Hi I’m Chet Harrison and this is my pawn shop. Okay just kidding this a review page. Anyway, I like karting games but our pal Dale Desimone (Zeke) is an expert on these things and can tell us what we’re really dealing with here. Team Sonic Racing is a multi-platform kart racing game smart enough to release before Crash Team Racing pops up and takes over. Is this any good? YES*
*mainly for couch multi and it being multi-platform. It’s better than Mario Kart anyway. ^_-
Kart racing mayhem with slightly less cheating BS.
Mario Kart forever held the crown for mascot kart racing games, with Crash Team Racing and Sonic All-stars Racing trailing behind. Team Sonic Racing doesn’t really do much in the way of innovation. It feels a lot more like they just added a new gameplay mode to a multiplayer game that’s already been out. TSR stays literally grounded without the “transformed” shenanigans, and this time all the SEGA “stars” didn’t get any invites. Sad. But this one is actually worth your time!
Rock solid 60FPS in single player mode, but frame drop increases in local multiplayer. Split screen also tends to make the other NPC cars look a bit on the jittery side.
Brilliant recreations of classic sonic levels. I think. Sonic has had a lot of games, who knows, maybe some were pulled out of their butts?
Everything looks internally consistent, but in terms of overall quality, this game does absolutely nothing special to make it shine.
Lighting FX and color palettes are incredibly spastic on the casino circuits, with a couple sections that look half-finished.
All that said, the car detail is surprisingly thorough. All cars have mods that change the cosmetic looks of the karts (and performance). But even better, the paint schemes are complex and each individual color comes with 15+ different shaders.
TFW I can make Tails drive a faux-Batmobile.
Sky Road is an absolutely unapologetic Rainbow Road knockoff.
Once again we have a racing game with a plot that it didn’t need. I can’t tell you what happened, I skipped the cutscenes after watching a few.
This game practically encourages skipping the cutscenes, as there’s an option on each race in the campaign to skip all the dialog and go straight to the race. Major props for doing this.
What’s really egregious is how the plot is carried out. It’s just a blurred out JPG of the track you’re on with PNGs of Sonic characters saying their lines. It’s like watching a kid wave paper cutouts of the crew while mimicking their voices.
The script quality also leads me to believe that this was not only written for children, but was in fact written by a child.
The campaign itself has a neat little overworld design with normal races and special challenges to keep things fresh. Albeit the CPU drivers get a bit cheaty towards the middle of things.
Also, the challenge races were dumbfoundingly challenging. Me and my friend had to take turns playing the same challenge over and over until we both gave up. The vague instructions and tip section didn’t help.
It’s a Sonic OST, of course it’s going to have some absolutely kickass tracks. Music tracks, not race tracks (those are fine too).
Try to keep playing this game with “team comms” turned on. Every character has about 8-10 phrases total and will say them early and often. Many times they will actually say the same quip twice in a single race.
Oh and every single “quip” is the most cringe thing possible. It’s painful. Just imagine Big the Cat saying literally anything ever.
Now, when I went into the Garage in the main menu, I heard a remix of the game’s theme song that I absolutely loved. Little did I know, that it was done by The Qemists, a band I love. And DAMN is it good.
What’s different about this iteration of SEGA’s mascot kart game? This time around its the team gameplay mechanics, which add a lot of neat twists. Races can consist of up to four 3-person teams. Doing several team actions will lead you to victory.
Team actions include driving behind your team’s leader to get a “slingshot” boost, sharing/receiving powerups from your teammates, and skimming real close to a teammate who’s been hit gives them a boost. Basically there are a lot of boosts.
This feels less random than some of the other mascot kart games. The powerups aren’t very original but some of the more overpowered ones in other games aren’t present.
The only real BS factor is the enemy AI, so far playing against them on normal feels far too challenging, as it seems like the CPU team will just magically get an ultimate boost if you’re ahead for more than 10 seconds. This can be remedied by playing the game with real people.
Speaking of real people, that’s the best way to enjoy this game. Local multi supports 4 players. Three of you can be on the same team in a team race or all race with their own teams with CPU support. Or, you can go classic with a good ol’ fashioned singles race.
If you’re interested in popping the game in and playing with your friends, you’re in luck. The multiplayer starts with all 15 characters and 18 of the 21 tracks available right from the get-go. No unnecessary grinding in the campaign.
There’s plenty of variety to keep things interesting. I ended up playing this game for somewhere around 6 hours straight. Me and a buddy played a for a while, he left. I played by myself. Then a different buddy arrived and we played again. I did not get bored.
This game has the dreaded loot boxes in the form of a gacha machine. Only, you can’t buy them for real money, so no exploitative practices here. SEGA actually has ethical standards apparently.
Interestingly enough, it’s very easy to earn enough coins to open tons and tons in one go. I opened 41 consecutive boxes from time all by myself, and another solid 30 when playing with friends.
There are SOME upgrades in the loot system, BUT all upgrades come with a downside (sacrificing speeed for handling, etc). The prizes you win in the machine do seem to be based on which character you play with. I got back to back to back to back upgrades for Tails early on.
Team Sonic Racing really surprised me. Given Sonic’s poor track record, the game could have been terrible. Instead, I got a slight nostalgia kick after playing for a couple hours. If you’re a big fan of mascot kart racing games and have some friends around, it’s a solid game for parties and easy to pick up. It’s already well priced at $39.99. With summer on the horizon, it’s possible it will go on sale, many games do after a few weeks. I might say wait for a sale, but if you’re a fan of the series, go for it.
Wait I just gave Rage 2 a 6/10, does that mean this game is better? Guess Team Sonic Racing is the way to go.
Despite what some online comparisons indicate, the remaster is the superior version of the game.
Let’s preface this one differently. I was a big Assassin’s Creed fan but AC3 greatly reduced my love for it. And Unity murdered it. When I played that game all those years ago, I was disappointed on all fronts. I was also setting really high expectations that could not be reached. And I wanted to beat the game before the real life “December 21, 2012” end of the word scenario so I rushed through all of it. Hated the difficulty, the setting was underused, Connor wasn’t a good protagonist, and lots of bugs and grievances with the detection settings for NPCs.
Well, I either completely sucked back then, or Assassin’s Creed III Remastered is a much better experience. This re-release comes with a remaster of Liberation HD (a remaster of a remaster?) as well. This remaster came out March 29, 2019 and either is free with your Assassin’s Creed Odyssey season pass or in the store for $40. The season pass for Odyssey costs $40 so you have almost no reason to not have that marvel of a game and its DLC packs. So, is it worth a revisit after so many years? Or perhaps, for those who haven’t played it, a decent entry?
There will be a video on this in the near future but this title is the subject to a bit of controversy. If you look for graphical comparisons on Youtube, you will see that some of them imply it to be superior, yet others imply that it is worse. Whether it is misrepresenting the game on purpose or not, this review is from the “Xbox One X” version of the game, so the most graphically powerful console release. I can personally confirm that the release is highly superior in the graphical department. With the exception of a handful of faces, you’re getting better looks across the entire board. You have better color with HDR, lively landscapes, and incredible textures.
You can’t really change an entire story in a remaster, can you? What you CAN do is try to engage your player more this time around. AC3 tells the story of… Haytham Kenway? Yes, the game pulls a reverse Metal Gear Solid 2. A sizeable chunk of the game has you playing as a character who is completely absent from all of the marketing materials. After a while, you do finally get to Connor or Kanien’kehá:ka (don’t try to pronounce it, just give up). The problem with this character is the game gives him a very rich setup due to the events of the first hours of gameplay. Yet at every turn, Connor manages to remain as dull as humanly possible. More on that in audio.
The other issue is that the setting doesn’t really do a good job at expressing the ins and outs of the Revolutionary War. Sure, there’s a lot of text you can read, but in terms of the game on its own, you basically just jump in and out of several world-famous events. Funnier is that it implies that Connor was at the front of all of them. Paul Revere? Connor? Boston Massacre? Connor. Boston Tea Party? Connor. The freaking battle at Chesapeake Bay? Connor.
Really stretching the believability, but then again this series more firmly expresses itself as alternate history. This makes the second time around a lot more enjoyable. Not to mention, I personally was able to focus more on a lot of content I had to pass on because I was so eager to finish.
It’s not every day you come across a voice actor who is a direct descendant of American indigenous tribes with a fine understanding of their languages, but here we are. Noah Watts, of the Blackfeet nation, voices our protagonist Connor. He speaks English and… not English. #OnlyTheFacts | Now, as said before, Connor is a dry and wooden protagonist. This is really not the fault of the actor. The dialog given for his character contains little in the way of flair or emotion. He speaks very directly at all times. He comes in two flavors, deliberate and agitated. That’s it. The rest of the cast wasn’t too great either. As for SFX? They’re mediocre. Nothing wrong about them but nothing to grab your attention.
I must make it painstakingly clear though, this game has one of the GREATEST original scores in the entire Assassins Creed franchise. That genuinely made the game a good experience overall. Quite emotional too, making up for some of the acting.
So, at the time it came out, AC3 had a bit of a difficult learning curve. A lot of the combat mechanics, controls, and gameplay style of the game change in the transition from the Ezio trilogy to III. However, coming directly off of AC: Odyssey, the game is retroactively easier to come to grips with. If anything, the game feels more limited. No dedicated stealth mode button. Combat is the old style of “counter-attack kills” that were prominent in most of the series. The simplicity of the game in comparison to the new game actually made it feel a bit more streamlined. It was almost arcade-like to play this game after every game we’ve had since.
It also seems as thought a lot of changes streamline the overall experience. Some redundancies were eliminated. Enemy detection appeared to be slower. The ship combat was easier to handle. Every step of the way, quality of life improvements are there, on every front. Oh, and the load times, those are some short load times. Especially for fast traveling and desynchronizing.
The fact that I took my time to play through more of the game is a very big deal. This time around, I bothered to unlock all the fast travel locations in the underground. It was a bit grindy, but manageable. The silly “homestead” missions actually felt like they were worth the time. That is despite the fact that the “convoy” system of the game was an absolute waste of time and needlessly complicated. I did all the district liberations and recruited all 6 support assassins. I did several of the optional naval battles. Not everything could be helped. The almanac pages are still dumb, as are all of the other fetch items the game throws at you. But I must stress that above all else, I had a much, MUCH better time playing this game again. I was supposed to be playing other games, yet I kept coming back to this re-release time and time once more.
Assassin’s Creed III Remastered is a huge improvement on the original iteration. Between the streamlining of gameplay elements, the simplicity, and the visual quality? This is a good remaster that has been released at exactly the right moment. If it has been a while since you last played, give it another shot. If you’ve never played it, also give it a shot. And ignore the real world plot, it’s still crap.
If I find time, I would like to play the Tyranny of King Washington DLC as well as Liberation, but that will have to wait.
Remember when you just won cool gear for your character when you did well? Pepperidge Farm remembers.
Trials Rising is back. It’s the 5th game in a long-standing series of physics-based, motorcycle riding action. Although the new entry itself is rather decent, Ubisoft decided to be Ubisoft and find a way to ruin the fun. They added the basic bitch of microtransactions, loot crates, to the mix, and they don’t gel well. And they are supposted to give you cosmetic upgrades only, but the upgrades are garbage. Rewards are also few and far between, with the majority of upgrades being stickers, the least interesting cosmetic aspect. And then you can get some new gear for your rider and bike but you can also get friggin DUPLICATES. Got the same tires twice? Too bad, you can re-sell the tires for a currency that is totally worthless towards the cost of another crate. It’s shameful at best. Too bad.
But wait, there’s more!
Now, watch this and look at the stunning lack of actual features after opening so many boxes. The customization system in Trials Rising is absolute garbage.
Sadly, one person on our YouTube tried to defend this. You can help by going to the page and upvoting the video.
The 2020 Olympics will be taking place in Tokyo next year. Besides already holding the licenses, Sega is taking this opportunity to try to make waves. First headlines were made with eh announcement of “Olympic Games Tokyo 2020 – The Official Video Game”. Coming to Playstation 4 and Nintendo Switch worldwide. Sega has gone on the record calling this new title “A fun-filled sports action game where you create your avatar and compete in olympic events. That’s right, you too can go for the gold from the comfort of your living room!
Next, they announced the release of a brand new Mario & Sonic at the Olympics. It’s been a long 4 years since the last time we’ve seen these athletes on the field. Mario & Sonic at the Olympics 2020 looks much like past iterations but this time will have mini-games for your Joy-Cons. The only real question here is; will this game feature the movie versions of our two cover stars?
For those of us who have become avid mobile gamers Sega’s got something for you too, because mobile gamers count. Mario & Sonic will be attending the Tokyo Olympics on iOS and Android as well. Assuming the game will borrow some Joy-Con features and optimize for touchscreens, this will most likely be super casual. I’m predicting for sure at least one Temple Run style track and field game. Actually, bets are open.
Not excited about the Olympics!? Fine.
Fear not friends who could careless about professional sports or sports simulations. Or emotionless monsters who can’t find the humor in the “world’s fastest hedgehog” racing against the “most hard-headed plumber of all time”. There is some retro based good news. Sega is bringing a new challenger to the mini console revolution.
The Sega Genesis Mini will be available on September 19th, 2019. Retailing at the great price of $79.99 the mini console will feature 40 classic games including Sonic (of course), Castelvania, and Ecco the Dolphin. For the record, Ecco the Dolphin is the second most exciting part of this for me. What’s the first? Well I’m glad you asked. So far, 10 of the 40 games have been announced and one of those game is, Comix Zone. Need I say more?
The console itself is reportedly about 55% smaller than the original and comes with two usb powered replica three button controllers. Also packed into the box is a USB to Micro-B cable for power and an HDMI cable for graphic fidelity. Because as we all know, it’s not a retro remake unless it’s in HD.
What are some of the found memories you hope to relive with the Sega Genesis Mini? And for those excited for the olympics, what’s your favorite thing to have Mario beat Sonic at? And for everyone else, sorry you stuck around for that Vanquish sequel reveal. Believe me, you are not alone.
Back in the 90’s there were two prominent developers of fighting games coming out of Japan. In one corner we had the almighty Capcom, home of Ken, Ryu, and the rest of the Street Fight gang. And in the other corner was SNK. Although there library is extensive, with titles like Metal Slug and Fatal Fury, King of Fighters is likely the most recognized title. That is if you ignore them also being the masterminds behind the Neo Geo.
In recent years their focus has been on repackaging their glory days in numerous SNK Collections and keeping the King of Fighters series alive. But it seems they are ready for more. And they are coming in blades drawn. After more than a decade, Samurai Shodown is back.
Samuria Shodown is a weapons based 2D fighting game. It’s like the Soul Caliber of 2D fighters. Anyway, the franchise is being rebooted for the modern era. SNK is even choosing to develop the game using Unreal Engine 4. The unexpected reboot is set to take place between the events of the original game and Samurai Shodown V.
Promising 13 of the original playable characters joined by 3 new challengers, SNK is ready to reenter the world of competitive fighting. Samurai Shodown will release sometime in June 2019 on PS4 and Xbox One. And PC and Switch versions will be coming later this year. Does this release window sound a bit scary? Fear not as skeptics are welcome to try out the new entry sooner.
Anyone attending PAX East this upcoming weekend in Boston will be able to get their hands on the game. SNK will also be hosting a panel, “Samurai Shodown: Resurrecting a Legend,” on March 30 from 4:30 to 5:30 p.m. ET featuring producer Yasuyuki Oda, director Nobuyuki Kuroki, and original Samurai Shodown director Yasushi Adachi.
Are you excited for a brand new Samurai Shodown? I know I am.
Another spring, another spring Apple Keynote. Good old Tim Apple (if you don’t get that reference you are not adulting properly) took the stage today to do the usual announcing of new Apple products. Only this time Tim didn’t focus on products in the traditional sense. No, Apple delivered a two hour keynote on the brand new world of Apple Services. An updated news app, with an optional premium subscription. An updated Apple TV app, with an optional premium subscription. An Apple credit card, literally called Apple Card. And most importantly Apple Arcade, Apple’s first official step into the multibillion dollar games industry.
Meet Apple Arcade
You read that right. After years of rumors and speculations, Apple has officially jumped into the wonderful world of video games. Apple Arcade is an all new subscription based games service that will work across all of your apple devices. One subscription gives full access to the entire library of games, which will include exclusive, on your iPhone, iPad, AppleTV, and Mac.
And that library of games is looking absolutely amazing. During the keynote Apple had a great video featuring some of the games and developers coming to their platform. Among those developers were Charles Cecil, Sam Rosenthal, Cedric Adams, and the legendary Hironobu Sakaguchi. That’s right the man behind Final Fantasy had a prominent guest spot in Apple Arcade’s world premiere.
Alongside the incredible stream of games, Apple also took a direct shout at the competition. Apple Arcade will not be a streaming service, instead allowing you to download and play any games any time without the need to be tethered to an internet connection. But wait theres more. Apple also took a moment to proudly exclaim that no games on Apple Arcade will have Ads or in-app purchases. Couple that with the commitment to privacy and a subscription that can be accessed by up to 6 family members, via family sharing, theres plenty of reason for Apple to feel confident with their service.
Although the Keynote was packed full of cool and exciting announcements, Apple continued the current tech trend of omitting details. As of right now we know Apple Arcade will be available Fall 2019. However, we don’t have answers to some of the more important questions. What is the price of an Apple Arcade subscription going to be? What titles can we expect to be available when it launches? Will there be any exclusives?
Questions? Well, of course!
Apple’s positioning as one of the top mobile device manufactures and the only true alternative to Windows computers gives it a ton of leverage. No Apple user will need to go out and make any additional purchases to enjoy the features of Apple Arcade. Cost of entry being low, Apple can expect huge subscriber counts very quickly much like they saw with the launch of Apple Music.
Where storytelling and design are pushed further than ever before.
With Google and Apple entering the world of gaming while Microsoft, Sony, and Nintendo are preparing to announce the next generation of consoles, this is going to be an interesting year. The one thing I can say for certain is, this gone be good for us gamers but real bad for our wallets.
The Trials series of video games are physics based motorcycle stunt/racing games. Trials Rising is the fourth mainline game in the main series, (not including the original browser games). It was developed by Red Lynx and published by Ubisoft Kiev. It also came after 5 years since the last entry, so it is easy to say that it is “long-awaited”. In these games, you ride a motorcycle across some larger-than life racing tracks. The challenge is in making sure you balance your bike properly, along with the throttle, and some complex maneuvers to manage some of the tricks. It features not only a slew of mind bending tracks, but a very robust track editing system. One that allowing users to make complex tracks of their own to be played and shared. This keeps the content flowing even when you’ve finished all the tracks that came with the game. Or, likely before that, because the level of difficulty can get insane later on.
This review is for the Nintendo Switch version of the game. Its portability will factor into the rating.
So this game has a moderate downgrade for being on the Nintendo Switch. To date however, I’ve yet to play it in docked mode. That’s right, I’ve been playing this game on the go at all times. And the graphics look pretty decent on that small screen. Which is not saying much, but there are some levels in the game where they really go overboard with the visuals and they look great. At the same time, there are always a few assets that look low-res or jaggy. The rider doesn’t look that great either. Still, its nice to see them take location into consideration. Every stage of the races are based on where on Earth they take place, taking you across many different cities and continents. So, main takeaway is that the graphics are not technically brilliant on the Switch, but some stylistic choices in some levels look fantastic.
Let the record show that this is the first time the story section of our reviews have been renamed to include immersion. I’m sick of having to explain what games win in this category if they don’t have any plot.
The “plot” of this game, so to speak, is actually more cohesive than older titles, as it actually contextualizes what you are doing. You are competing in the Trials worldwide championship. This amplifies the asynchonous multi-player aspect of the game, where you get ranked against other players worldwide. This is also the first game to have an in-depth tutorial that you can revisit to learn how to do some of the more difficult maneuvers.
“I am very grateful that they really give you the time to learn to pull off some very difficult jumps like performing a bunny hop or landing on an incline.”
Unfortunately, the progress of the game, although smooth at first, eventually grinds to a screeching halt. You see, you play several trials, and you can get a bronze, silver, or gold medal for your final time. Each track also has a “contract” for you to fulfill. This is basically a challenge like “do 6 backflips” or “finish with less than 5 faults”. It’s daunting at first until you realize you can do them separately.
Still, the supercross championships really get tiresome. In order to unlock more tracks, you either have to complete these, or go back to old tracks and grind out experience to unlock gated content. The game stops dead once you have to partake in a championship where you have to win 3 consecutive times. Not cool, needs to be patched out. This is Trials, having a perfect run 3 times straight is a big ask, and it isn’t fun.
Still, it’s always hilarious to see your driver die horrendously at the end of very track.
The delight I had once I heard the soundtrack was jaw-dropping. For the first time ever, Trials has a licensed OST! Now, don’t knock licensed music in a game, sometimes a great playlist can really help a game in place of original music. This game chooses to hit you with some old school music, the kind that gives me Crazy Taxi vibes. Old school punk, old school hip hop, old school metal, and just a touch of EDM from the early New Zeroes. It is guaranteed to please a lot of older-aged millenials. Have a listen if you don’t believe me. No reason to talk about the rest of the audio. There is no voice acting, the bike sounds like a bike, the props sound like props.
The one major change from this game and the last one is actually the removal of a feature. In Trials Fusion, you could perform a trick by moving the right thumbstick while in the air. Its not in this game, but it is kind of unnecessary. The challenge is big enough and the contracts keep everything exciting. Other than that, this is a game that can be very addicting, and very fun. That is, if you are okay with the kind of gameplay where you might have to replay a level many times to get a better time.
Or, eventually you will find yourself on attempt 86 of one particular jump. Simplicity is the look of the game, but you will be surprised as to how in-depth the controls can get later on. That’s all there is to it. You don’t have to be a fan of racing games or motorcycle games to enjoy this title. It’s about overcoming unique challenges, not so much the racing, even though that is present.
I first played this game while on a Bus ride from Providence to New York city, roughly a 4 hour nonstop trip. After reading for a bit, I eventually broke out the Switch and started playing. The next thing I noticed was when the bus got to NYC and started to slow down. I was absolutely enraptured by the game. The surprise soundtrack, the layout of the game, the excitement of playing a Trials game on a portable console. They all just came together perfectly and I had a great time. The only problem I had is that there are loot boxes to unlock custom appearance, but they are sadly abysmal. However, you can easily ignore them. When you finally do get stuck on a level, you can just as easily jump onto the user content section. Then you can play some amazing tracks there instead.
This is the kind of game the Switch needs. By and large, Trials Rising is already a great entry in the series. Having handheld access to play it on long bus rides or simply waiting in general can really enhance your day. You can pick this title up for any console you want, obviously. Just note, if you wanna save some money, the physical copies cost way more than the digital ones. Gold Edition copies that feature the season pass are the only hard copies of the game, usually for $40. Or you can just spend $25 digitally on the base game and then get the season pass later if you really like it. Which I definitely recommend if you’re new to this series.
January is normally the dumping ground for bad stuff. Bad movies, bad games, bad manners. Fortunately for us, several (potentially) great cames will be coming out. We have New Super Mario Bros Deluxe, Ace Combat 7, the Resident Evil 2 remake, the second epsiode of Life is Strange 2, and……. I don’t know. I think that’s it. Either way, it seems the free games of January 2018 are….. meh. Have a look at the mediocrity of it all.
Xbox Live Gold
Never Alone – An eskimo girl and a fox do some things. A smart 2D scroller. Celeste – Okay, so this game isn’t “Just Okay”, its actually an award winner. So it’s probably good. WRC6 FIA World Rally Championship – If you’re a fan of dirt track/rally racing types, now is your time to shine with this fun indie racing hit. Lara Croft and the Guardian of Light – No, this isn’t a REAL Tomb Raider game. It’s an isometric shooter starring the titular character and some other guy I guess. Far Cry 2 – This one is tough with an absolutely unforgiving saving system. If you die and don’t have a buddy, prepare to start the entire mission over.
Xbox Game Pass
Life is Strange Complete Season, Life is Strange Before the Storm, Life is Strange 2 Episode 1, Ark: Survival Evolved, Farming Simulator 17, Absolver, Just Cause 3, Aftercharge.
Steep – This is a huge snowy mountain sandbox games for those who enjoy Snowboard, Skiing, Paragliding, and Wingsuit. It was very hard to pull off a single trick.
Portal Knights – It’s like Minecraft, but it’s also nothing like Minecraft.
Zone of the Enders HD Collection – A air combat game where you pilot big mecha. Fast paced action and a lot of jetpacking make this oldie pretty good. (PS3)
Super Mutant Alien Assault – A hardcore platformer to the likes of N++ and Super Meat Boy. (PS3)
Warframe: A free to play shooter game, but there’s a Booster Pack available for free.
You don’t actually need to be a hardcore gamer (or a hard mode gamer) to enjoy Super Mario Party. In fact, the level of skills you have may only affect some minigames, but even then, the board can still f*ck you over. But to play Super Mario Party, all you gotta do is hand off the controller and let them do a practice match before the real deal. Who did I play the game with when I found this out. It’s here in the video.