassinating enemies. Literally assassinating them, it says so on the button prompt.
Well then, not as unique as I thought the game was going to be. Watch the video for yourself. The majority of the gameplay experience looked exactly like the experience I’ve had in AC: Odyssey. It all looked far too familiar for me. That’s no a bad thing, as I’ve said, I sunk 160 hours into Odyssey. Why not sink some time into Assassins Creed Feudal Japan edition. Ubisoft never got around to making that Japanese setting that fans occasionally called for. Looks like Sucker Punch Studios is doing it for them. I can’t wait to get roped into the Ubi-loop once again.
There’s absolutely nothing wrong with the game in all honesty. It looks completely fine to me and I would definitely play it. But what started off as a very unique looking game has wound up into being a complete, by-the-books experience. All that’s left now is for it to have a great score, great story, and great fun. If it’s got all that, it’ll still be a solid experience.
Hate reading? The audio version can be found HERE.
BTW, the Black & White mode and the ability to turn off subtitles for the Japanese voice track was the most pretentious bullcrap I’ve ever seen.
The Last of Us Part 2 now has my attention, here’s why. (No Spoilers)
In case you’ve been living under a rock, there’s been a lot of noise surrounding Naughty Dog, LLC ‘s much anticipated game, “The Last of Us Part II”. Huge swaths of the game were leaked. Not just text, entire cutscenes including major turning points were all left out to bare. If you look hard enough you can probably still find them but the developer has been working extensively to shut the leaks down anywhere they pop up.
People are not happy with this, to say the least. I can’t take sides on the various different expressions on how people are displeased, but there’s a lot to unpack. And I hate saying “there’s a lot to unpack”. People are displeased with the new characterizations of certain… characters. New characters introduced are considerably controversial to say the least. Plot directions can be dumbfounding in some cases. And then there’s the very weird decision to point out “killing dogs” being a game feature.
Either way, everyone is angry. Almost everyone. Preorders cancelled, gamer “boycotts”, and the like. Fans are mad. I’m not though. See, I wasn’t that big of a fan of the series to begin with. Sure, the graphics, cinematics, and script of the game were stellar, but as an overall package with the gameplay it had, it didn’t linger in my head too loo long after finishing it. 7/10. Come @ me.
But now that everyone HATES the turning point that has occurred.
I now am actually more curious about the game. I’ve seen most of the spoilers to be seen, and it’s left me stroking my neckbeard. It’s very clear that the developer wants this game to be very edgy and make you feel bad about yourself. Spec Ops: The Line did this but executed in in a spectacular manner.
This leak also seems to have prompted a release date sooner than anticipated, in June. Now let’s see.
–Are they dedicated in ruining their fans appreciation of the series?
–Will they be deadset on being edgy and “mature”?
–They are 100% on board with going with some of the decisions they’ve made?
I wanna see it thru. Do it. Release the game. I wanna see just how “bad” it is, just how “edgy” it is, just how “screw you” it is. The leaks only released nuggets of the game but are still not the whole package. But spoilers can excite me sometimes, because I want to see the execution. This is the case for the upcoming game.I now have to see what it is they’ve done.
Not for full price though, forget that. Come @ me in the comments if you think I shouldn’t play it at all. Please try not to put the exact spoilers in your comments, thank you.
Hate reading? The audio version can be found HERE.
Hi I’m Chet Harrison and this is my pawn shop. Okay just kidding this a review page. Anyway, I like karting games but our pal Dale Desimone (Zeke) is an expert on these things and can tell us what we’re really dealing with here. Team Sonic Racing is a multi-platform kart racing game smart enough to release before Crash Team Racing pops up and takes over. Is this any good? YES*
*mainly for couch multi and it being multi-platform. It’s better than Mario Kart anyway. ^_-
Kart racing mayhem with slightly less cheating BS.
Mario Kart forever held the crown for mascot kart racing games, with Crash Team Racing and Sonic All-stars Racing trailing behind. Team Sonic Racing doesn’t really do much in the way of innovation. It feels a lot more like they just added a new gameplay mode to a multiplayer game that’s already been out. TSR stays literally grounded without the “transformed” shenanigans, and this time all the SEGA “stars” didn’t get any invites. Sad. But this one is actually worth your time!
Rock solid 60FPS in single player mode, but frame drop increases in local multiplayer. Split screen also tends to make the other NPC cars look a bit on the jittery side.
Brilliant recreations of classic sonic levels. I think. Sonic has had a lot of games, who knows, maybe some were pulled out of their butts?
Everything looks internally consistent, but in terms of overall quality, this game does absolutely nothing special to make it shine.
Lighting FX and color palettes are incredibly spastic on the casino circuits, with a couple sections that look half-finished.
All that said, the car detail is surprisingly thorough. All cars have mods that change the cosmetic looks of the karts (and performance). But even better, the paint schemes are complex and each individual color comes with 15+ different shaders.
TFW I can make Tails drive a faux-Batmobile.
Sky Road is an absolutely unapologetic Rainbow Road knockoff.
Once again we have a racing game with a plot that it didn’t need. I can’t tell you what happened, I skipped the cutscenes after watching a few.
This game practically encourages skipping the cutscenes, as there’s an option on each race in the campaign to skip all the dialog and go straight to the race. Major props for doing this.
What’s really egregious is how the plot is carried out. It’s just a blurred out JPG of the track you’re on with PNGs of Sonic characters saying their lines. It’s like watching a kid wave paper cutouts of the crew while mimicking their voices.
The script quality also leads me to believe that this was not only written for children, but was in fact written by a child.
The campaign itself has a neat little overworld design with normal races and special challenges to keep things fresh. Albeit the CPU drivers get a bit cheaty towards the middle of things.
Also, the challenge races were dumbfoundingly challenging. Me and my friend had to take turns playing the same challenge over and over until we both gave up. The vague instructions and tip section didn’t help.
It’s a Sonic OST, of course it’s going to have some absolutely kickass tracks. Music tracks, not race tracks (those are fine too).
Try to keep playing this game with “team comms” turned on. Every character has about 8-10 phrases total and will say them early and often. Many times they will actually say the same quip twice in a single race.
Oh and every single “quip” is the most cringe thing possible. It’s painful. Just imagine Big the Cat saying literally anything ever.
Now, when I went into the Garage in the main menu, I heard a remix of the game’s theme song that I absolutely loved. Little did I know, that it was done by The Qemists, a band I love. And DAMN is it good.
What’s different about this iteration of SEGA’s mascot kart game? This time around its the team gameplay mechanics, which add a lot of neat twists. Races can consist of up to four 3-person teams. Doing several team actions will lead you to victory.
Team actions include driving behind your team’s leader to get a “slingshot” boost, sharing/receiving powerups from your teammates, and skimming real close to a teammate who’s been hit gives them a boost. Basically there are a lot of boosts.
This feels less random than some of the other mascot kart games. The powerups aren’t very original but some of the more overpowered ones in other games aren’t present.
The only real BS factor is the enemy AI, so far playing against them on normal feels far too challenging, as it seems like the CPU team will just magically get an ultimate boost if you’re ahead for more than 10 seconds. This can be remedied by playing the game with real people.
Speaking of real people, that’s the best way to enjoy this game. Local multi supports 4 players. Three of you can be on the same team in a team race or all race with their own teams with CPU support. Or, you can go classic with a good ol’ fashioned singles race.
If you’re interested in popping the game in and playing with your friends, you’re in luck. The multiplayer starts with all 15 characters and 18 of the 21 tracks available right from the get-go. No unnecessary grinding in the campaign.
There’s plenty of variety to keep things interesting. I ended up playing this game for somewhere around 6 hours straight. Me and a buddy played a for a while, he left. I played by myself. Then a different buddy arrived and we played again. I did not get bored.
This game has the dreaded loot boxes in the form of a gacha machine. Only, you can’t buy them for real money, so no exploitative practices here. SEGA actually has ethical standards apparently.
Interestingly enough, it’s very easy to earn enough coins to open tons and tons in one go. I opened 41 consecutive boxes from time all by myself, and another solid 30 when playing with friends.
There are SOME upgrades in the loot system, BUT all upgrades come with a downside (sacrificing speeed for handling, etc). The prizes you win in the machine do seem to be based on which character you play with. I got back to back to back to back upgrades for Tails early on.
Team Sonic Racing really surprised me. Given Sonic’s poor track record, the game could have been terrible. Instead, I got a slight nostalgia kick after playing for a couple hours. If you’re a big fan of mascot kart racing games and have some friends around, it’s a solid game for parties and easy to pick up. It’s already well priced at $39.99. With summer on the horizon, it’s possible it will go on sale, many games do after a few weeks. I might say wait for a sale, but if you’re a fan of the series, go for it.
Wait I just gave Rage 2 a 6/10, does that mean this game is better? Guess Team Sonic Racing is the way to go.
Allegedly, Rage 2 was an endangered game until Avalanche Studios “rescued” it. I’m not sure that is truly the case. The shooting in the game is still the ultra-satisfying and fast paced action you expect from id software. It’s just too bad there’s this whole map and plot that get in the way of your enjoyment. How so?
If you like sand, you’re gonna love 80% of this game. There are spots that aren’t sand, and they actually don’t look as good.
There’s no designated aesthetic for Rage. It has been, and always will be, a combination of other similar games smashed together.
The draw distance on the map is dismal, and that’s on the Xbox One X version. And don’t get me started on their FOV slider.
Some games make you stop and stare in awe at the land before you. In Rage 2, I couldn’t ignore the scenery fast enough.
At least there was nothing distinctly terrible about the visuals?
I don’t always skip cut scenes on a first playthrough. But when I do, it’s usually another id software game. Like Wolfenstein II: The New Colossus, I regularly bypassed the plot out of sheer boredom.
The plot is too hard to follow anyway, the game expects you to just know stuff about the lore of Rage, which is something nobody has.
Did I even need a reason to shoot baddies? The game could have just said “here’s the bad guys, shoot them” and I would have had a blast.
But the game is so serious and the ridiculous action is at odds with the serious plot.
The plot also seems considerably unfinished, like it’s one third of a Far Cry game. And just like Ubisoft, they were keen to just litter the map with different stuff to do that earned you points towards being given story missions. One of which was a real slog.
This game was finished during a 3-night rental. Well, 4 nights total but I didn’t play it one night. I had to sort of force myself to plow through it.
Soundtrack sounds like it’s on autopilot. And even worse, there were times where it became grueling. Because occasionally the action music won’t shut off and continues looping.
I’m trying REALLY hard to remember any song in this game and I just can’t. I distinctly remember the Mutant Bash TV song being OK. But that’s because it was comical.
The guns and explosions are satisfactory. You can certainly feel the impact when you pull the trigger.
Voice acting isn’t bad. Not that I know that much since I skipped half the cut scenes. It’s whatever. It did the job bare minimum.
When you pick up items of any kind you hear the same exact “pow” noise every time. You also get a chime when you upgrade but there are many upgrades where there’s no sound at all. Really removes the “ooomphf” from leveling up your sh*t.
The sound FX are like a poor imitation of Titanfall 2‘s BOMBASTIC level up and weapon sounds.
Despite the open world feeling like more of a nuisance than a gameplay feature, it does leave a lot of areas to go to. And in all those areas are baddies and you get to shoot them. This game is at its best when you are shooting the baddies.
But seriously, id software has first person shooter mechanics down pat. It seems like Avalanche just used the exact same structure they did in their “Mad Max” adaptation, but let id do all the fine tuning.
The powers are fun, and while the challenge dramatically change, it’s not bogged down by any RPG elements. Each location just has a challenge rating, from 1-10, and I appreciate that you can just walk on in to a high difficulty area and still win if you’re good enough.
There are probably cooler guns, yet I spent the majority of the game with a heavily upgraded version of the starter weapon, the ranger assault rifle. And it never got old. Especially when upgraded to high capacity and faster fire rate. Why aim when you can shoot more bullets?
When this game is a shooter, it’s a great shooter. When this game is an open world sandbox, it’s a boring commute between combat sections. I almost would have preferred to just have a loading screen to teleport me to all the missions.
You know what really breaks immersion though? Having a pause menu that stutters and lags when you go from category to category.
Also the HUD disappears if you press the “Xbox” button. I had to do this frequently because I was capturing footage.
Despite all the complaints above, the actual combat just makes up for it in so many ways. It’s similar to Destiny in a way. They got themselves a great shooter that feels well polished, looks good, but lacks in story and creativity.
As stated earlier, this game was finished during a rental. By the time I finished, I had not done many of the side quests and locations to clear. If I had more time, I might be inclined to do them. But, it’s just not a $60 experience. That campaign is short and there are plenty of elements that keep Rage 2 away from greatness.
Assassins Creed III is the latest game from Ubisoft to receive the “Remaster” treatment. Pretty much all of their games have now been upgraded or started that way. Even Assassins Creed 1 has Xbox One X enhancements. Yet still, there are a plethora of videos popping up. They show the new remaster looking much worse than the original. This isn’t even the first time this has been done. Assassins Creed, the Ezio Trilogy was also lambasted for looking worse. However, in that case, it didn’t actually look worse. Polygon just chose to only show off stuff that looks worse. It included a bug that has nothing to do with the remaster. And here they are doing it again. The character models may look like clay, but everything else in the game looks far better than it ever did before. Here’s why.
Also, it’s free if you had the season pass for Assassins Creed Odyssey. Considering that the standalone game or the season pass both cost 40, you should definitely buy the latter.
Despite what some online comparisons indicate, the remaster is the superior version of the game.
Let’s preface this one differently. I was a big Assassin’s Creed fan but AC3 greatly reduced my love for it. And Unity murdered it. When I played that game all those years ago, I was disappointed on all fronts. I was also setting really high expectations that could not be reached. And I wanted to beat the game before the real life “December 21, 2012” end of the word scenario so I rushed through all of it. Hated the difficulty, the setting was underused, Connor wasn’t a good protagonist, and lots of bugs and grievances with the detection settings for NPCs.
Well, I either completely sucked back then, or Assassin’s Creed III Remastered is a much better experience. This re-release comes with a remaster of Liberation HD (a remaster of a remaster?) as well. This remaster came out March 29, 2019 and either is free with your Assassin’s Creed Odyssey season pass or in the store for $40. The season pass for Odyssey costs $40 so you have almost no reason to not have that marvel of a game and its DLC packs. So, is it worth a revisit after so many years? Or perhaps, for those who haven’t played it, a decent entry?
There will be a video on this in the near future but this title is the subject to a bit of controversy. If you look for graphical comparisons on Youtube, you will see that some of them imply it to be superior, yet others imply that it is worse. Whether it is misrepresenting the game on purpose or not, this review is from the “Xbox One X” version of the game, so the most graphically powerful console release. I can personally confirm that the release is highly superior in the graphical department. With the exception of a handful of faces, you’re getting better looks across the entire board. You have better color with HDR, lively landscapes, and incredible textures.
You can’t really change an entire story in a remaster, can you? What you CAN do is try to engage your player more this time around. AC3 tells the story of… Haytham Kenway? Yes, the game pulls a reverse Metal Gear Solid 2. A sizeable chunk of the game has you playing as a character who is completely absent from all of the marketing materials. After a while, you do finally get to Connor or Kanien’kehá:ka (don’t try to pronounce it, just give up). The problem with this character is the game gives him a very rich setup due to the events of the first hours of gameplay. Yet at every turn, Connor manages to remain as dull as humanly possible. More on that in audio.
The other issue is that the setting doesn’t really do a good job at expressing the ins and outs of the Revolutionary War. Sure, there’s a lot of text you can read, but in terms of the game on its own, you basically just jump in and out of several world-famous events. Funnier is that it implies that Connor was at the front of all of them. Paul Revere? Connor? Boston Massacre? Connor. Boston Tea Party? Connor. The freaking battle at Chesapeake Bay? Connor.
Really stretching the believability, but then again this series more firmly expresses itself as alternate history. This makes the second time around a lot more enjoyable. Not to mention, I personally was able to focus more on a lot of content I had to pass on because I was so eager to finish.
It’s not every day you come across a voice actor who is a direct descendant of American indigenous tribes with a fine understanding of their languages, but here we are. Noah Watts, of the Blackfeet nation, voices our protagonist Connor. He speaks English and… not English. #OnlyTheFacts | Now, as said before, Connor is a dry and wooden protagonist. This is really not the fault of the actor. The dialog given for his character contains little in the way of flair or emotion. He speaks very directly at all times. He comes in two flavors, deliberate and agitated. That’s it. The rest of the cast wasn’t too great either. As for SFX? They’re mediocre. Nothing wrong about them but nothing to grab your attention.
I must make it painstakingly clear though, this game has one of the GREATEST original scores in the entire Assassins Creed franchise. That genuinely made the game a good experience overall. Quite emotional too, making up for some of the acting.
So, at the time it came out, AC3 had a bit of a difficult learning curve. A lot of the combat mechanics, controls, and gameplay style of the game change in the transition from the Ezio trilogy to III. However, coming directly off of AC: Odyssey, the game is retroactively easier to come to grips with. If anything, the game feels more limited. No dedicated stealth mode button. Combat is the old style of “counter-attack kills” that were prominent in most of the series. The simplicity of the game in comparison to the new game actually made it feel a bit more streamlined. It was almost arcade-like to play this game after every game we’ve had since.
It also seems as thought a lot of changes streamline the overall experience. Some redundancies were eliminated. Enemy detection appeared to be slower. The ship combat was easier to handle. Every step of the way, quality of life improvements are there, on every front. Oh, and the load times, those are some short load times. Especially for fast traveling and desynchronizing.
The fact that I took my time to play through more of the game is a very big deal. This time around, I bothered to unlock all the fast travel locations in the underground. It was a bit grindy, but manageable. The silly “homestead” missions actually felt like they were worth the time. That is despite the fact that the “convoy” system of the game was an absolute waste of time and needlessly complicated. I did all the district liberations and recruited all 6 support assassins. I did several of the optional naval battles. Not everything could be helped. The almanac pages are still dumb, as are all of the other fetch items the game throws at you. But I must stress that above all else, I had a much, MUCH better time playing this game again. I was supposed to be playing other games, yet I kept coming back to this re-release time and time once more.
Assassin’s Creed III Remastered is a huge improvement on the original iteration. Between the streamlining of gameplay elements, the simplicity, and the visual quality? This is a good remaster that has been released at exactly the right moment. If it has been a while since you last played, give it another shot. If you’ve never played it, also give it a shot. And ignore the real world plot, it’s still crap.
If I find time, I would like to play the Tyranny of King Washington DLC as well as Liberation, but that will have to wait.
Legacy of the first blood has concluded with the final chapter, Bloodlines. In our last video on this, Chet went through a series of questions as to what was in store for us on this episode. Turns out, some of those guesses were true. Have a look and see what Chet totally called back in January.
Chet supports AC: Odyssey’s Season Pass. 3 episode DLC, a $40 game, and then another 3-episode DLC, it’s absolutely worth it.
Remember when you just won cool gear for your character when you did well? Pepperidge Farm remembers.
Trials Rising is back. It’s the 5th game in a long-standing series of physics-based, motorcycle riding action. Although the new entry itself is rather decent, Ubisoft decided to be Ubisoft and find a way to ruin the fun. They added the basic bitch of microtransactions, loot crates, to the mix, and they don’t gel well. And they are supposted to give you cosmetic upgrades only, but the upgrades are garbage. Rewards are also few and far between, with the majority of upgrades being stickers, the least interesting cosmetic aspect. And then you can get some new gear for your rider and bike but you can also get friggin DUPLICATES. Got the same tires twice? Too bad, you can re-sell the tires for a currency that is totally worthless towards the cost of another crate. It’s shameful at best. Too bad.
But wait, there’s more!
Now, watch this and look at the stunning lack of actual features after opening so many boxes. The customization system in Trials Rising is absolute garbage.
Sadly, one person on our YouTube tried to defend this. You can help by going to the page and upvoting the video.
It’s been a long time since the Feudal Japan era had some new skin in the game of gaming.
Tenchu was the king of the PS1 era. Then Ninja Gaiden stole the throne. And now we have a new challenger. Developed by From Software, of Dark Souls fame (and Tenchu for real old heads), Sekiro: Shadows Die Twice is a third person hardcore action RPG published by Activision. With a lot of similarities, many people have been comparing it very much to the Souls Series since its release for PS4, Xbox One, and PC on March 22nd, 2019. Is the story, action and adventure worth the intense challenge?
Without question, Sekiro takes place in one of the most interesting worlds in video games, especially of recent. Vast mountains and beautiful landscapes turn from peaceful scenery to bloody battlefields in seconds. The development team at From Software definitely put their all into balancing the feel and look of the environments. But, even with all that effort, graphically it isn’t doing anything unexpected or dazzling. The character animations are mostly incredible, which is critically important for a precision based game. However, Sekiro never feels as stunning to look at as some of the other games released this generation.
Twists and turns galore in this adventure of how a lonely boy gets adopted by one of the most dangerous men on the planet. Actuallym it’s even crazier than that. It’s really a master shinobi adopting an orphaned boy and making him a master Shinobi. Then that new master Shinobi being tasked with protecting the legacy of the Ashina family. Seriously, the game gets so deep in the lore that its damn never impossible to really explain it without spoilers. All that needs to be noted is that the story is fire. 🔥🔥🔥 Need further validation? Every single thing you find in the world, key item or plain inventory, has a story attached to it.
It’s always important to remind oneself that no-one could ever truly say what the past sounded like. But, when a company makes their world so realistic that people are willing to debate the realism, they win. In this case the sounds in Sekiro win. There’s an immediate tension generated deep inside when the sound of a blade draw comes whirring out the screen. Or the way the blood splatter and gurgle just make skin crawl. The most important sound in the game however, is the giant roosters cooing. Those damn roosters.
Precision, Precision, Precision! Every single step in Sekrio: Shadows Die Twice is about precision. But unlike past games Souls games, the Wolf is extremely agile. And that’s what makes the game great. The precision strikes feel that much more satisfying when everything feels like it’s happening at mach speeds. On top of the standard gameplay most souls devotees are familiar with, Sekiro has a very strong emphasis on stealth. Shouldn’t be much surprise considering the game is based on the ninja (aka Shinobi) and samurai, but man did they nail it.
The single stand out super feature of the game is by far the prosthetic arm. In all its gadget filled wonder, it adds an additional element of action to the game. At times it’s easy to feel like SpiderMan swinging through the air with the grappling hook. Meanwhile, the various other upgrades bring elements from other incredible heroes and warriors to the forefront. Without spoiling too much it’s important to note that a lot of the upgrades can be missed entirely. In true Souls fashion however, these boss battles prove to be controller breaking tough. And your tiny little health bar leaves very small room for error.
Stealth crawl through tall grass. Hang off the ledge and shimmy across to the other side. Come up and stab samurai through his damn chest. Oh, not a fan of stealth? Hang on, let’s try a different scenario. Walk calmly across the battlefield. Make eye contact with samurai. Draw blade and assume posture. Block then parry samurai’s strong offensive. Slice samurai off balance and stab him in his face. How’s that? See there are so many ways to approach any battle in this game that all play styles work. Want to rush in to battle and take on three samurai at a time, feel free just strike with precision. Want to run across rooftops and drop down on unsuspecting monster size targets to avoid a long battle. Go for it.
It is incredibly easy, once you get the hang of things, to get lost in the captivating world that From Software has created for hours. Even the enemies that look the same all approach battles differently. Almost as if their personalities are on display just as much as their swordsmanship. Despite what the media is saying, this game is not terrifyingly challenging. It is for sure realistically dangerous. One wrong move and its death. That rollercoaster thrill is fun.
The quiet pairing of From Software and Activision created a game the world needed. The redemption of the ninja and samurai. Sekiro: Shadows Die Twice is the unofficial spiritual successor to Tenchu. And despite all the games being great, except for Tenchu Z of course, this one ended up so much better. Sure, it might be a bit more challenging than the standard third person game but it’s worth the price of admission. Sekiro: Shadows Die Twice is a must have for any gaming fan’s library.
Ubisoft and Tom Clancy have shared what is quite possibly the longest healthy relationship in all of gaming. Seriously, fact check it. And Tom Clancy’s The Division 2 is the latest entry into this abstract marriage. Released on March 15th, 2019 on Playstation 4, Xbox One, and PC The Division 2 is a third person multiplayer squad based action shooter. Developed by Massive Entertainment, The Division 2 aims to be the improvement of everything that was great about the first installment.
The Snowdrop Engine looked amazing 3 years ago when it was first used on The Division. Division 2 however, is the first true example of what the Snowdrop Engine is really capable of. As soon as the game launches everything looks incredibly amazing, but that’s not the big selling point. The big selling point is the amount of control, even on consoles, the player has over the visuals of the game. Ubisoft’s proprietary engine allows for so much customization to allow anyone to set the games visual to exactly how they’ll enjoy it most.
The freedom and control the Snowdrop Engine offers coupled with the fact that the game looks great is incredible. Every animation, from person to animal to explosion, looks fantastic. Nature blends itself well into the concrete settings of post apocalyptic destruction filled D.C. Character movements look and feel astonishingly natural, especially for a game so tethered to online. Take some time to kickback and just enjoy the scenery. It will not disappoint.
Within the world of the Division exist a major crisis. It’s been a little over half a yeas since the initial infectious outbreak that brought down the U.S. And now things are reaching anarchic levels of bad. Members of the Joint Task Force have defected and left the white house completely vulnerable to the Hyenas and the Outcast. The worst has literally come to fruition and there’s a lot of work ahead to make things better. The story itself is great however the presentation not so much.
Being an online multiplayer game diminishes the value of the story and makes it really hard to feel like a part of it. Lines between campaign missions and side missions are very blurred because the real gameplay goal is to become stronger. Very rarely does the game stop and allow for the narrative to position itself upfront and center. The focus was clearly on gameplay and shoot’em up mechanics over narrative delivery.
The Division 2 has a very unique sound design issue. The world is designed to be chaotic and feel unsafe. However, unless there is a nearby firefight the visual fidelity makes everything feel peaceful, somber, and a bit messy. It has a post car accident feel. Everything looks like something really bad happened, but that bad thing passed. The emptiness of the world makes space a very lonely audio feeling. The good news is this ambience is nearly perfect for an online squad based shooter. Considering most of the sound will be the nonsense chat amongst the squad.
Third person cover based shooters typically suffer from inconsistent character behavior. Everyone whose ever played has fallen victim to being completely exposed to the enemy because the game misunderstood your cover request. Division 2 has not entirely fixed this but it doesn’t suffer as much as other games. Not sure why, but not complaining. Outside of that major genre flaw, everything in the game feels great. The dynamics of weapon modification is pretty cool even if it suffers from the online game issue of racing to higher numbers.
A lot of the tactics of understanding weapon mods is removed because the overall goal is to increase the overall gear number. That number represents the truest strength of the character. The controls in action are super tight and have a vast number of customization options to fit any play style. And the development team is being super supportive of the community, listening to request and complaints.
Despite being a multiplayer game, The Division 2 is still incredibly fun as a single player game. The squad based combat with friends online is hands down the best way to experience this game. However, the experience alone is just as fun, especially if you don’t mind the added challenge of doing it alone. The frequency of ammo and supply restocks make it feel endlessly exciting. The thrill of an even match against enemies keep the action nonstop. Are far as third person shooters go, there really isn’t anything on the market as exciting as The Division 2.
The Division 2 is an incredible sequel and an incredible example of “games as service” done right. The load times could be better, but once the game is loaded hours could fly by without feeling gaming fatigue. Although Division 2 is an online multiplayer game, it is accessible to anyone who enjoys single player third person cover based shooters. Simply put, save for the lack of narrative focus, this is a great game.
With every new generation comes the same question. What titles will be available at launch. Since the console itself has yet to be announced launch titles are still pretty far out. So I think this is the best time to introduce my top 5 request. Regardless of how likely or unlikely.
In my opinion drive club failed for two reasons. The first reason was timing. Driveclub was supposed to be a PS4 launch title, but it missed the mark. It was announced during the PS4 reveal in February 2013. Playstation 4 arrived in September of that same year. But Driveclub didn’t make it to store shelves until October 2014. A barrage of delays pushed this game back an entire year. By that point almost all interest was lost and the game still managed to have issues on day 1. To be completely honest, Driveclub did not meet full expectations till January 2015. Almost two years after the initial announcement. So despite going on to accumulate over two million copies sold, Sony’s recent announcement that servers would be shut down as of august 2019 proves it didn’t meet the goal.
It’s hard to compete against diehard fans.
And in an ultra rare turn of events I put some of the blame on the lack of title recognition. That’s right my second reason is, this game had no fan base to start with. Trying to go up against the behemoth Forza, arguably the greatest racing game of all time, is already a challenge. Then pair that with the challenge of battling Gran Turismo, the second racing mammoth, and you’re asking to die. Don’t get me wrong, I love rooting for the underdog but he has to at least have legs to stand on. Delays and incomplete arrival would not have hurt Forza or Gran Turismo as much as it wrecked Driveclub. Hell, even Need for Speed can get it wrong a few times and fans will still be there.
That’s the key, fans were still there. Gran Turismo had fans. Forza had fans. Need for Speed had fans, Driveclub has ambition. And a lot of the time that just isn’t enough. The good news though is now Driveclub has fans. This is the perfect time to give it a sequel and build on the little successes. The Driveclub community will love it. And if al goes well, Driveclub might actually be able to compete with the other franchises. Especially with the whole super cool VR advantage. Am I right?
Infamous: (Insert Subtitle)
First and foremost I must admit, I was not a fan of infamous until I played (and finished) Infamous: Second Son. And now I need more. Similar to my relationship with Uncharted (jumped in at Uncharted 3), I went back and played all the other infamous games to fulfill my need. But now there’s nothing left. The Infamous series is one of those rare situations where i fall in love with an open world game. Maybe it has to do with the super hero aspect. Or maybe it’s the super polished storyline. Whatever it is I absolutely love it.
Infamous: Second Son was a great example of where the franchise could go without it’s original protagonist, Cole MacGrath. It also showed how well the team at SuckerPunch could handle replicating real locations. So where in the world could the next Infamous story be set. First idea is the gritty streets of Chicago. We already saw what a near futuristic tech controlled windy city would look like, so why not fill it with a superpower crisis. I really can’t imagine a bad cameo from Kanye West. At all.
The second idea is vacation land gone bad. I can’t think of many games set in Florida. In fact the last game that, that I know, was absolutely Florida based was Grand Theft Auto: Vice City. And that also happens to be the only GTA game i’ve ever finished and whole heartedly enjoyed. So imagine an Infamous game set in Miami. Beaches, drug warfare, and superpowers. Maybe cut back on the drug stuff, so Infamous can be a T rated game, just a thought.
What happened to Socom? One of Playstation 2’s greatest titles. The first real attempt at online multiplayer by Sony. 2011’s Socom 4 was an embarrassment to the legacy of Socom and the final nail in the coffin. Prior to this, the series had already been struggling to remain relevant in a world dominated by first person shooters. But I think now is the best time to bring it back.
Thank god for The Division 2, but can I get SOCOM 5 too?
The popularity of Fortnite could serve as a launch pad for Socom. Both game being third person shooters means Sony could push Socom 5 to Fortnite fans who want more military realism. The examples are everywhere. The realism is the reason I prefer PUBG to Fortnite. However, I rather play the latter because I prefer third person shooters. Thank god for The Division 2, but that’s a different story.
With the launch pf the PS5, Sony could bring back this awesome tactical shooter. I wouldn’t even judge if they looked to the more recent Tom Clancy games like Ghost Recon Wildlands for guidance. I’d prefer if Socom stayed linear and mission based, but I would be completely off put by an open world. In fact I think Socom 5 should take a page out of the Hitman book as well. Individual missions taking place in huge maps with various ways to complete the mission. Make it happen.
I think we can all agree; games with samurai, ninja, or any blade based weapons are awesome. No questions asked. Yet, who could ever forget the ultra historical accuracy of the Giant Enemy Crab? That’s right no one. So do I really need to explain why a third entry in the Genji series is necessary? This one isn’t even an ask or want. It is a demand. Sure it was nothing like the historically accurate game they promised, but by god was this game a blast too play.
Of course, Genji: Days of the Blade, the second installment to date, still has some of the most amazing gameplay mechanics. And with multiple character to use based on techniques, skills, and timing every encounter feels fresh. Every character feels meaningful. Supported by the sudden resurgence of ninja and samurai popularity, Sekiro & Ghost of Tsushima being prime examples, it’s the perfect time.
Considering the events at the end of the second entry it wouldn’t be hard to either pickup where was left off or reboot. Personally, I would love to see World Wide Studios take the reboot approach, unless original developers Game Republic still cares. Get in there and bring back all the special magic of the first two entries with a new age polish. I’m incredibly ready to embark on another journey with my samurai pals.
Solid Snake, of Metal Gear Solid fame, is the mascot of adult stealth action. Sly Cooper is that and more for the all ages crowd. Originally developed by the masterminds at Sucker Punch, Sly Cooper is the best robin hood game ever. Why? Because the band of misfits made up of a smooth talking sneaky raccoon, an overly intelligent turtle, and a super strong hippo. Still not interested? Ok, they work together to steal technology from a criminal organization run by a lizard.
Back in 2013 Sanzaru Games took a shot at bringing the Sly Cooper franchise back and it received mixed reception. Personally, I loved it and would love for Sanzaru to take another shot at it. And what better time than alongside the launch of a new console. Sly and the gang always found themselves on wacky adventures in an effort to line their pockets and save the world.
I have little reason to believe Sony has given up on this franchise. Especially when you take into account there are various comics and a few spinoff projects based in the Cooper universe. Something tells me this is the most likely game of my wishlist to come to life. If that is the case, I guess I can’t complain.
KillZone: (Insert Subtitle)
As a super fan of third person games, it was really hard for me to get into first person shooters. I really enjoy seeing the wild action animations of incredible cool character designs that i control. Also, most first person games make me really dizzy. Especially during the early days with Halo being the superstar. But I hated Halo. Not just as a Playstation fan boy, although that was undeniably a strong reason. The real reason was I didn’t feel connected to the story in any way and the gameplay was off putting for me.
Enter KillZone. Sony’s first big attempt at a multiplayer shooter to challenge Halo. I remember reading a story in Game Informer and thinking “this ones for me.” The big draw for me with KillZone was the story it was aiming to tell. One of over coming a war with people who felt nothing other than complete abandonment. The Helghast, KillZone’s antagonist, weren’t necessarily evil. Instead, they were misguided and therefore relatable. This narrative made it possible for me to connect with the game in a way Halo never tried too.
It’s possible Guerrilla Games must have been feeling franchise fatigue because things just got sloppy. Yet, I still hold out hope for a new entry even if the team is now completely tied up with a whole new franchise. I think it’s time for either a KillZone Reboot. Do it comic book movie style. Take the same story, fix the parts that didn’t quite make sense from entry to entry, and reintroduce it to a whole new audience.