Xbox continues to
power on with their greatest asset. The Xbox Game Pass already has a
load of great games to play. With this update, there are even more
great choices. What’s best about these is their value and length. A
lot of the games on offer are solid, well rounded experiences. They
aren’t just dropping a few niche and trashy disposable games. They
are getting you THE best games from yesteryear. The titles in this
pass of theirs are all of the games that if you missed, you need to
play. What are they?
Deus Ex: Mankind Divided
The original Deus Ex game was an absolute paradigm changer for the PC gaming industry. N’stuff. I’ve never played the original. I started with Invisible War, a game everyone hated but that’s only because nothing could be as good as that first game (and it’s janky AF). But after that failure, the Deus Ex series found life in the prequel series starring Adam Jensen. A man who is basically the Major from Ghost in the Shell but is a gruff dude working big tech security, and later, Interpol. Mankind Divided is a direct sequel to Human Revolution, which came out last console generation. It wouldn’t hurt to play that title, but it’s not absolutely essential to MD, since a lot of the characters from the first game are mere afterthoughts. That and a handy-dandy 11 minute video comes with the game to recap it for you.
What happens next, is you find yourself in a world the producers called the “Mechanical Apartheid“. This is due to a mass hack that resulted in one of the world’s most bloody acts of terrorism, an event where all cybernetically enhanced individuals received some sort of hacking signal that reduced them to turning into a vicious mob, killing everyone (until Adam Jensen stopped). Understandably shook, the world of the enhanced, now known as the slur “klanks”, live under constant supervision by a humanity who doesn’t trust them. But Adam Jensen is special, and because of his skills, he lands a job at Interpol working a counter-terror task force. Over the course of the game, you will explore the streets of Prague while trying to stop an ‘illuminati’-tier conspiracy that if fulfilled, may destroy the freedom of all individuals as we know it. Yikes.
This game is play it your way, and is mainly a tactical stealth action game. You can stealth your way past everything, hack your way past everything, shoot your way pas everything, blow up your way past everything, or mix it up a little bit. Sadly, the project was suddenly forced out the door before it was completely finished. It now serves as what was supposed to be a new trilogy… only the other two aren’t currently getting made. If you go into this game aware that a few threads will be left dangling, you’ll still have a blast.
Prey is another game with a littered history. The original Prey came out in 2005 after being worked on for 15 YEARS. No joke, but it finally came out and it wasn’t half bad. Some people may accuse the game of being racist for having an Indigenous American protagonist who uses ancient Indian magic to protect himself, and to that i say get the fuck over yourself. It’s a game. And the sequel is even better.
See, Prey was originally supposed to come out as Prey 2, a pseudo-sequel at best where you play as a bounty hunter who rounded up criminals using gadgets and some parkour. The game disappeared. Then, at an E3, it re-emerged as Prey, which means I now have to distinguish them by release date. This time Arkane Studios made it, the brains behind Dishonored. Just like their other game, Prey became a game in same style as the “System Shock / Bioshock” games.
This one also features a wide variety of powers and play styles. You can shoot your way through, hack your.. YOU GET THE POINT. This one features a far more bizarre plot. You are on a space station (sorry for spoiling the first 20 minutes of the game), where some experiments on a shapeshifting aliens species has gone awry. They have done a LOT to ruin the station, and if you don’t solve all those problems and a single one of them makes it back to Earth, it will be DOOMED. Peep our review here.
Monster Hunter World
Monster Hunter is a much beloved franchise known for its challenge and scope. You don’t simply fight monsters. You track them down, you beat them to a pulp, and then you wear their bones on your favorite armor. So does your cat. The cats are pretty rad in these games. However, for a very long time, MH was a very niche title for a specific audience, yet Capcom broadened that scope with Monster Hunter World.
This version of the game provided updated controls, a new story, and a huge focus on online multiplayer to get a lot of players. And it worked. During a very quiet January, this title popped up and became the surprise first-hit of the year. Actually, not only that, it set a new all-time record in sales for Capcom. It keeps people coming back with a steady slew of both free and paid updates. You’ll never run out of stuff to do.
This series is a tough and very involved game. Hunting monsters takes preparation. And preparation requires a full understanding of the ins and outs of the game. Preparation is key. Everything from crafting gadgets, potions, poisons, and other key items can make all the difference during your hunt. Of course, this game has a very, VERY extensive tutorial that makes sure you’re always on top of what you need to know. Sometimes it feels like the tutorial never ended. But 25 hours was enough for me. Also I cheated profusely and usually just “fired a flare” during the fights. That means 3 people will show up and kill the monster for you. You could possibly play the whole entire game this way if you wanted. And should. JK, but check out our review.
Developer DONTNOD is a game producer that makes the best 7/10 games you will ever play. They are notorious for their storylines, which aren’t simply engaging. No, these devs would prefer to bludgeon you over the head with hard-to-discuss topics like memory erasure, suicide, assisted suicide, drug abuse, unfiltered teenage angst, and high school drama classes. Then, in comes Vampyr, a narrative heavy action melee game with a slower and focused pace. If you wanted to play the “easy version” of Dark Souls this is the one. Not only that but they recently patched in a story mode and a hard mode so you can either play it as super easy Dark Souls or actual Dark Souls.
Maximizing the potential for irony, the story stars a recently vampire’d Doctor, Jonathan Reed. He’s world renowned for his research in… wait for it… blood. Yep, the blood doctor turns into a blood sucker. Vampyr gets about as bleak as it can possibly get. You are in an old london riddled with Spanish Flu. The citizens of London aren’t a particularly happy or nice bunch either. Between researching links between the flu and a vampire epidemic, you also deal with the citizens.
Many of them need your help in more ways than one. Not only do you do random quests for them, as per most games, there’s an additional angle. You also have to diagnose them and craft the cures for their ailments. Also, you get teased by the level up system. Level up from fighting enemies, but you get a huge XP bonus if you kill an innocent. Yeah, that’s this game. Those aren’t even the truly tough decisions either. You’ll encounter those at the end of each act and marvel at how all options seem wrong. We reviewed it here.
Kingdom Hearts 3 was developed and published by Square Enix and let’s just jump on into it.
Kingdom Hearts 3 is a game 13 years in the making. It kinda shows. The game doesn’t look bad. It’s a cartoon design how could it? But it doesn’t have any huge flair either. It lacks the Pixar sheen thats makes the 3D animated films outstanding. On the other hand, it does have the illustrious color of the classic 2D Disney films. It just doesn’t do anything to really stun the player. Although, the way the team managed to recreate environments from some of the greatest movies of all time is incredible, the initial wow factor fades quickly.
Where to begin? Quite literally might be the single toughest question the development team had to handle. And boy did they miss the mark. There is no way to get into Kingdom Hearts 3 without having played the series before, assuming Kingdom Hearts 1 and 2 are enough. The game immediately throws a bunch of characters in without any introduction. Not necessarily to who they are, as most are Disney icons, but rather how they impact whatever is going on. And because of this there is hardly any explanation of what’s going on. It’s probably a great finale to a great series, but as a standalone title it opens with way too many questions.
Similar to the graphics, the development team’s ability to recreated classic sound effects was astonishing. The hours and man power that must have went into this absolutely paid off. The family film feeling was in every valuable sound bit. Coupled with the incredible voice acting, the world could not have felt more alive. Sure the menu sound suffers from the Square Enix gold standard of using annoyingly sharp chimes for menu navigation, but worth the trade. The sound design makes for Kingdom Hearts 3 to be a truly immersive experience.
Kingdom Hearts 3 has an incredibly balanced combat system. The key blades weapon setup that gives each keyboard two nearly opposite play styles adds an incredibly strategic layer to the game. Coupled with the magic skills, it moves the needle way past the hack and slash threshold. Exploring the universe, rather the “Ocean Beyond”, quickly turned itself into it’s own super fun fast paced minigame. There are so many elements to explore, nearly every gameplay aspect could be its own game.
This game makes itself very easy to keep playing. Battle after battle, the combat felt exciting. Some players might want to adjust the control setting for their preferences. It’s hard not to want to be a part of the adventure even though the game makes its so damn hard. Inclusion is the only barrier for newcomers. With that said theres no way that anyone who understand the story aren’t going to enjoy the hell out of this. The combat system is great, flying the ship is way more fun than it should be, and the worlds are colorful, oozing imagination. It really feels like a major Disney event. All major Disney events are fun.
Kingdom Hearts 3 might be the greatest finale to a long running series to date. However, it ignores all new players by providing no welcoming entry point. The game is a ton of fun to play, so it’s hard to imagine anyone who loves the series being disappointed at all. The only real way to fully enjoy Kingdom Hearts 3 is certainly to play all the games before it. Or at least watch the recaps on Youtube.
This overview of Life is Strange 2 Episode 1 took place during a podcast. But it went on for so long we had to remove it from the podcast. We put it here instead. I mean, you could listen to use talk about the game. Or you can just sit there and be mesmerized in this latest rendition of DANKVISION.
Left Alive is an upcoming third person survival action shooter set in a dark and gritty war torn world. With art designs by Metal Gear character designer Yoji Shinkawa, this game quickly found its way on my “must play” list. Square Enix has shrouded the game heavily in mystery. However, Left Alive plans to tell a story focused on three unique protagonist fighting for survival.
The game will let players decide between stealth and wit gameplay or going guns a blazing against enemies of all sizes. And armor. That’s right, as shown in the trailer, players will be able to pilot giant mechs into battle. It’s been a long time since we’ve had a proper narrative game with heavy man vs machine elements. Unless we’re still counting TitanFall 2, of course.
Let us know in the comments below, does this game excite you as much as it excites me?
The reboot series of the old Tomb Raider games was the breath of fresh air it needed. Developed by Eidos Montreal alongside Crystal Dynamics and published by Square Enix, Shadow of the Tomb Raider serves as the third installment of the new series. Notice I didn’t say end. It’s not an ending, it’s a promise of more to come, most likely. The only problem is, just like the original series and its multitude of half-baked sequels, Tomb Raider seems to be running out of steam. Less than stellar sales have been reported and the title was grossly over-SHADOWED (kill me) by the likes of Marvel’s Spiderman for PS4. But with the likes of Uncharted and other big cinematic action/adventure capers, what happened? Was the game bad? Uninteresting? Let’s have a look piece by piece.
This first category is a little hard to score. For one, this review copy was done on the Xbox One S, so I can’t fault the game itself to some minor imperfections. Especially from a technical level, everything looks great. But at the same time, there’s also no variety in the entire game. Jungles, jungles, jungles, and more jungles are the game’s bread and butter. The color green was one of the biggest stars of the game. Also, the main village you eventually encounter seems a bit rushed, with some less than stellar textures and some character animations that don’t sit right. However, there are many action sequences featuring cataclysmic events that are well executed. And the main characters all did have a high level of detail and polish.
This is also a difficult score. The ongoing plot involves you hunting down an artifact and encountering a group of indigenous tribals. In turn, they need your help with guarding the prize. So… it’s the exact same story as the other two games. It was practically ticking off a checklist of the ways it was similar to the prior games, especially Rise. In the last two games, I was more than willing to explore the optional tombs and do sidequests because I was so immersed in it. When it came to this game, I honestly could not give a damn about the option quests, tombs, and collectibles. Nothing held my interest, neither the nonsensical plight of the tribals or the promise of adventure could get me to even bother. Optional tombs give you special abilities, but the combat was easy enough that I didn’t care.
What was really good was Lara’s arc herself. As the centerpiece, she is completing a final character transformation from the first game to this one. It started off with her reluctantly having to kill enemies in the first game. In the second, she saw killing as a necessary evil. The third time around, she’s literally a predator who will not even think twice about killing a small militia. And at one point, she does do that! From covering herself with mud to hide in tree vines, hiding up on tree branches, and sneaking through tallgrass, she did it all. There was a long stretch of the game where it felt a lot more like I was playing Assassin’s Creed. Watching her complete this character arc, as she deals with repercussions she never thought she’d face? It’s a great experience. Too bad it’s wrapped around the same boring story.
Jonah! Jonah! Jonah! That name is the new “Press X to Jason”. For such an independent woman who ain’t need no man, she sure is needy when it comes to talking to her companion on the walkie. Well, that’s not actually true. Jonah just constantly puts himself in danger anytime you leave him alone. That aside, voice acting is on point. As with a lot of leading ladies lately, Camilla Luddington did a top-notch performance as Ms. Croft. She had many emotional crescendos that gave me actual feelings. That doesn’t happen that often. The sound effects were solid and effective, with lots of rubble crashing and ice pick thwacking action. The music had some interesting styles in there as well. One of note was while fighting the enemy tribals. The music incorporated their chants into the song to serve as percussion instruments. Very creative.
Okay so let me reiterate, this is practically identical to the prior two games. Only the combat feels incredibly easy on its default setting. Another major change is the structure. This game is far more linear than previous games, and for the large part leads you on a direct path throughout. Not that it’s a bad thing, if anything, more games could benefit from having a more focused path. The game does open up a bit, just not to the degree of prior games. Now the critical mistake in this game is thinking anyone wanted underwater sections. Nobody asked for those. Absolutely no gamer has ever enjoyed underwater levels (with the exception being games entirely based on swimming). Thankfully, these sections are also fairly linear and short. The biggest problem of the game is the actual platforming and climbing bits. There were many times where I feel like button prompts weren’t connecting. It happened too frequently while playing. I’d go for a jump into a wall with the ax, press the button, and Lara just doesn’t land it. Sometimes the directions she jumps in from area are a bit erratic. The previous game didn’t have these issues, but they weren’t as elaborate either.
It came to a point where the climbing wasn’t fun anymore. It felt more like a mandatory roadblock instead of gameplay. The combat sequences, on the other hand, were pretty good, despite being few and far between. Playing as Assassin Lara was an absolute blast, and you can stealth your way through most of the game. In fact, even the final boss had optional stealth bits. There was one section that was a forced open conflict, but it was placed in a great spot. Also, despite dying many times due to what I felt to be a wonky climbing section, the reload time for when you die was nigh instantaneous. I died more from failing to connect a jump than any combat sequence, and I only died once during one particularly difficult section.
Shadow of the Tomb Raider was an excellent piece of character development for the new and improved Lara Croft. It’s just too bad the game was such a copy/paste job, doing nothing new and giving you little in the way of other interesting characters or challenges. And the dumb underwater bits really hurt the game. This game gave no implication that this is our heroine’s final tale, so we may yet see another adventure in the franchise. I just hope they find a new way to liven things up.
E3 is around the corner so you know how antsy I’m getting. I’m sure you’re feeling it just as much. I’m here today to hit you with all the bad news this week. It sucks but it is what it is. This one is going to be short so don’t miss it flying by. Behold the most negative LGR to date:
1. Shenmue 3 delayed to 2019!
I think it’s fair to say that I warned everyone reading that this was going to be more of an UnLucky recap. Rip the band-aid off quick and tell you out the gate, Shenmue 3 has been delayed. It was originally planned to come out fall of this year but given the lack of marketing and development progress you would be a fool to be surprised by this. Honestly, I have my doubts that it will even make it to release next year. Call me a pessimist (actually please don’t) but Shenmue 3 is quite a long way out. Good news; we are still getting the remastered versions of 1 and 2 this year.
2. Metro Exodus delayed to 2019.
This delay on the other hand is super unexpected. If you don’t recall, Metro Exodus was the first game to show us a zombie bear in action at E3. It was terrifying. The game looked incredible and I’m pretty sure it had a playable demo as well. THQ Nordic bought Deep Silver which means this delay is most likely to make sure the marketing is labeled and handled properly. In this case I feel like this is more of a winning situation for fans of the series. You know, cause Red Dead Redemption is going to outshine everything this fall.
By now some of you have realized that all these delays come from the same company. If you didn’t, it’s pretty clear now. THQ Nordic buying Deep Silver has put a big shift on the way the game release schedules are working. So the interesting new IP, Bio-Mutant, and the revival of an IP that should never have died, Darksiders 3, are both under revision for release. Fear not, this doesn’t mean these games are going bye bye, it just means they gotta cook in the oven a little longer. Still thinking this is good thing. Also thinking, news about THQ in 2018? Man if I could time travel, the old me would be all messed up.
4. Skull and Bones delayed to at least 2019-2020
Not all dogs go to heaven and not all delays come from THQ. Sometimes they come from ridiculously incredible publishers with a ton of great IP’s. In this case the culprit is Ubisoft. And as much as I love to entertain the idea that this delay is to make room for the more exciting return of Splinter Cell, that’s probably not true. Skull and Bones is essentially the boat parts of Assassin’s Creed. Ubisoft saw how terrible Sea of Thieves release was and they said “Uh oh, maybe we need more.” Boom and that’s how games are delayed, next question. Damn! 2020 though?
5. Okami HD Comes to Switch.
Because we are a small team and I’m terrible at finishing video games we had to pass on reviewing this when it released late last year. It’s okay though, now that it’s officially releasing on Nintendo Switch, Chet can experience with fresh eyes what I played on PS2. This is light news, but it does a little making up for all the delays right? Right? Please, just say yes. Oh and I just remembered a version of Okami came to Wii as well. Look at that. And Okami HD comes to Switch August 9th.
6. Stalking will be cool again starting 2021.
Well, stalking has never actually been cool. It had a brief moment when the classic survival series, S.T.A.L.K.E.R, last title was released in 2009. That didn’t stop the announcement of S.T.A.L.K.E.R. 2 from happening. Well technically happening again because the game was previously announced and then canceled in 2011. When this game releases it’ll officially have been a full decade since the last title. The funny thing about it is, that seems to be working for games pretty well lately. Examples include: Final Fantasy 15 & Last Guardian but not Duke Nukem. Absolutely not Duke Nukem.
7. The Kingdom holding your heart will be yours, soon.
I couldn’t be a complete ass and give you only bad news. Here I saved the best for last. Only the greatest news makes it to the end this week. Are you still with me? Alright here we go. Kingdom Hearts 3 will be officially arriving next month to tell you when it will be releasing for your gaming pleasure. That was fun. Yea so Square decided to indulge in the hype of this game by teasing a day they would provide a release date. Pay attention though folks, this month is May which means next month is June. June is E3. Half-Life 3 confirmed.
God of War, Yakuza 6 and some other less important stuff.
It’s been a long time coming but the worst part of the pre-E3 drought is here. Well, I guess that’s not entirely true. It was a great release week for PS4 so it can’t be the worst. The worst is when there are no good releases and news is as dry as last week. Either way this week sucked pretty bad too. But as always I did my best to bring some glorious, or at least interesting, news for my fellow Lucky Gamers:
1. To play alone or not to play alone?
I would never have thought that the day would come where I would be questioning how much longer single player games have left. Sure on one hand we have the incredible single player adventures like God of War or Yakuza. But on the other, we have the recent rumor that this years Call of Duty may arrive with no single player campaign. That is crazy. Absolutely unexpected. The rumor is this years Call of Duty ran out of development time to perfect the single player campaign and it was scrapped. Of course, this could all be hype train boarding because all parties involved have declined to comment. If Call of Duty goes campaign free, it may set the example that single player is dead. At least for triple A titles. Is that something we are ready for? My answer: No.
2. The Anthem Story.
Mass Effect: Andromeda’s story was so poorly received that EA and Bioware haven’t been able to shake the nightmares. Now on the rumors of an industry shaking decision, Bioware has go on record to say that they are focusing heavily on the story for the upcoming Anthem. Anthem was shown off last year and immediately touted as a Destiny clone. In a world dominated by Battle Royale it may have become apparent that a Destiny clone might not be enough. Anthem was set to launch this year but was recently delayed to 2019. Let’s just hope they don’t butcher the story before launch because “there wasn’t enough time”.
3. Battle Royale!?
Let’s sum up the interesting Battle Royale news category real briefly this week. First off congratulations to Epic for Fortnite mobile bringing in over $25 million in its first month. That’s a lot of money. Like a lot of money. So much so that it brings us to point two. Dice is currently prototyping a Battle Royale mode for Battlefield V. Reports say that they are testing mechanics and gameplay styles in engine but it most likely will not be ready for launch. Rumors also claim Treyarch is doing the same for Black Ops 4. And while the big guys are playing catch up the other little big name on the scene is innovating to compete. PUBG just added a new underground cave system to the map. The cave had various exit ways and an entire underground system of its own.
4. Switch delay Switch Hooray!
Bad news out the way first. Dark Souls Remastered for Switch has been delayed. The Dark Souls amiibo has also been delayed and Bandai Namco did not provide any clear reason. The delay only effects the Switch version with the remaster still releasing for all other platforms on May 25th. Good news, NBA Playgrounds 2 will be launching this summer. Season mode, over 200 players, and a championship online mode are just a few of the new improvements to the game. And random over speculation of possible great news, new Wave Racer incoming. I’m talking about the game series, not the musician. In a brief interview at BAFTA, series producer Takahashi said it may be one of the games they are working on bringing back.
5. One long awaited, one hardly expected.
This console generation has seen the long over due return of traditional horror games. Great experiences like Resident Evil 7 and Outlast have given the genre new life. Canceled projects like Silent Hills have shown us how crazy things can really get. Now Agony, a kickstarter horror game, will be released on May 29th on PS4, Xbox One, and PC will be aiming to further darken your underwear. The other genre this console generation has has a massive impact on is Open World. With damn near every game exploring the idea of open world for better or worse. Still not enough and so we have the announcement of Serious Sam 4: Planet Badass. Not much was shown about the game besides the announcement trailer but I’m sure we’ll see more at E3.
6. It’s never too late for training.
If you’ve ever thought to yourself after playing a game for a whole year, “man this game could really use a training or practice mode”, don’t give up. That’s what I’m guessing happened over at Ubisoft. Some noob kept getting wrecked in For Honor and finally someone was like “Fine Steve! We’ll put a training mode in so you can ‘git good’ and stop crying”. So now a whole year later, For Honor will have a training mode. Dreams do come true. And if that was enough class in a game how about Disgaea 1 making a comeback on Nintendo Switch and PS4. No exact date was given yet but it will be coming sometime this year with collector’s editions available for preorder now.
7. Classic gaming in a possible modern classic?
That was an awful title mechanic. Either way stick with me and see where it goes. First, Kingdom Hearts 3 finally gave us a little more information about itself. The game will feature mini games inspired by classic LCD gaming from days of old. Days of old being a quick reference to 1980’s games and old Mickey Mouse animated shorts. Supposedly still slated to release this year it won’t be much longer before you can have Sora reliving our gaming past on his current gaming tech. I really don’t expect this game to still be coming out this year but boy would that be a pleasant surprise.
One fantasy that should have never been finalized.
Final Fantasy is one of the longest running RPG franchises of all time. Gamers have spent countless hours crawling through dungeons, connecting with protagonists, and defeating god-like antagonists. Released on January 11, 2018, Final Fantasy Dissidia NT is a an arcade style battle royale fighting game featuring some of the most iconic heroes and villains to appear in any of the many series entries. Developed by Koei Tecmo’s Team Ninja and published by Square Enix, the Playstation 4 Exclusive is promising to bring intense battles between fan favorites. Does this brawler do the Final Fantasy fans justice?
Since the introduction of 3D graphics in games, Square Enix has pushed its development teams to achieve incredible visual moments. Unforgettable moments in games like Final Fantasy 7’s death of Aeris to Final Fantasy 15’s planet sized enemies have been a staple of the game. And Final Fantasy Dissida NT is no exception. Every cutscene looks breathtaking. Stage design is truly fascinating. The entirety of the games visual bring to life the arena that Dissidia NT has created within multiple worlds of Final Fantasy. With a ton of action happening on the screen, there were no memorable frame rate drops or broken visuals of any sort. Running on a day one PS4 the game remained fluid and well constructed, so it’s hard to imagine this is its best form.
Final Fantasy games are typically well known for the depth of their plots. Unfortunately, the gameplay makes it so difficult to play the game that the plot is heavily hindered by it. By placing the plot behind a gameplay wall, Koe Tecmo made an interesting gamble. Had the game been more playable or even fun in the slightest bit this would have worked incredibly in their favor. The gameplay is so complicated and uninteresting that it makes acquiring the necessary memoria items feel more like a burden than an adventure. From what can be read online the plot is rather interesting however no one should have ti sit through the gameplay to enjoy it.
Forgettable. The soundtrack is good but that’s it. It’s just good. For a franchise that typically has incredible music scoring, this game just felt bland. Perhaps the frustration in the gameplay mechanics was distracting from the sound. In battle sound effects never sounded like something overly impressive. The in battle sound effects were expected which isn’t a bad thing, but it isn’t brag worth either. Voice overs were handled well enough to match the quality of the cut scenes. However, that should be expected from a franchise that has had multiple successful cgi films. Again, nothing blatantly bad but also nothing memorable.
Never has their been a more clustered setup for a video game. #onlythefacts. Just looking at the novel of a tutorials menu is enough to push the casual gamer as far away from this game as possible. The tutorial has to break down so many control schemes and game mechanics that playing the game frequently feels like an unwanted chore. Having a battle system that consist of two complete different health meters is outrageous. One meter is the stamina bar which as it widdles down adds to the players stamina. Once the enemies stamina is brought down to 0 the player can now attack the health bar doing damage equivalent to the amount of stamina the player has. Only being able to control one of the three selected characters takes away control of special combos that could turn the tide of battle. Once things seem to makes sense the game introduces an entirely different winning condition based around acquiring summoning crystals. The differences between these two winning conditions take up 6 or 7 tutorial menus themselves. Ultimately the game gets in its own way with all the different mechanics it tries to incorporate.
As with most character clashing games, the concept is extremely fun sounding. The application on the other hand, not so much. Perhaps with clearer less clunky game mechanics and a better way to experience the plot, the game could be tons of fun. The things that could make this game fun in its current state would result in an entirely new game. There is definitely a market for this somewhere because Dissidia NT is technically a remake of an arcade remake of a psp game that would have been third in the series. Without playing the previous versions, there is no way of knowing if this game remains true to the original outline. Either way, the most fun part of this game is admiring iconic 8bit and early polygonal characters step into the current generation in the character select screen.
Final Fantasy Dissidia NT is a major disappointment. Dissidia NT lures players in on the premise of seeing some of there favorite characters battle it out and then ruining the experience with complicated control schemes and other odd gameplay mechanics. True die hard fans of the franchise may find the strength within to sit through this and enhance their Final Fantasy lore experience but most people may be deterred quickly. The idea of Final Fantasy Dissidia NT is very exciting, the execution on the other hand, not so much.
People frequently complain when the ending of a game ruins a series. Especially if said series is a ‘choose your own adventure’ type of experience. Why should I bother at all if the ending is the same? Sure. Why bother eating an apple, it eventually will become a core. Don’t eat that ice cream, it ends up being an empty bowl. What happens throughout the course of a game is far more likely affect than that silly little ending you encounter. [Minor spoilers for Mass Effect and Life is Strange: Before the Storm – Episode 2]