May 17th, 2019 by Kurt "Chet" Christel

Metro Exodus isn’t even an FPS, here’s why.

That’s right, I content that Metro Exodus is a survival horror game that occassionally becomes a shooter. I go over that in the beginning. But after, if I still have your attention, I have some nice tips for you if you plan on taking this incredible journey.

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metro exodus review
April 6th, 2019 by Kurt "Chet" Christel

In Soviet Russia, train rides YOU!

The Metro series of videogames are all based on a series of novels by Russian author Dmitry Glukhovsky. The book was originally released in 2005 and the videogame adaptation, Metro 2033 was released in 2010. Metro Last Light followed that up in 2013, and now we have Metro Exodus. It was developed by 4A Games and published by Deep Silver. In this entry in the game, you leave the traditionally claustrophobic tunnels of the Moscow metro for the great outdoors. Your quest is simple, find a place to start a new settlement. It is a lot harder than it sounds. Many things go awry on your journey. This series is a mix between an FPS and survival horror, where you have to be more conservative with your ammo and resources, don’t have regenerating health, and have a lot of gadgets to fiddle around with. So, what’s the deal with this 3rd entry?

This review is based on the Xbox One X Enhanced version of the game.

GRAPHICS: 2/2

On a technical level, the graphics are fantastic. You’re looking at some absolutely great lighting with a full night and day cycle that feels real. The contrast between the spacious open skies and the darkness of the tunnels is large. Animations are top notch, which is a big bonus for this game. There are a lot of in-engine scripted sections where people do a LOT of talking (more on that later). From just a purely visual perspective, everything looks as real as they can get. If I really had to go nitpicking, I would say that there are two locations in the game that look dull because they look so real. Yes. As in, the big open desert wasteland map was a big open desert wasteland. The snowy lake area is just a bunch of bright-ass snow. But I’m really reaching here, these visuals are off the hook.

STORY/IMMERSION: 2/2

This is also gonna sound more like a criticism than an accolade, but there is too much story in this game. The script for this game had to be massive, because every single character you encounter has a lot to say. Every enemy encounter is loaded with stuff. There’s a lot of stealth in the game so you have plenty of opportunities to eavesdrop on everyone. And those are just random encounters. The setpiece locations themselves are filled to the brim with story as well. They make an absolute masterpiece of world building based on what you see and hear. All of that is before I talk about the Train scenes. Good lord, there is a lot of dialogue on that train. The train serves as an exposition/character buffer between locations, and is rather amazing. You get to learn all about EVERYONE on this journey with you, and there are many tales to be told.

There is one scene on the train where you’re in the control car with 3 different pairs of people. And they are all in different corners of the head end, talking to each other.

Some may take issue with these bits. For one, the train sections are really LONG exposition dumps. 30 solid minutes of people talking to each other. I haven’t seen this much discussion in a half hour since the opening “speech” in Old World Blues from Fallout: New Vegas. Honestly, this game has a very slow pace. The talking is a great bit of respite after a stressful mission. The other point, which is a bit more annoying is that people very frequently talk over each other. But, this isn’t a bug, it’s intentional. There is one scene on the train where you’re in the control car with 3 different pairs of people. And they are all in different corners of the head end, talking to each other. You would have to replay these scenes multiple times to hear everyone properly. I personally didn’t think this was a problem either. It added to the realism.

Finally, the over-arching plot itself isn’t really much of a traditional story. The entire point of the game is simply finding a place to settle outside of the Metro. The hardships you encounter along the way compose the parts of this story, but every stop is more like an intrusion than a narrative. You walk into a weird cult, you reason with the cult, you leave. You encounter some… crazed survivalists in a bunker, and then you leave. Trying not to spoil here. It’s just a big series of literally crashing into the middle of other people’s stories that have nothing to do with you. Once again, I find this aspect refreshing. Not everything has to be about saving the world.

AUDIO: 1/2

The OST was tolerable, but altogether not to outstanding. For all of the interesting monsters, their noises and growls don’t have the same impact they did in prior titles. There’s some faux-zombies in this title, and they sound like zombies. The guns are interesting but also don’t sound all that interesting. Most important is the voice acting. Despite being FULL of lore and story, the English voice cast still sound like a bunch of Americans faking a Russian accent. It’s charming in a way, but still objectively not too great. Many say to play the game with Russian audio on instead, but that would involve far too much reading. It is still competently put together and has its moments.

GAMEPLAY: 2/2

This game is hardcore, even on the easiest setting. You cannot expect to just run and shoot your way through the campaign. You will burn through resources and crafting tools so fast. I believe there could be a point where you can legitimately run entirely out of resources and have to start the chapter over, probably.

The gameplay loop is quite engaging. Each major stage after every train scene is a wide open map. Pleasantly, they aren’t gigantic, but actually very decently sized play areas with plenty to explore. It’s not easy to get from point A to point B. You can make waypoints, but the locations aren’t as simple as the map makes them out to be. You spend your time with a lot of gadgets on you, and you’ll need all of them. You have a lighter, the map, a backpack, headlight, battery charger, and a wrist gadget just to name a few. Your backpack serves as a mobile crafting station but you can’t craft the best gear on it. It’s good for getting you out of a bind if you have low health and know health packs. Your health doesn’t regenerate in this one, so you gotta take care of yourself.

Even if you have a lot of ammo, it will still get you killed if you charge in guns blazing. Stealth is almost mandatory when you deal with human enemies.

Combat is slow and deliberate too. Even if you have a lot of ammo, it will still get you killed if you charge in guns blazing. Stealth is almost mandatory when you deal with human enemies. As for monsters? Well… good luck. You’ll need it. Here’s a testament to the immersion of the gameplay. After I finished this game, I started playing Far Cry New Dawn. There were many times where I found myself pushing buttons that are supposed to bring out my lighter or flashlight. I kept forgetting I wasn’t playing Metro anymore. That’s right, the game is so engaging it will actively ruin other FPS’s for you. Maybe play a fighting game afterwards.

FUN: 1/2

The fun you can have in this game is widely subjective to your tastes. I got what I wanted out of this. A tough as nails survival horror game masquerading as an FPS. I’ve had friends tell me they absolutely hate the game and get annoyed by it the whole way through. And there’s people who loved it. And people who liked it but didn’t think it was Metro enough. That’s my opinion, it’s good but at the same time it does seem a bit out of its element compared to the other titles. There’s that, and the game has its fair share of some truly frustrating moments. Despite this, I pressed on and on, even when the game got maddeningly hard.

SCORE: 8/10

Pick this up if you like horror and shooters. Just keep in mind that its a very nuanced experience.




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resident evil 2 review
February 14th, 2019 by Julia Portugueselastname

“Controls are now crisp and fluid like diarrhea I had one time.”

The original Resident Evil 2 came out in 1998. That’s one year before The Matrix was a thing. Let THAT sink in. 21 years ago. The new Resident Evil 2 Remake is developed by Capcom R&D Division 1 and published by Capcom. The first game defined a genre of horror games and the sequel cemented it. But some really old games don’t always hold up as well as they did back then, and a full, ground-up remake is necessary. So, how is this one?

GRAPHICS: 2/2

It has stunning updated visuals and state of the art usage of textures. These include but are not limited to:

  • A wet look on surfaces like tiles due to rain.
  • Flooding beautiful locks of hair sprouting from our protagonist’s head.
  • Lickers and their perfectly rendered lil’ buttholes.
  • Phenomenal facial animations and character models replace the old 90’s pixelated ones.

Instead of a camera that obscures and can’t be navigated, you can now enjoy the same over the shoulder camera you know and love today. With that, you really take in the atmosphere. Now this is how you remake a game! Everything has been re-imagined from the ground up!

STORY: 2/2

If you like stories about:

  • Zombies,
  • Big shadow corporations
  • Labs hidden away in sewers
  • Biological weapons
  • The usual sci-fi warning to us mere mortals as to what CAN go wrong the more we meddle with technology…

…then look no further! G-virus! Choose between 2 characters that experience the zombie outbreak via their distinctive perspectives and situations. Replay them to piece together more of what really happened in Raccoon City with 4 possible variations of the events!

AUDIO: 1/2

The music and sounds definitely enhance the horror and gameplay/ atmosphere. Some tunes come on just to warn when certain enemy variants come into play. The voice acting and dialogue has improved so much since the 1998 release! Despite Mr. X having a straight up banger song play when he pursued you. The game did feel like it could have used more in the soundtrack department, but all the sound effects, each squishy tissue on the zombies was perfect!

GAMEPLAY: 1/2

So long tank controls and shoddy camera! Hello controls that are now [SEE ARTICLE SUBHEADLINE]. Explore the police station, solve puzzles, and be strategic with ammo and healing items as this game is survival horror. I do however wish there were more updates like a dodge or roll to evade foes. One boss battle in particular bothered me that he could throw things through walls and I had no means of avoiding it. Props to Capcom for making a character like Mr X, he could have easily broken the game, but didn’t, he was an awesome balance to the game.

FUN: 2/2

Although a challenge and a bit of a learning curve, this game is fun! On my first playthrough, I was already ready to take on the final boss with just my knife alone! If I can survive the zombie apocalypse, so can you!

SCORE: 8/10




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