Hi I’m Chet Harrison and this is my pawn shop. Okay just kidding this a review page. Anyway, I like karting games but our pal Dale Desimone (Zeke) is an expert on these things and can tell us what we’re really dealing with here. Team Sonic Racing is a multi-platform kart racing game smart enough to release before Crash Team Racing pops up and takes over. Is this any good? YES*
*mainly for couch multi and it being multi-platform. It’s better than Mario Kart anyway. ^_-
Kart racing mayhem with slightly less cheating BS.
Mario Kart forever held the crown for mascot kart racing games, with Crash Team Racing and Sonic All-stars Racing trailing behind. Team Sonic Racing doesn’t really do much in the way of innovation. It feels a lot more like they just added a new gameplay mode to a multiplayer game that’s already been out. TSR stays literally grounded without the “transformed” shenanigans, and this time all the SEGA “stars” didn’t get any invites. Sad. But this one is actually worth your time!
Rock solid 60FPS in single player mode, but frame drop increases in local multiplayer. Split screen also tends to make the other NPC cars look a bit on the jittery side.
Brilliant recreations of classic sonic levels. I think. Sonic has had a lot of games, who knows, maybe some were pulled out of their butts?
Everything looks internally consistent, but in terms of overall quality, this game does absolutely nothing special to make it shine.
Lighting FX and color palettes are incredibly spastic on the casino circuits, with a couple sections that look half-finished.
All that said, the car detail is surprisingly thorough. All cars have mods that change the cosmetic looks of the karts (and performance). But even better, the paint schemes are complex and each individual color comes with 15+ different shaders.
TFW I can make Tails drive a faux-Batmobile.
Sky Road is an absolutely unapologetic Rainbow Road knockoff.
Once again we have a racing game with a plot that it didn’t need. I can’t tell you what happened, I skipped the cutscenes after watching a few.
This game practically encourages skipping the cutscenes, as there’s an option on each race in the campaign to skip all the dialog and go straight to the race. Major props for doing this.
What’s really egregious is how the plot is carried out. It’s just a blurred out JPG of the track you’re on with PNGs of Sonic characters saying their lines. It’s like watching a kid wave paper cutouts of the crew while mimicking their voices.
The script quality also leads me to believe that this was not only written for children, but was in fact written by a child.
The campaign itself has a neat little overworld design with normal races and special challenges to keep things fresh. Albeit the CPU drivers get a bit cheaty towards the middle of things.
Also, the challenge races were dumbfoundingly challenging. Me and my friend had to take turns playing the same challenge over and over until we both gave up. The vague instructions and tip section didn’t help.
It’s a Sonic OST, of course it’s going to have some absolutely kickass tracks. Music tracks, not race tracks (those are fine too).
Try to keep playing this game with “team comms” turned on. Every character has about 8-10 phrases total and will say them early and often. Many times they will actually say the same quip twice in a single race.
Oh and every single “quip” is the most cringe thing possible. It’s painful. Just imagine Big the Cat saying literally anything ever.
Now, when I went into the Garage in the main menu, I heard a remix of the game’s theme song that I absolutely loved. Little did I know, that it was done by The Qemists, a band I love. And DAMN is it good.
What’s different about this iteration of SEGA’s mascot kart game? This time around its the team gameplay mechanics, which add a lot of neat twists. Races can consist of up to four 3-person teams. Doing several team actions will lead you to victory.
Team actions include driving behind your team’s leader to get a “slingshot” boost, sharing/receiving powerups from your teammates, and skimming real close to a teammate who’s been hit gives them a boost. Basically there are a lot of boosts.
This feels less random than some of the other mascot kart games. The powerups aren’t very original but some of the more overpowered ones in other games aren’t present.
The only real BS factor is the enemy AI, so far playing against them on normal feels far too challenging, as it seems like the CPU team will just magically get an ultimate boost if you’re ahead for more than 10 seconds. This can be remedied by playing the game with real people.
Speaking of real people, that’s the best way to enjoy this game. Local multi supports 4 players. Three of you can be on the same team in a team race or all race with their own teams with CPU support. Or, you can go classic with a good ol’ fashioned singles race.
If you’re interested in popping the game in and playing with your friends, you’re in luck. The multiplayer starts with all 15 characters and 18 of the 21 tracks available right from the get-go. No unnecessary grinding in the campaign.
There’s plenty of variety to keep things interesting. I ended up playing this game for somewhere around 6 hours straight. Me and a buddy played a for a while, he left. I played by myself. Then a different buddy arrived and we played again. I did not get bored.
This game has the dreaded loot boxes in the form of a gacha machine. Only, you can’t buy them for real money, so no exploitative practices here. SEGA actually has ethical standards apparently.
Interestingly enough, it’s very easy to earn enough coins to open tons and tons in one go. I opened 41 consecutive boxes from time all by myself, and another solid 30 when playing with friends.
There are SOME upgrades in the loot system, BUT all upgrades come with a downside (sacrificing speeed for handling, etc). The prizes you win in the machine do seem to be based on which character you play with. I got back to back to back to back upgrades for Tails early on.
Team Sonic Racing really surprised me. Given Sonic’s poor track record, the game could have been terrible. Instead, I got a slight nostalgia kick after playing for a couple hours. If you’re a big fan of mascot kart racing games and have some friends around, it’s a solid game for parties and easy to pick up. It’s already well priced at $39.99. With summer on the horizon, it’s possible it will go on sale, many games do after a few weeks. I might say wait for a sale, but if you’re a fan of the series, go for it.
Wait I just gave Rage 2 a 6/10, does that mean this game is better? Guess Team Sonic Racing is the way to go.
Grid Autosport is a game originally released back in 2014 and is one of the many games finding itself ported onto the Switch. This will be the first serious racing sim game to grace the console. Grid Autosport isn’t exactly Forza material but it does have a lot of racing types from a wide range or racing disciplines from V8 Supercars to Formula A. It features 22 racing locations from all around the world. These include a lot of real-world tracks, a couple of fictitious tacks, and several street racing setups. There’s 103 cars total, but its yet to be announced if there will be more additions for the Switch version. They should. After all, it’s been enough time, you figure they could add in at least a couple of bonuses while they were porting it, right? Either way, as more hardcore racing simulator is severly need on the Switch platform, and hopefully Grid Autosport will be enough to fill that empty space Here’s the trailer.
With Grid Autosport announced for Nintendo Switch, we can hopefully look forward to even more racing games to fill up the empty desert that is its racing catalog. Last year we got Gear.Club Unlimited, and now a sequel is coming out in a matter of days. This new iteration of the formerly mobile phone racer comes with a new focus of 3 racing types. That’s asphalt, icy, and dirt. It is definitely far more on the side of being an arcade game, but a decent arcade game nonetheless. Especially since it features rewinding. That feature is almost an absolute must in modern racing games. In an old age where the moment you make one mistake and lose the entire race, new games decided that they will help you forgo this trouble with rewinding. It’s not going to guarantee you a win every time, but it helps to keep you from a bad losing streak. GCU2 will feature four player same screen co-op, a rarity in this age of games. Here’s the trailer as well.
Hooowooooowwwww! How about that. Some good racing games for the Switch! Gear.Club Unlimited 2 is out RIGHT NOW for full retail @ $59.99 on digital, meanwhile the physical release is surprisingly cheaper at $49.99. Meanwhile, Grid Autosport has a tentative “Coming 2019” release as of right now and will likely be the same price.
Forza Horizon has spent a long time to become a fan favorite. The Forza Horizon racing series of video games have become one of the biggest racing game franchises in the entire industry. WIth the most recent Forza Horizon 4, has the game surpassed it’s progenitor, Forza Motorsport?
Forza Horizon 4 is the best racing game ever made.
No, wait, Forza Horizon 4 is the best current gen game ever made.
No no no, Forza Horizon 4 is the game ever made forever. End of review.
Okay, no. Fine, I’ll do a real review I guess. Forza Horizon 4 is the eleventh entry in the Forza racing series exclusively on Xbox One (and PC). It’s the racing game for people who love racing games, and also those who don’t. Developed by Turn 10 and Playground Games and published by Microsoft, it’s one of the only killer apps that the Xbox has in terms of exclusive properties. It’s hard to understand why it’s good, even for people who enjoy it. The game in general just has a way of accommodating all types of players. You can play it as a hardcore simulation racing experience full of professional competitors. Or, you can play it as an arcade racer with enemies who are dumb as bricks. Or, you could just ignore the entire game and make a name for yourself exclusively on making liveries and tuning setups for cars. In addition, you can also stare at and sit in the cars you purchased. How could you go wrong?
The power of the Xbox One is in full bloom on this game. Whether you’re playing it in glorious 4K on your X model, or just playing the vanilla version on your S model, Horizon 4 is absolutely stunning. It’s first party games like these that use the full potential of the Xbox’s capabilities. This game is the first one to feature changing seasons to keep the game lively. Every week, the game swaps between Autumn, Winter, Spring, and Summer. The appearance and condition of the large (but not too large) map change dramatically with every season, promising you a different experience every time you get on. Each one of these seasons is expressed in stunning detail, whether you’re driving across the frozen lake of winter or blowing through the foliage of autumn. Every car is excellently crafted. This is a perfect 1 to 1 model of their real-life counterparts. Not to mention the greatest looking rain effects ever, as the car you’re driving gets littered with tiny specks of water. They glisten on your hood and roof as you sprint through the picturesque city of fake Edinburgh.
This game has an astounding way of keeping you invested in the game. You are merely a competitor in the Horizon racing series, as opposed to being the boss in 3. The game conforms to suit the kind of racing you want to play. Four is the power number in this game. There are 4 racing types: Dirt, Cross Country, Street, and Road. The more you complete in a specific series, the more races of that type will appear on that map. For instance, street racing isn’t my bag, so I stick to playing the other types. There are only 3 street races on my map, but several dozen races of my preferred series dotting the landscape. The same goes for stunt challenges, four of which are: danger signs (jumps), drift zones, speed zones, and speed traps. If you like speed traps and beat them, you’ll get more. If you hate drift zones and don’t bother, there will only be a few.
The racing experience itself does a great showcase of the game to get you into the grove. Before you join the official Horizon roster, you have to prove yourself by playing “Year One” of the festival. You get to experience all four seasons in a very short period of time. During that, you learn of all these game types, as well as learning what earns you ‘influence,’ the progress tracker of the game that determines your driver level. You can get influence from practically everything, from races, painting, shopping, you name it. The game is also content throwing Wheelspins at you. Which sounds like gambling loot boxes, but you CANNOT buy them with real money. It’s simply a reward given to you for taking part in the game, and it is very generous.
Finally, the game also has 4 story modes: Stunt Driver, Drift Club, World’s Fastest Rentals, and LaRacer @ Horizon. These challenge races have replaced the “bucket list” of former games, giving you more context to a litany of racing challenges. It gives the game a lot more power to give you some context as to why you’re driving the car they gave you and what the challenge is. Of course, Horizon has its showcase races as well. Five races in which you perform a Top Gear style race against certain vehicles. You race a train, a large hovercraft, and a VTOL, among other things. Never a dull moment.
All the cars sound authentic. All the DJs are as annoying as real DJs. Voices are fine. The licensed OST is certainly a crowd-pleaser. Although it actually features fewer radio stations than the previous iteration, the lineup of songs still fit the mood of the game to a stunning degree. That is if you even care about the soundtrack. I do, but many gearheads may agree that the only sound they need to hear is the sound of the motor.
As stated before, you can play this game however you want. When you set up the difficulty, you can choose from more than 8 difficulty levels of driver AI. The AI itself is good because it simulates real drivers, rather than relying on cheap rubber band tactics like other games do. From there you can pick if you need traction control, stability control, or steering help. Then how to see how much help you need with breaks and whether or not you need a line to show you where to drive or just where to hit the brakes. Then you select transmission. Then you set if you want damage to be real, simulated, or completely absent. Then you select if you want the rewind feature enabled. All of these settings determine how much money you get at the end of a race. The more assistance you turn off, the more bonus money you earn. It absolutely is a “play how you want” game that will accommodate everyone.
There’s also a section in the menu screen called “My Horizon Life” that tells you what your progress in every facet of the game. The race types, exploration, photos, cars owned, paint jobs, online races. Absolutely everything is tracked and rewards you accordingly. And those wheelspins you earn are a fine motivator to keep you playing. That’s along with the perks you get just from getting points earned from driving, in or out of races. Also, every week, with the new season, comes new challenges. In the #Forzathon section of the menu, you can view challenges that are started daily, and up to 3 can be completed per day. There’s a challenge of the week that will ask you to buy a certain car or type of car and complete four challenges with it. Furthermore, all this challenge participation will give you an alternative currency (which also CANNOT be bought with real money) that you can spend on special prizes for the season. You can also partake in “Live” events, which is basically a team car meetup where you all head to a place, have a chat, take photos, then work as a team to complete 3 challenges. The multiplayer is seamless, and unless you specifically ask to play alone, you will encounter other drivers. But you have nothing to wait for when you launch the game. Just boom, you’re playing and other people are on the map.
As stated many times, the game constantly finds ways to reward you. Everything you do in this game will get you credits and influence. You can do anything you want to and the game will cater to how you want to play it. The only frustration I’ve found in the game is that during multiplayer races, one bad turn can ruin your entire run. But that’s my fault because I rely too heavily on rewind and drive like a maniac. No more needs to be said. Unless you hate racing games explicitly, there’s no way you can hate on this title.
The developers of Forza Horizon 4 worked very hard in making sure that this installment of the series addresses a few of the sticking point and nags from the prior entry, but even that game was merely just shy of absolute perfection. This one finishes the job while opening up the game to new possibilities for the future. I implore you, please play this game. The demo is free, and you can play the full game if you own Xbox Game Pass. You could get the whole entire game for just a $10 single monthly subscription. Or just buy it, you can do that too. And you should. It’s that good.
Racing fans all over the world rejoice. The official “only game series worth playing on Xbox” has just dropped its newest iteration, Forza Horizon 4. This is the relaxed, more open world format of the game that can be custom tailored to your play style, from arcade racer to hardcore simulator. I haven’t reviewed the game yet but I am confident it is the best racing game ever made. But we’ll have to wait for the review on that.
We are here to talk about loot boxes. They are a sticking point in the gaming industry that has recently left gamers with a bad taste in their mouths. It’s easy to say EA was the straw that broke the camel’s back with their disastrous issues brought up by Dice’s Star Wars Battlefront II. It made national headlines to the point where non-gaming outlets were covering the issue. It inspired several developers to actively patch out the aspect in their games. It even got a country to outlaw it.
Now, Microsoft has been walking on thin ice in regards to this for quite some time. The more recent games in the Forza franchise featured an alternative currency you can buy with real money. This alternative currency could be used to buy cars. But they took a step too far with Forza Motorsport 7, in which you could earn “prize crates”. These prize crates were filled with cars, in-game currency, and challenge cards. The challenge cards were interesting, in that they just offered you a bonus bounty if you complete certain conditions during a race. For example, placing in 5th or better, or making 3 perfect turns would net you some more coin.
But the Forza Horizon Wheelspin is present in all four titles in the series. The only difference is you can’t really purchase spins, outside of using perk tokens in later titles. But, still, it is basically a slot machine that has different prizes you can win. The fourth installment expanded on the items you can win. On top of cars and money, they added cosmetics for your avatar, car horns, and emotes. Yes, emotes. However, something else changed with this version. That alternative currency is gone, completely removed from the game. You can’t buy cars with real money anymore, and you certainly can’t buy the wheel spins or the new SUPER wheelspins. You win one item for wheelspins and three items for super wheelspins. The only microtransaction outside of expansion packs is the treasure map, which reveals all of the secrets on your map for just $3.
So what makes a loot box a loot box? Overwatch may not have been the first, but it did codify the concept of loot boxes. The list of items you can win from crates are icons, skins, emotes, sprays, voice lines, victory poses, highlight intros, and loot. So, cosmetics and some currency. But you can pay to get a whole bunch of these, and you get 4 items per box. And one “rare” item is guaranteed in every box, with rare being the second tier of swag, sporting blue. After that, you have purple for epic loot and orange for legendary loot. MANY games that feature “loot” in general, box or no box, use this color-coded system and verbiage for their items. In Forza Horizon 4, that most certainly is the case, the names and colors are the same.
You only win one loot box from leveling up in Overwatch, with some exceptions for certain events and standards. In Horizon 4, the game practically throws wheelspins at you. Level up? Wheelspin. Do a couple stunts? Wheelspin. Buy a house? Wheelspin. Paint a car? Wheelspin. Take some photos? Wheelspin. Buy a few cars? Wheelspin. Get a couple perk points? Wheelspin. I could stop here but I’m going to keep going anyway. Win a few races? Wheelspin. Lose a few races? Wheelspin. Complete a championship? Wheelspin. Drive around doing absolutely nothing? Wheelspin. Participate in a live event? Wheelspin! EXIST? WHEELSPIN! DON’T EXIST? WHEELSPIN!
I swear I could not go more than 15 minutes without getting at least one or two wheelspins. That may be because I bought the ‘Ultimate Edition’ of the game and got some generous boosts to start, but even afterward, I just kept getting more and more. It actually got annoying and broke up the pace of the game. Thankfully, you don’t have to sit through a whole wheelspin animation, which is only about 5-7 seconds, not much at all. But even then you can skip that animation, get your prize, and be on your merry way.
So, what’s different about the Horizon 4 wheelspin again? Let’s review. You cannot purchase them with real money. The alternate currency system is not present. You get them all the time. Basic wheelspins will always get you either a car or more money. Super wheelspins will get you 3 of anything else. You do not get unfair advantages in multiplayer for wheelspins. You don’t get cards that change the conditions of earning more. Every spin is a winner (unless you get 10,000CR, that’s pretty lame).
It feels a lot more like the game is using these prizes to encourage you for playing the game. You can and will play the game regardless of the wheel spins. Yet as you play, the game is constantly rewarding you pretty much just for playing it. You may feel appreciated by the game as you continue to get gift after gift after gift. You may feel far more appreciated than you ever felt possible with this inclusion. Despite the “slot machine” appearance, it feels a lot more like you are just being given some free things, instead of gambling. Because of these reasons, I assert that the Horizon Wheelspin is neither a loot box nor a form of gambling. On top of that, I appreciate Microsoft’s nerve to decide not to include alternative currency this time around. I hope this game along with others continues with that mindset for the foreseeable future.
I was shocked to find out that this Monster Energy game wasn’t just a cheap cash grab. It actually had quite a bit of depth to it. It’s still not worth a full 60 dollars. But seeing as the Nintendo Switch is short on racers, here’s another one you can have a look at.
It’s easy to pass on the photography element of The Crew 2. Because who cares when you have all of this road to explore? Well, the photographs that the game wants you to take are worth 2,000 followers, and that’s a great way if you need to level up to the next status. You also get an achievement for taking any photo that isn’t on the list. Literally anything.
The Crew 2 is an arcade racing game developed by Ivory Towers and published by Ubisoft. This game features a whole slew of wildly different changes to the franchise. It was originally a shared world multiplayer racing with drop-in drop-out prompts. Now, as of launch, it has zero multiplayer, and the other cars in the game are just ghosts of other player’s races. The plot has also changed, with the original being a gritty tale of revenge and taking down a violent criminal organization from the inside (that somehow includes racing). Now, you are an up and coming racing enthusiast who’s trying to get followers on social media. The racing structure has changed, originally focusing on races where you have to ram an enemy car until it is destroyed. Now, you don’t do that either. But you do get to play various different forms of racing by sea, air, and land. Basically, you become the Navy SEAL of racing.
As you may have heard, The Crew 2 has one of the largest maps out of all racing games ever. It could even compete with non-racing games in terms of square footage. I dare say it’s larger than Skyrim. On the Xbox One S, there are a few minor graphical glitches. There are also a handful of moments of frame drop here and there. But the game is One X Enhanced and HDR and one can only assume it looks stellar on that. Texture quality inside the city can sometimes be lacking. However, a lot of the lighting effects at night look spectacular and the rain looks as authentic as it can get. Overall, it’s decent looking with a chance to look better. This is a situation where the quantity trumps the quality. Sure, certain buildings, trees, and other scenery are copy and pasted. With several dozen cities to explore, there’s still plenty of variety as you hope from location to location. What I’m saying is it looks ‘good enough’ to earn that 2. Only in the sense of scope, and the fact that I know this looks better on more powerful platforms.
Atrocious. The Crew 2 could have kept things really simple when they decided to knock of the Forza Horizon formula for progression and advancement. But the FH series uses the race festival as a framing device for the game. Ivory Towers instead chose to add 4 ongoing in-game narratives where you are actively trying to compete to race against the leader of the 4 clubs. Which would have also been fine but the problem was the script. It sounds like it was written by a 40-year-old who watched teen dramas from the 90s and went ahead with it. The lengths the game goes through to try and so “so totally cool” are all pure cringe. You have banter before races that are annoying, cutscenes where the club leader spouts bullshit posturing. It got a point where I actively decided to switch the in-game spoken language to Spanish, but that didn’t work because it still sounded obnoxious. Ignore the plot at all costs.
Even though the script for the game is pretty poor, the voice actors who performed in the game clearly gave it their all. They committed to their roles and handled it the best they could. The car selection is very limited in this game. But in doing so, the range of different car sounds are noticeable and accurate. There’s a variation of sound when you’re in a chase cam, hood cam, or dash cam. I also have to stop and appreciate the licensed soundtrack. I listen to almost every genre of music, but I tend to sleep on country music. But the country channel in-game has some bangin’ tunes. That combined with doing the rally races are a perfect combo. The same goes for several other channels. The rock music selections are great for car races and the EDM channel goes great with boats.
The biggest glowing problem with The Crew 2 is its frankly blatant use of rubber band AI. That’s right, in this day and age where we can have some pretty realistic AI opponents, this game opts out. It’s frustrating that a game with such fun driving mechanics is held back by this. It’s very obvious that when you’re in first place, the cars behind you will catch up no matter how big the split time is. When an AI driver is behind you, they will pass you by instantly. It’s almost as if they are being dragged around you by hand and ignoring the game physics. But not every race is like that. You also only have to place top 3 in the races to win the event, which satiates some of the pain. The cars also practically stop and wait for you if you crash. There’s still so much to do though and the whole package will keep you entertained for a very long time. If you divide up your experience between races and free roaming, you will have a good time. If you are only focused on completing the races, it may be a bit harder to like it. Either way, the variation of events you can participate in is broad enough to keep everything fresh. If you are sick of racing, you can go offroading, boating, and flying. Also, there’s a monster truck section and that in and of itself deserves mention. The monster truck events are a bit on the lame side. But driving around the map in that brick house of a ‘car’ is all the more fun.
This game is fun despite a lot of its flaws. As said before, the map is huge and offers hours and hours of exploration. But if you don’t feel like driving to the next race, there are options. You can just teleport there either by the map screen or the menu screen, and you’ll be right at the entrance in mere seconds. The very short loading times in this big game are rather impressive. You can finish a race in New York and then fast travel to another race in San Francisco in less than 10 seconds. When you enter an event, you also have practically no waiting time. You enter a gate, drive slowly through it, then head to your starting position and the race starts instantaneously. I understand this is being used to high loading times, but it’s a very good example on how to hide loading the right way. Do whatever you want in this sandbox, or compete in an event, and you’re guaranteed to have a good time.
Ubisoft are on the correct path to success in the market of racing games. With just a bit more refinement, The Crew 2 could even be a viable competitor with the Forza series of games. Microsoft can no longer rest on their laurels, this game is here to challenge the Xbox’s only good exclusive (right now). If you like just cruising around aimlessly, this is the game for you. If you like racing, it’s also a good choice for you, but more so the cruising.