May 17th, 2020 by Kurt "Chet" Christel
My Interest in Ghosts of Tsushima Just Shifted Laterally
In case you missed it, Sony’s most recent State of Play delivered an 18 gameplay demo. Except this time, there was actual gameplay, unlike Xbox’s most recent shindig. It delivered on a lot of things. It showcased how exploration worked and how organic and fluid it was. Then we got some combat gameplay where we saw protagonist Jin play two different styles. One as a samurai, and one as a “ghost”. But he’s not a ghost, he’s an assassin.
Yes yes, I was expecting a unique samurai dueling game but I got Assassins Creed: Odyssey. Or Origins. Moreso the new ones than the old ones. After playing Odyssey for 160 hours I kind of have that gameplay loop burned into my head.
Then I watched this 18 minute demo for Ghosts where the character marked a spot on his map then got on his horse to go to the spot. On the way there he, he picks up a branch without getting off. Clearly its for the crafting elements that are now mandatory for all games. The character also made a stop at an upgrade shrine, then another location where he unlocked fast travel. No climbing or synchronizing at least.
The combat comes next.
At first I was amazed at how the game appeared to be based entirely on reflex moves. Lost of samurai trope insta-slashes and bloody cool counter attacks. I thought that was unique until I also saw you can just whack dudes with your sword as well. But then they went back again and had Jin sneaking around the walls and gates, sneaking and assassinating enemies. Literally assassinating them, it says so on the button prompt.
Well then, not as unique as I thought the game was going to be. Watch the video for yourself. The majority of the gameplay experience looked exactly like the experience I’ve had in AC: Odyssey. It all looked far too familiar for me. That’s no a bad thing, as I’ve said, I sunk 160 hours into Odyssey. Why not sink some time into Assassins Creed Feudal Japan edition. Ubisoft never got around to making that Japanese setting that fans occasionally called for. Looks like Sucker Punch Studios is doing it for them. I can’t wait to get roped into the Ubi-loop once again.
There’s absolutely nothing wrong with the game in all honesty. It looks completely fine to me and I would definitely play it. But what started off as a very unique looking game has wound up into being a complete, by-the-books experience. All that’s left now is for it to have a great score, great story, and great fun. If it’s got all that, it’ll still be a solid experience.
Hate reading? The audio version can be found HERE.
BTW, the Black & White mode and the ability to turn off subtitles for the Japanese voice track was the most pretentious bullcrap I’ve ever seen.
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