June 1st, 2019 by Kurt "Chet" Christel

Kart racing mayhem with slightly less cheating BS.

Mario Kart forever held the crown for mascot kart racing games, with Crash Team Racing and Sonic All-stars Racing trailing behind. Team Sonic Racing doesn’t really do much in the way of innovation. It feels a lot more like they just added a new gameplay mode to a multiplayer game that’s already been out. TSR stays literally grounded without the “transformed” shenanigans, and this time all the SEGA “stars” didn’t get any invites. Sad. But this one is actually worth your time!

Team Sonic Racing Graphics

GRAPHICS: 1/2

  • Rock solid 60FPS in single player mode, but frame drop increases in local multiplayer. Split screen also tends to make the other NPC cars look a bit on the jittery side.
  • Brilliant recreations of classic sonic levels. I think. Sonic has had a lot of games, who knows, maybe some were pulled out of their butts?
  • Everything looks internally consistent, but in terms of overall quality, this game does absolutely nothing special to make it shine.
  • Lighting FX and color palettes are incredibly spastic on the casino circuits, with a couple sections that look half-finished.
  • All that said, the car detail is surprisingly thorough. All cars have mods that change the cosmetic looks of the karts (and performance). But even better, the paint schemes are complex and each individual color comes with 15+ different shaders.
  • TFW I can make Tails drive a faux-Batmobile.
  • Sky Road is an absolutely unapologetic Rainbow Road knockoff.
Team Sonic Racing Story

STORY/IMMERSION: 1/2

  • Once again we have a racing game with a plot that it didn’t need. I can’t tell you what happened, I skipped the cutscenes after watching a few.
  • This game practically encourages skipping the cutscenes, as there’s an option on each race in the campaign to skip all the dialog and go straight to the race. Major props for doing this.
  • What’s really egregious is how the plot is carried out. It’s just a blurred out JPG of the track you’re on with PNGs of Sonic characters saying their lines. It’s like watching a kid wave paper cutouts of the crew while mimicking their voices.
  • The script quality also leads me to believe that this was not only written for children, but was in fact written by a child.
  • The campaign itself has a neat little overworld design with normal races and special challenges to keep things fresh. Albeit the CPU drivers get a bit cheaty towards the middle of things.
  • Also, the challenge races were dumbfoundingly challenging. Me and my friend had to take turns playing the same challenge over and over until we both gave up. The vague instructions and tip section didn’t help.
Team Sonic Racing Audio

AUDIO: 1/2

  • It’s a Sonic OST, of course it’s going to have some absolutely kickass tracks. Music tracks, not race tracks (those are fine too).
  • Try to keep playing this game with “team comms” turned on. Every character has about 8-10 phrases total and will say them early and often. Many times they will actually say the same quip twice in a single race.
  • Oh and every single “quip” is the most cringe thing possible. It’s painful. Just imagine Big the Cat saying literally anything ever.
  • Now, when I went into the Garage in the main menu, I heard a remix of the game’s theme song that I absolutely loved. Little did I know, that it was done by The Qemists, a band I love. And DAMN is it good.
Team Sonic Racing Gameplay

GAMEPLAY: 2/2

  • What’s different about this iteration of SEGA’s mascot kart game? This time around its the team gameplay mechanics, which add a lot of neat twists. Races can consist of up to four 3-person teams. Doing several team actions will lead you to victory.
  • Team actions include driving behind your team’s leader to get a “slingshot” boost, sharing/receiving powerups from your teammates, and skimming real close to a teammate who’s been hit gives them a boost. Basically there are a lot of boosts.
  • This feels less random than some of the other mascot kart games. The powerups aren’t very original but some of the more overpowered ones in other games aren’t present.
  • The only real BS factor is the enemy AI, so far playing against them on normal feels far too challenging, as it seems like the CPU team will just magically get an ultimate boost if you’re ahead for more than 10 seconds. This can be remedied by playing the game with real people.
  • Speaking of real people, that’s the best way to enjoy this game. Local multi supports 4 players. Three of you can be on the same team in a team race or all race with their own teams with CPU support. Or, you can go classic with a good ol’ fashioned singles race.
Team Sonic Racing Fun

FUN: 2/2

  • If you’re interested in popping the game in and playing with your friends, you’re in luck. The multiplayer starts with all 15 characters and 18 of the 21 tracks available right from the get-go. No unnecessary grinding in the campaign.
  • There’s plenty of variety to keep things interesting. I ended up playing this game for somewhere around 6 hours straight. Me and a buddy played a for a while, he left. I played by myself. Then a different buddy arrived and we played again. I did not get bored.
  • This game has the dreaded loot boxes in the form of a gacha machine. Only, you can’t buy them for real money, so no exploitative practices here. SEGA actually has ethical standards apparently.
  • Interestingly enough, it’s very easy to earn enough coins to open tons and tons in one go. I opened 41 consecutive boxes from time all by myself, and another solid 30 when playing with friends.
  • There are SOME upgrades in the loot system, BUT all upgrades come with a downside (sacrificing speeed for handling, etc). The prizes you win in the machine do seem to be based on which character you play with. I got back to back to back to back upgrades for Tails early on.

Team Sonic Racing really surprised me. Given Sonic’s poor track record, the game could have been terrible. Instead, I got a slight nostalgia kick after playing for a couple hours. If you’re a big fan of mascot kart racing games and have some friends around, it’s a solid game for parties and easy to pick up. It’s already well priced at $39.99. With summer on the horizon, it’s possible it will go on sale, many games do after a few weeks. I might say wait for a sale, but if you’re a fan of the series, go for it.

SCORE: 7/10




Wait I just gave Rage 2 a 6/10, does that mean this game is better? Guess Team Sonic Racing is the way to go.

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December 20th, 2017 by Kurt "Chet" Christel

More like Sonic Farces, amirite?

When the best part of the game is the soundtrack, it might be time to re-evaluate your plan.




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November 9th, 2017 by Kurt "Chet" Christel

Sonic Heroes Generations &Knuckles Forces is the newest 3D Sonic the Hedgehog videogame from Sonic Team and SEGA. It is the second Sonic game of 2017, following up the publicly lauded Sonic Mania, a 2D game that bases its roots on the old SEGA Genesis titles. Forces is intended to be a semi-sequel to Sonic Generations and once again features “Classic Sonic” and “New Sonic” in the same game, with different gameplay styles for both characters. Also featured for the first time ever in its 25+ year run, Forces allows you to also play as a custom character.

[Reviewed on Nintendo Switch]

GRAPHICS: 1/2

To say that the framerate is unstable is an understatement. That said, it’s not as if every frame is crucial to your success in a Sonic game, especially the modern sonic stages where there are times where you can pretty much hold down a button and zip past everything while the motion blur cranks it up. While not technically impressive, the game does well enough to look decent, especially the backgrounds. There may not be a whole lot going on in the foreground but the background animations and skyboxes are alive and full of color. Just don’t expect anything cutting edge.

STORY: 1/2

Okay, so this game’s story was bad. Really, really, REALLY BAD. To that effect, you could actually say that the plot is so bad it’s ironically good. It looks and sounds like a child with ADHD wrote the whole thing during classes in middle school. Doctor Eggman has finally taken over the world, and you can tell he has… because everyone says so and nothing is explicitly shown ever. The amount of time the vast cast of characters deliver exposition in place of showing you anything is astronomical. Yet this awfulness is practically an artform. The entire extended cast of Sonic characters, including the ones nobody cares about, are all present and accounted for. There are some scenes in the game where I’m not sure if they were supposed to be funny, but watching Sonic get his ass kicked by the new villain of this game made me chuckle. That and some of Sonic’s one-liners are genuinely good.

AUDIO: 2/2

The sound effects are pretty weak in this game, but that’s really not important. I cannot stress this enough: the OST to this game is not only a spectacular soundtrack for a Sonic game, but a great soundtrack overall. Boasting tons of high energy tunes featuring rock, drum n bass, and even some house, it is absolutely a blast and can be enjoyed on its own. Don’t believe me? Check it out. Seriously. A+. More soundtracks need to be this good. Beside the soundtrack, you have got to admire the voice actors’ commitment to their roles. As stated earlier, the dialogue is as stupid as possible, but the sheer force and dedication to being as in character and serious as possible is admirable.

GAMEPLAY: 0/2

SEGA, we need to talk. Your game was a train wreck. Seriously, it was. There are so many bugs and glitches that you’d find in older Sonic games, you’d expect Sonic Team would have learned their lesson by now. Very old issues like falling off the track or missing a rail grind should not be things that are still happening in your game. This game has the opposite problem Sonic Mania had. Limited lives and difficult checkpointing were tough, but manageable. Here there are no lives and dying initiates an instant jump back to your checkpoint. However, more often than not you’ll find yourself dying repeatedly not due to the challenge or the courses. The game is actually quite easy, but the physics engine is so flimsy and floaty that some of the very mild platforming sections turn into a nightmare. There’s also a ridiculous difficulty spike that happens at the very final boss fight, where this easy game turns into nearly Dark Souls levels of suffering.

FUN: 0/2

It wasn’t fun. The game was 3-5 hours long at best, but you’ll be hard pressed to find a single memorable moment in the entire game. It’s funny that the soundtrack features about 3.5hrs of music, because just listening to the soundtrack all the way through is probably a more enjoyable experience than playing this game. You will also save a lot of money, as there’s very little value to the game even at its 40-dollar price point. The very second I finished this game, I had to fire up Sonic Mania again just to make sure it wasn’t nostalgia goggles that made it good. Nope, Sonic Mania is just a superior game in every conceivable way. It’s sad that this game was the “big budget” one because it feels a lot more like a half-assed clusterf*ck that was slapped together in a couple of months.

After emerging from the ashes of its slew of awful 3D games, Sonic Mania breathed new life into the franchise. This new life was very short-lived, however, as Sonic Forces fires the hedgehog right back into the gutter. Sonic Generations showed the team everything to make a decent 3D sonic game and yet Sonic Team still found a way to screw it up. Uninspired levels, mundane graphics, poor physics, and an idiotic plot kept this game from being worth any attention. If you’re an absolute fan of Sonic and have been dreaming to have your very own original character fight alongside him, you might find something to like here. But even then, please wait for it to go on sale, it’s nowhere good enough to be bought at full price.

SCORE: 4/10




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