valkyria chronicles 4
October 19th, 2018 by Vega Montanez

Tactical Anime Action

Valkyria Chronicles is a Japanese RPG. But instead of turn-based, it’s a tactical RPG and heavily based in rudimentary first person shooter setups. And the cel shading looks astonishing. Vega has played tactical RPGs for a long time, but Chet has only played Mario Rabbids Kingdom Battle.




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October 12th, 2018 by Vega Montanez

It’s like your favorite board game, but better!

The long awaited fourth installment in a fan favorite series has finally arrived. Valkyria Chronicles 4 is a tactical role-playing game developed and published by Sega. And Sega has been on quite a roll this year releasing the games fans want. Released on September 2018 on PS4, Xbox One, Switch, and PC, Valkyria Chronicles 4 delivers on the promise of continuing a war story. It’s been a long time coming, so the question is does Valkyria Chronicles 4 meet the expectations of the people? Or has the ship of greatness it was long sailed?

GRAPHICS: 1/2

Cartoon graphics are no excuse for characters breaking. In fact, cartoon graphics should theoretically bring this issue to a major minimum. Regardless Valkyria Chronicles 4 suffers pretty often from this issue. The vibrancy of the playing field and landscaping quickly become muddied by mixing of terrains. In some areas the distinction between grass and dirt is beautiful in other areas it’s awful. Characters cut into environments so often that it wouldn’t be hard to believe that was an intentional thing. With all that said Valkyria Chronicles cartoon style is absolutely fun to look at. It’s hard not to enjoy the way the development team at Sega brings the 2D manga look to a 3D realm. It’s a constant battle between love and hate which more often falls in the love category. Unless you hate manga/anime. 

STORY: 2/2

Although the presentation can be quite annoying, the story is worth the trouble. Valkyria Chronicles 4 continues the story of the Imperials vs the Federation in a war started over the ownership of Ragnite. On the surface it is a very basic premise. The thing that drives the story is the way it is told through the experiences of childhood friends, separated for various reasons, coming together as adults in the military. The intensity grows as the stories of what separated them as children continue to unfold. Each interaction between the four lead protagonist gives another insight into falling outs and reconciliations. These little moments make every painful bit of broken up cinematic worth while. Seriously, most of these cutscenes should have been bundled together way better. 

AUDIO: 2/2

Once again, a rock solid audio performance. Every member of the cast present realistic tones that truly represent the emotions in the words. It is very easy to fall in love with the personalities of each character, to the point where watching them die in battle really hurts. The cell-shaded manga art style is coupled together excellently with the Saturday morning cartoon sound effects. Gunfire, explosions, footsteps, and motion all feel perfectly in place to feel threatening yet humorous. The only time the audio isn’t a good time is when the progression system shows what’s been unlocked or traversing the menus. These are probably the most annoying sounds of this console generation. Small criticism against what the rest of the audio delivers, but a criticism none the less. 

GAMEPLAY: 1/2

Tried and true mechanics of tactical RPG’s are hard to change, but in no way is that bad. Valkyria Chronicles does manage to do a few things differently from it’s predecessors however. The first major change comes in the ‘let’s up the challenge” style. This is the first installment that allows units, on both friendly and enemy, to attack when it’s not their turn. This mean positioning characters after an offensive and navigating the field are even more critical then ever. Simply put, if the unit is within range it will be attacked by other units out of turn. This brings the level of strategy necessary to an even higher level. The second major update is the addition of the new Grenadier class. The Grenadier can launch grenades significantly far and do a significant amount of damage at the same time. 

Fans of tactical RPG’s will find these new inclusions incredibly fun, challenging, and strategy altering for sure. However, the lack of an autosave feature is still a major downfall. Very few things exist as infuriating as completing an hour and a half long mission just to have to repeat it. Part user error, part design flaw, but completely annoying. 

FUN: 2/2 

There is something undeniably satisfying about playing games where the task is to outwit the enemy. This innate desire to be more intelligent than everyone else becomes even more apparent while navigating the battlefield. Valkyria Chronicles 4 does an excellent job of pacing the challenge, so every battle remains fun. Things get progressively harder, but Squad E gets equally better. By never forcing the player to feel unmatched in power, the focus remains on being more strategic. The humorous banter between characters and the graphic novel visuals further the entertainment. Seriously, how could anyone not hate to love Raz’s personality? Even with his frequent bone head decisions.

The game that long time fans of the series patiently waited for has arrived. Valkyria Chronicles 4 delivers exactly what the fans wanted. Could it use a little more to make things a tad bit more exciting? Possibly, regardless the game delivers. It does everything right that Valkyria Revolution did wrong without losing the few things Revolution did well. Fans of strategic RPG’s can comfortably place this amazing game alongside XCOM and Fire Emblem. As well as past games in the series. Valkyria Chronicles 4 tells a great story with fun gameplay nestled beside it. 

SCORE: 8/10




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September 6th, 2017 by Vega Montanez

You say you want a revolution, well you know…

We tried our best to be kind to the game, but we just couldn’t. This game is so rich in story and it is completely destroyed with boring uninspired gameplay. A visual novel would have been more engaging than this dreck. Not to say that visual novels aren’t engaging, I just mean in terms of stimulation, VR is lacking severely.




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September 4th, 2017 by Vega Montanez

Don’t you know that you can count me out?

Set in the critically acclaimed universe of Valkyria Chronicles, Valkyria Revolution is a third person action game with RPG elements. Developed by Media.Vision and published worldwide by Sega, Valkyria Revolution is a story-driven game with tons of in game lore. Released on June 27th, 2017, Valkyrie Revolution tells the story of a band of misfits who exact revenge on an imperial ruler by sending the world into a revolutionary war.

GRAPHICS: 0/2

Visually underwhelming, Valkyrie Revolution seems to have had no understanding of what it means to “meet the standard”. The overall imagery used in the game is very unflattering and bland. Character design is very anime-like cookie cutter pieces. It’s as if the formula for creating a JRPG was found covered in donkey poo. After finding the instructions, the development team happily grabbed said formula and did everything they could to follow it at the most basic level. Even the cutscenes look like they were pulled from an abandoned PS2 project and quickly slapped into the HD upscaling magic bullsh*t. Unfortunately, nothing about the visual presentation of this game is inviting, believable, or interesting. [Editor’s Note: It looks like a PSP game.]

STORY: 2/2

The story of Valkyria Revolution is told through a very unique lens. Narration is shared between a student studying the events that took place during the war and the great grand daughter of a teacher to the princess during the war who he interviews. Although the character development isn’t very strong, the overall story told is incredible. “The Five Traitors”, as they are labeled in the game, take advantage of economic struggles and imperialistic strongholds over their impoverished, to mask their revenge plot in revolutionary war. The dynamic of playing through the story as a student’s text book is fascinating enough. Add in the recounts from the great grand daughter and it inspires twist and turns in all directions. At times is easy to understand the motives behind certain individuals while other times evoke terror knowing this could very well be what happens in real life war. Overall, ignoring the lack of connection to the cast, the plot was very well written.

AUDIO: 2/2

Poorly written reason to connect with the cast is not the fault of the voice acting. Emotions were shown through heavily, even if the characters fumbled to have personality. The sound track was absolutely well composed enough to merit the collectors edition album that was included with the purchase. The orchestration on loading screens felt epic enough to keep interest levels high and direct enough to truly feel when one moment was ending and another beginning. And although the graphics struggled to provide a sense of realism, the sound effects did everything they could to make it feel like an actual war was taking place. Explosions, footsteps, and the sound of the people walking through the plaza, were all incredibly immersive.

GAMEPLAY: 0/2

Vakyria Revolution felt like a warriors game clone. Gameplay was very underwhelming, in the same way that most Super Smash Bros. clones fall short. It’s as if the development team played a few games of Dynasty Warriors and then decided they could replicate it based on their short experience. Characters move sluggishly and the active time battle slows down the fast pace action a warriors veteran would have expected. Battles are vastly underpopulated to account for the slower action events due to the battle system, however navigating the RPG element of having tactical skills wasn’t awful. Any character could conjure up a magic spell, pull out their assault rifle, or throw a grenade all from the same menu. One small gameplay element made things extremely interesting. Real death or perma-death. Anyone on the team, except the main character Amlet, could be killed in action and never return. That small element forces a tiny bit of strategy and awareness into a game that is completely lacking elsewhere. The flaw again returns to the lack of emotional connection any character which makes it difficult to care beyond losing the valuable time put into strengthening that character.

FUN: 0/2

Is Valkyria Revolution fun? Truthfully, for the type of gamer that loves a well told story with interesting plot twist, this game is stellar. It will be super easy to enjoy the vast world that the development team obviously put tons of effort into. For anyone looking for an exciting gameplay experience with a great story to go along with it, stay far away. As described previously, the teams attention to detail was impeccable for the story gameplay fell way off the wagon. In fact it might not have ever gotten on. To sum things up: interesting history, deep story telling, lackluster character development, and mediocre gameplay mechanics do not a fun game make. Great movie though.

Originally a tactical strategy RPG, the Valkyria series definitely took a major turn for the worst with Valkyria Revolution. An incredible story was not enough to save this game from its boring and repetitive gameplay. The lack of graphical exploitation also makes it really difficult to remain interested in whats happening on the screen. To many standard RPG team tropes remove any possibilities of connecting with the cast on an emotional level. Ultimately, this game failed to keep the value of a great series alive by spinning into something it doesn’t seem like it was ever meant to be.

SCORE: 4/10




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August 19th, 2017 by Vega Montanez

We all want to change the world.

What happens when you pick up a game and found out that your shooter has now become a cooking simulator? In Valkyria Revolution, Vega tells us all about this grave mistake in two minutes! Meanwhile, chet:( keeps accidentally referring to the game a Valkyria Discovery for no reason whatsoever. Why, why did he make this mistake? The world may never know. Review forthcoming.




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