Hi I’m Chet Harrison and this is my pawn shop. Okay just kidding this a review page. Anyway, I like karting games but our pal Dale Desimone (Zeke) is an expert on these things and can tell us what we’re really dealing with here. Team Sonic Racing is a multi-platform kart racing game smart enough to release before Crash Team Racing pops up and takes over. Is this any good? YES*
*mainly for couch multi and it being multi-platform. It’s better than Mario Kart anyway. ^_-
Kart racing mayhem with slightly less cheating BS.
Mario Kart forever held the crown for mascot kart racing games, with Crash Team Racing and Sonic All-stars Racing trailing behind. Team Sonic Racing doesn’t really do much in the way of innovation. It feels a lot more like they just added a new gameplay mode to a multiplayer game that’s already been out. TSR stays literally grounded without the “transformed” shenanigans, and this time all the SEGA “stars” didn’t get any invites. Sad. But this one is actually worth your time!
Rock solid 60FPS in single player mode, but frame drop increases in local multiplayer. Split screen also tends to make the other NPC cars look a bit on the jittery side.
Brilliant recreations of classic sonic levels. I think. Sonic has had a lot of games, who knows, maybe some were pulled out of their butts?
Everything looks internally consistent, but in terms of overall quality, this game does absolutely nothing special to make it shine.
Lighting FX and color palettes are incredibly spastic on the casino circuits, with a couple sections that look half-finished.
All that said, the car detail is surprisingly thorough. All cars have mods that change the cosmetic looks of the karts (and performance). But even better, the paint schemes are complex and each individual color comes with 15+ different shaders.
TFW I can make Tails drive a faux-Batmobile.
Sky Road is an absolutely unapologetic Rainbow Road knockoff.
Once again we have a racing game with a plot that it didn’t need. I can’t tell you what happened, I skipped the cutscenes after watching a few.
This game practically encourages skipping the cutscenes, as there’s an option on each race in the campaign to skip all the dialog and go straight to the race. Major props for doing this.
What’s really egregious is how the plot is carried out. It’s just a blurred out JPG of the track you’re on with PNGs of Sonic characters saying their lines. It’s like watching a kid wave paper cutouts of the crew while mimicking their voices.
The script quality also leads me to believe that this was not only written for children, but was in fact written by a child.
The campaign itself has a neat little overworld design with normal races and special challenges to keep things fresh. Albeit the CPU drivers get a bit cheaty towards the middle of things.
Also, the challenge races were dumbfoundingly challenging. Me and my friend had to take turns playing the same challenge over and over until we both gave up. The vague instructions and tip section didn’t help.
It’s a Sonic OST, of course it’s going to have some absolutely kickass tracks. Music tracks, not race tracks (those are fine too).
Try to keep playing this game with “team comms” turned on. Every character has about 8-10 phrases total and will say them early and often. Many times they will actually say the same quip twice in a single race.
Oh and every single “quip” is the most cringe thing possible. It’s painful. Just imagine Big the Cat saying literally anything ever.
Now, when I went into the Garage in the main menu, I heard a remix of the game’s theme song that I absolutely loved. Little did I know, that it was done by The Qemists, a band I love. And DAMN is it good.
What’s different about this iteration of SEGA’s mascot kart game? This time around its the team gameplay mechanics, which add a lot of neat twists. Races can consist of up to four 3-person teams. Doing several team actions will lead you to victory.
Team actions include driving behind your team’s leader to get a “slingshot” boost, sharing/receiving powerups from your teammates, and skimming real close to a teammate who’s been hit gives them a boost. Basically there are a lot of boosts.
This feels less random than some of the other mascot kart games. The powerups aren’t very original but some of the more overpowered ones in other games aren’t present.
The only real BS factor is the enemy AI, so far playing against them on normal feels far too challenging, as it seems like the CPU team will just magically get an ultimate boost if you’re ahead for more than 10 seconds. This can be remedied by playing the game with real people.
Speaking of real people, that’s the best way to enjoy this game. Local multi supports 4 players. Three of you can be on the same team in a team race or all race with their own teams with CPU support. Or, you can go classic with a good ol’ fashioned singles race.
If you’re interested in popping the game in and playing with your friends, you’re in luck. The multiplayer starts with all 15 characters and 18 of the 21 tracks available right from the get-go. No unnecessary grinding in the campaign.
There’s plenty of variety to keep things interesting. I ended up playing this game for somewhere around 6 hours straight. Me and a buddy played a for a while, he left. I played by myself. Then a different buddy arrived and we played again. I did not get bored.
This game has the dreaded loot boxes in the form of a gacha machine. Only, you can’t buy them for real money, so no exploitative practices here. SEGA actually has ethical standards apparently.
Interestingly enough, it’s very easy to earn enough coins to open tons and tons in one go. I opened 41 consecutive boxes from time all by myself, and another solid 30 when playing with friends.
There are SOME upgrades in the loot system, BUT all upgrades come with a downside (sacrificing speeed for handling, etc). The prizes you win in the machine do seem to be based on which character you play with. I got back to back to back to back upgrades for Tails early on.
Team Sonic Racing really surprised me. Given Sonic’s poor track record, the game could have been terrible. Instead, I got a slight nostalgia kick after playing for a couple hours. If you’re a big fan of mascot kart racing games and have some friends around, it’s a solid game for parties and easy to pick up. It’s already well priced at $39.99. With summer on the horizon, it’s possible it will go on sale, many games do after a few weeks. I might say wait for a sale, but if you’re a fan of the series, go for it.
Wait I just gave Rage 2 a 6/10, does that mean this game is better? Guess Team Sonic Racing is the way to go.
The 2020 Olympics will be taking place in Tokyo next year. Besides already holding the licenses, Sega is taking this opportunity to try to make waves. First headlines were made with eh announcement of “Olympic Games Tokyo 2020 – The Official Video Game”. Coming to Playstation 4 and Nintendo Switch worldwide. Sega has gone on the record calling this new title “A fun-filled sports action game where you create your avatar and compete in olympic events. That’s right, you too can go for the gold from the comfort of your living room!
Next, they announced the release of a brand new Mario & Sonic at the Olympics. It’s been a long 4 years since the last time we’ve seen these athletes on the field. Mario & Sonic at the Olympics 2020 looks much like past iterations but this time will have mini-games for your Joy-Cons. The only real question here is; will this game feature the movie versions of our two cover stars?
For those of us who have become avid mobile gamers Sega’s got something for you too, because mobile gamers count. Mario & Sonic will be attending the Tokyo Olympics on iOS and Android as well. Assuming the game will borrow some Joy-Con features and optimize for touchscreens, this will most likely be super casual. I’m predicting for sure at least one Temple Run style track and field game. Actually, bets are open.
Not excited about the Olympics!? Fine.
Fear not friends who could careless about professional sports or sports simulations. Or emotionless monsters who can’t find the humor in the “world’s fastest hedgehog” racing against the “most hard-headed plumber of all time”. There is some retro based good news. Sega is bringing a new challenger to the mini console revolution.
The Sega Genesis Mini will be available on September 19th, 2019. Retailing at the great price of $79.99 the mini console will feature 40 classic games including Sonic (of course), Castelvania, and Ecco the Dolphin. For the record, Ecco the Dolphin is the second most exciting part of this for me. What’s the first? Well I’m glad you asked. So far, 10 of the 40 games have been announced and one of those game is, Comix Zone. Need I say more?
The console itself is reportedly about 55% smaller than the original and comes with two usb powered replica three button controllers. Also packed into the box is a USB to Micro-B cable for power and an HDMI cable for graphic fidelity. Because as we all know, it’s not a retro remake unless it’s in HD.
What are some of the found memories you hope to relive with the Sega Genesis Mini? And for those excited for the olympics, what’s your favorite thing to have Mario beat Sonic at? And for everyone else, sorry you stuck around for that Vanquish sequel reveal. Believe me, you are not alone.
Yakuza. The name brings fear into the hearts of many. One of the longest running games in history is the center piece of the game with the same title (feels like this has been done before). Yakuza Kiwami 2 is the latest remade title in the franchise serving as a remake of the sequel originally on PS2. Released worldwide on December 7th, 2017, the remake carries a lot of updated visuals and a few updated gaming mechanics. Published by SEGA and developed on the dragon engine, Yakuza Kiwami 2 continues the adventure of Kazuma Kiryu.
One of the most powerful components of Yakuza when it originally released on PS2 was its graphical fidelity. It looked more stunning than 90% of the games on the market. Yakuza Kiwami 2 keeps the long running series history of incredible graphics very much alive. As an official remake it is exciting that the development team used the same engine as the most recent release. Everything in the background pops with just enough vibrancy to coexist with the forefront objects. Emotions can truly be seen in the faces of every character including the useless NPC’s on the streets. Cutscenes transition to gameplay incredibly smoothly.
The game picks up immediately after the events of first. It continues to build the relationships established in the first game with little room for new comers. Without spoiling the events of either game, Yakuza Kiwami 2’s story really starts to flesh out who Kazuma Kiryu really is. It also gives the player a lot of back story to some of the major antagonist who were involved in the first piece of the story. From start to finish the experience is emotionally captivating.
As an American gamer with interest in Japanese storytelling, the lack of American voice-overs is still a bit of a disappointment. The subtitle translation is still nearly flawless. The sound of the city is slightly lacking and in many points can feel lacking and hollow. When the ambiance gets it right though, it gets it perfect. The chatting of people on the street corners about the fight that just took place really fills in the liveliness of the world. It’s pretty clear the development team has mastered the art of carrying assets.
One thing that has to be addressed is that most Japanese game developers have an obsession with trying to fit in every possible gameplay mechanic in one. Yakuza as a series is no exception. Kiwami took the original and packed it with all the flavor from the newer games. While Kiwami 2 took the first remake and swapped out the story line. The over abundance of mini games still exist. The dynamic fighting styles are even more exciting with new over the top finishers. Kiwami 2 does feel a little bit faster paced in between the action, but that could be very subjective. Either way, It’s a remake that delivers on all its promises.
Yakuza games, by non-fans, have always been treated like the Japanese version of Grand Theft Auto. This comparison is a bit deceiving though. With a slew of different gameplay styles, the complexity of the game may be discouraging to many. Those who find themselves deeply ingrained in the story will enjoy exploring everything it has to offer. The fun factor in this particular series comes from the amount of depth to the Japanese culture that can be explored. As a pick up and play for a few minutes probably not the best option as it is hard to really get anything out of that. However, the game is fun enough to make the 3-4 hours of gameplay per sitting to get anything done is more than worth it.
Yakuza Kiwami set the standard extremely high for the remake world. Updated visuals put a brand new spark into the entry of an amazing series. Well balanced gameplay and outrageous unique elements keep the game exciting and fun during every session. The most powerful element of the game however is absolutely the story it tells. Loyalty, conviction, self development, and growth are all just a few of the topics that the narrative covers. Yakuza Kiwami 2 is proudly more of the same.
In this video, presented in DANKVISION, Chet and Vega talk about Yakuza Kiwami 2, and whether or not they should make a Kiwami version of all of the Yakuza games before the next generation of consoles. Just imagine having all 6.5 games on one console! Rampant speculation time agogo! Double KIWAMIIIII!
Meanwhile, Chet the Xbox Fanboy needs to play Kiwami 1. How soon should he play it to further is submission to being a Playstation fan?
Valkyria Chronicles is a Japanese RPG. But instead of turn-based, it’s a tactical RPG and heavily based in rudimentary first person shooter setups. And the cel shading looks astonishing. Vega has played tactical RPGs for a long time, but Chet has only played Mario Rabbids Kingdom Battle.