In this discussion, we talked about Zone of the Enders: Second Runner, Mars VR, a major re-release of another classic Kojima game. But with this, comes many questions along with it, because of the history of the game. Do some remasters matter? Does VR actually enhance anything? Should a game get released with a demo for another game? And what constitutes a rail shooter? As usual, we will talk about #onlythefacts.
Left Alive is an upcoming third person survival action shooter set in a dark and gritty war torn world. With art designs by Metal Gear character designer Yoji Shinkawa, this game quickly found its way on my “must play” list. Square Enix has shrouded the game heavily in mystery. However, Left Alive plans to tell a story focused on three unique protagonist fighting for survival.
The game will let players decide between stealth and wit gameplay or going guns a blazing against enemies of all sizes. And armor. That’s right, as shown in the trailer, players will be able to pilot giant mechs into battle. It’s been a long time since we’ve had a proper narrative game with heavy man vs machine elements. Unless we’re still counting TitanFall 2, of course.
Let us know in the comments below, does this game excite you as much as it excites me?
Stabilizers? Check. Laser Canons? Check. Frequency Blade? Probably not what its called but check. Let’s start f*cking sh*t up baby.
I’m in the cockpit of the all powerful orbital frame Jehuty and even though they keep calling me Dingo, Vega is ready to party. First objective is to get this gate open so I can get in there and see what the big hype over this other orbital frame is. I have two panels, obviously super far away from each other, and that should set things straight. Alright, let’s get to it.
Ok, alright cool, let’s try that again. This time I’m gonna go for the one on the left first.
As I proceed to destroy these robots I start to wonder “Who the hell is piloting the enemy machines?” Eh, none of my business. Keep slashing and destroying this endless supply of machine enemies. I finally arrive at the panel and with an over charged spirit bomb (it’s not really a spirit bomb but dammit thats what it looks like) I destroy it. Now I gotta travel all the way to the other side of the gate. Let me save real quick in case something goes wrong. Playing this from a first person perspective is way harder than playing in third person. And the lock on system still doesn’t work properly.
On to the other side. Alright here we go, not doing to bad.
What the f*ck! Why doesn’t this damn game lock on to the closest enemy instead of whatever f*cking random enemy it wants. Wait. Are you kidding me! It’s making me start over and I gotta clear the first panel again. Aahhh!